Forums: Favourite Magic Level - Forums

Jump to content

  • (2 Pages)
  • +
  • 1
  • 2
  • You cannot start a new topic
  • