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Specific Weapon Proficiencies because how did he just know how?

#31 User is offline   Axel 

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Posted 27 June 2005 - 01:49 PM

Pitty UA isn't in the SRD. I did know of someone who was working on a weapon group system, but his site is down.
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#32 User is offline   Ssri-Tel-Quessir Hitokiri 

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Posted 28 June 2005 - 07:55 PM

Out of curiousity, what did it look like?
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#33 User is offline   Axel 

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Posted 29 June 2005 - 01:14 AM

Each class started out with a specific list of automatic proficiencies and then a certain number of proficiencies that could be chosen by the player. I can't remember if he used different weapon groups.
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#34 User is offline   Dthclaw 

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Posted 29 June 2005 - 04:44 PM

Kinda what I did with the Soldier NPC class. They choose a weapon family (blades, bows, polearms, or 'special'), and they gain only proficiency with weapons of that family.
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#35 User is offline   blacxthornE 

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Posted 30 June 2005 - 06:53 AM

This topic has been really great. Thanks Axel, for bringing this up.

First of all, sorry I didn't make this comment before but I really didn't have the time to read the topic till now...

I didn't like: The "gain bonus weapon for every feat" thing. It just didn't seem to make sense to me.

I liked: The Weapon Versatility feat, although it still seems too versatile. Maybe the best thing is to have some weapon families really, and again, not as broad as "blades" but something like "light blades", "heavy blades", "spears", "maces", etc. I think the UA covers it pretty well.
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#36 User is offline   Raven Bloodmoon 

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Posted 02 July 2005 - 06:26 AM

I really must find a copy of UA, it looks like....
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#37 User is offline   Axel 

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Posted 02 July 2005 - 04:32 PM

When all else fails there's always Limewire and KaZaA. It's how I got every 2-part episode of Voyager.... (never saw the last episode on TV)
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#38 User is offline   Raven Bloodmoon 

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Posted 04 July 2005 - 03:56 AM

Perhaps it is a bad idea to admit to copyright infringement in so public and permanent place? :P
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#39 User is offline   Axel 

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Posted 04 July 2005 - 04:12 AM

Don't see what the problem is. I could easily have done the same with a VCR and a set of bunny-ears.
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#40 User is offline   Fisban42 

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Posted 07 August 2007 - 07:50 AM

What about using BAB progression as a base for # of free weapon proficiencies the player is allowed to choose, Example: Allow 2 choice proficiencies at creation, 1 more at BAB +4, and every three levels thereafter +7, +10, +13, +16, +19. Since BAB essentially presents a characters skill in battle why couldn't it represent their ability to learn to use more types of weapons in battle as they progress in their training? Then if a char wants a proficiency NOW not 3 lvls from now they can spend a feat on the proficiency if they want.
This would mean that wizards, sorcerers, bards (who are more worried about magic and talent than fighting prowess) or a monk (who is more worried about hoaning his body to be a lethal weapon itself than trying to learn how to use weapons) would learn new weapons more slowly than a barbarian or fighter. The only problem i see with this is the cleric and rogue who have lower att progression, but even then a cleric must split his potential somewhat to be magic oriented and battle oriented at the same time, and the rogue has to split his potential to be the master of skills that he/she is; so this rule could still make sense if you think about it.

Using this rule a lvl 20 Sorcerer would gain 5 weapon proficiencies, lvl 20 cleric would gain 6 weapon proficiencies, and a lvl 20 Fighter would gain 8 total weapon proficiencies. (witch as far as any character i have ever run or had run in one of my campaigns is more than ever needed.)

Just my two cents :P

EDIT: if you wanted characters to get less or more proficiencies you could always increase or decrease the gap between base attack bonus at witch they receive one.

for instance 2 to start, one at +5, +9, +13, +17 allowing a fighter 6, a cleric 5, and a wizard 4.

This post has been edited by Fisban42: 07 August 2007 - 07:57 AM

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