Specific Weapon Proficiencies because how did he just know how?
#1
Posted 15 September 2004 - 08:44 PM
You know how to use a weapon
Entails no bonuses. Characters cannot use special characteristics of weapons they are not familiar with. When using a varient of a weapon they know how to use the character suffers a penalty equal to 1/4 of their Base Attack Bonus. When using a weapon utilizing a principle similar to one they understand (bludgeoning, slashing, piercing) the character loses their strength bonus as well as suffering a penalty of 1/4 their BAB. When using a weapon completely alien the character loses all bonuses and must hit with an unadjusted roll.
Characters cannot use ranged weapons they are unfamiliar with.
Characters get a bonus weapon proficiency for every feat they get through normal advancement. (note: this includes the special ability Bonus Feat, but not the racial bonus feat available to humans)
What do you think? I mean who here really thinks that just be being created a character should automatically be able to use that whole list of weapons under their description. And that's not really fair to characters who want to start out with something like a Bastard Sword which they need a special feat to use even if they want to take that as their only weapon at first level. This way any character can use any weapon but the weapons they can use are more realistically determined. I also feel that through the bonus proficiencies helps keep things balanced by not requiring a character use an otherwise normally gained feat to learn a new weapon. This also gives Fighters a new edge because they can get so learn new weapons so much faster compared to other combat classes because of their bonus feats.
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#2
Posted 15 September 2004 - 09:01 PM
I like the system of weapons the way they are. It streamlines the learning curve. Besides, if it's not broken, don't try to fix it.
#3
Posted 16 September 2004 - 11:47 AM
2. Again by getting bonus weapon proficiencies for every one of his bonus feats the Fighter gets a huge new advantage. Specifically that he can learn weapons so much faster.
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And my completed story: Lawman
#4
Posted 16 September 2004 - 04:21 PM
Even then, most players still stick with certain weapons. A roleplaying player will usually restrict their weapon choices to the image they have of their character... a power gamer will restrict his choices to the most powerful/efficient weapon he can get. Most folks that I've played with will take a good weapon that is dropped but with the intent of selling it or trading it for an improved version of a weapon type they prefer.
For when I DM, if a player wants to start using a new weapon they've found (but technically have the proficiency to use), I generally expect them to make some RPing efforts of practicing with the weapon and getting used to it. I'll also give them a temporary penalty to-hit with the weapon while getting used to it. A short sword user who starts using a long sword will probably have a -1 to hit for two or three fights since the weapons and styles are similar; a short sword-wielder who starts trying to fight with a greatclub will have a more severe penalty which will slowly diminish as they get get used to it as the fighting styles between the two are totally different. If there is some down time in the game (party takes a few weeks to rest and heal in town, for example) if the character finds someone who can train him that eases the process as well.
To sum up, the only reason the current proficiency system should be a problem is if you let it become a problem.
"Be wary of dragons, for thou art crunchy and taste good with ketchup."
#5
Posted 16 September 2004 - 04:42 PM
Read the Religion Netbook!
And my completed story: Lawman
#6
Posted 16 September 2004 - 05:53 PM
I am the Apocalypse of the World, the end to its order, the beginning of chaos. The Anathema of Sanity. In me shall you find what cannot be explained. The Fires of Chaos can melt the sturdiest steel. And I shall descend from the skies in Mighty Flames to bring chaos to the order. Hinder not my path, and accept the truth behind the deception.
Vae Victus!
*********
Woe to the Conquered!!
*********
Alfred Lord Tennyson (1809–1892)
That a lie which is half a truth is ever the blackest of lies;
That a lie which is all a lie may be met and fought with outright;
But a lie which is part a truth is a harder matter to fight.
The Grandmother. Stanza 8.
*********
My Baby, the BATTLEDOME!!
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#7
Posted 16 September 2004 - 09:18 PM
Read the Religion Netbook!
And my completed story: Lawman
#8
Posted 17 September 2004 - 12:04 AM
Say I decided I wanted to be a soldier in a well-trained medieval army (most medieval armies were very poorly trained). Chances are, I'm gonna get pretty good training in one or two weapons, no more than three. I'll either be a bowman, a pikeman, or infantry (unless I'm special and make it to cavalry, woot). So, I'm not gonna know much about weaponry, even after being there for say, 5 years. I've 5 years of soldiering down, but still lack the weapon expertise of a first level druid (let alone a fighter)!
I could go to a school and get training, but even after years of training, I won't be an expert in too many weapons. In fact, I'll still have trouble wielding most of them. I may get the chance to learn a few more weapons. I can't spend all my time training because I still have to earn money to pay rent, buy food, mend or purchase clothing, and pay for my lessons.
To say someone who goes to, say, a "fighter's academy", trains for a while, and is suddenly able to properly wield a dozen or so weapons, is about as realistic as jumping from the roof and flying by flapping my arms.
That all being said, I'm not entirely sure about your weapon feat system. Here are my reservations:
1. The requirement that all ranged weapons are considered alien unless the specific weapon proficiency is taken. Although a longbow and a dart are completely different, a longbow and a composite longbow (or even a shortbow) are relatively similar. I could see there being a penalty of 1/4 BAB, but not a complete no-touch.
2. Even being unfamiliar with a ranged weapon, one could still pick it up and try if there isn't any other choice. Perhaps a loss of the BAB in its entirety could be applied here as well as to completely unfamiliar melee weapons.
3. Bonus weapon proficiency every 4 levels + Bonus feats, that could stack up really fast, and would (by your description I believe) apply to wizard bonus feats as well. Perhaps allowing one every 4 levels, and modifying the "fighting" classes to gain them at other times during their advancement would be more adviseable.
----------------------------
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Carleton University English Literature Society Website: http://www.carleton.ca/els
#10
Posted 17 September 2004 - 01:55 AM
----------------------------
Writing/DND Website: http://www.shawngray.ca
Carleton University English Literature Society Website: http://www.carleton.ca/els
#11
Posted 17 September 2004 - 07:31 AM
Rintaran, on Sep 16 2004, 06:04 PM, said:
Actually it was kinda cool to finaly get to a post where some one else actually agreed with what Axel was trying to do! And not only that, but explained rather well why the current system doesn't really make sense.
Quote
By the way, the bastard sword happens to be one of my personal faves.
Axel, I like your idea but I'm not sure I agree 100% with how you're doing it. Gaining the feats (as extras) so they don't count against your regular alotment isn't a bad idea, but just how many times is a character going to need or require such another proficiency?
I may do something simpler such as; When a player chooses a martial type class, the player may choose four weapons that their character is familiar with. Non-martial type can only choose two. Using a weapon w/o being proficient incures a -4 penalty.
A character proficient with a longbow is also proficient with short and composite versions. A character proficient with a longsword is also proficient with scimitars. A character proficient with the falchion is also proficient with a bastard sword. A character proficient with a club is also proficient with a morningstar and mace. etc. etc. I may still need to work on this a bit, though. Like should a rapier be included with the longsword, or with short sword and dagger? Hmmm...
-Anonymous
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#12
Posted 17 September 2004 - 09:12 PM
We are the saviours to our kind...
We are the devout...
We are the enlightened...
We are the true rulers by right...
We are Drow...
Beware us...
#13
Posted 18 September 2004 - 01:32 AM
Maybe something more like this? Instead of the bonus proficiency for every feat:
At first level every character gains a number of bonus weapon proficiencies depending on class. For every level after first new weapons must be bought as regular feats. The first level bonus proficiencies are as follows:
Fighter, Ranger, Paladin, Barbarian: 4
Bard, Rogue, Cleric, Druid: 3
Wizard, Monk: 2
I also put the system of penalties the way I did because I don't think similar weapons would be quite similar enough that it doesn't affect your fighting style. Consider a Longsword and Rapier, very similar weapons, aren't they? But a longsword is a slashing weapon, while the rapier is a stabbing weapon. Therefore you'd miss certain openings if you were used ot one and using the other, even though you'd be pretty good with it.
But maybe another feat that waives the penalties? Perhaps:
Weapon Versatility
You are particularly good with weapons.
Prerequisite: Must have at least 4 different weapons proficiencies (Note: include a Fighter's weapon specialization as a weapon proficiency), Must have a proficiency with a bludgeoning, slashing, piercing, and ranged weapon.
When using a weapon with which you are unfamiliar you do not suffer the usual penalties. Instead when using a weapon very similar to one which you are proficient with you incur no penalty. When fighting with a weapon that utilizes a principle similar to one you already understand you incur a penalty of only 1/4 your Base Attack Bonus.
When using a ranged weapon with which you are unfamiliar you lose your Dex. bonus but can otherwise use it normally.
Read the Religion Netbook!
And my completed story: Lawman
#14
Posted 18 September 2004 - 04:53 AM
My only thing about this is that I believe the Barbarian and Cleric might be moved down one level. Just because of the way a Barbarian is described, I feel that they would not be as knowledgeable with certain weapons. The way I see Barbs, they are big brutal machines that use the biggest weapons to destroy and are not as versatile. Clerics I don't really have a reason for except that I am going with my gut.
One question I have is whether or not you have to have one proficiency in each type of weapon or just proficiencies with a couple of them?
We are the saviours to our kind...
We are the devout...
We are the enlightened...
We are the true rulers by right...
We are Drow...
Beware us...
#15
Posted 18 September 2004 - 08:11 AM
I am the Apocalypse of the World, the end to its order, the beginning of chaos. The Anathema of Sanity. In me shall you find what cannot be explained. The Fires of Chaos can melt the sturdiest steel. And I shall descend from the skies in Mighty Flames to bring chaos to the order. Hinder not my path, and accept the truth behind the deception.
Vae Victus!
*********
Woe to the Conquered!!
*********
Alfred Lord Tennyson (1809–1892)
That a lie which is half a truth is ever the blackest of lies;
That a lie which is all a lie may be met and fought with outright;
But a lie which is part a truth is a harder matter to fight.
The Grandmother. Stanza 8.
*********
My Baby, the BATTLEDOME!!
Visit my MUD Clan website: The Forsaken

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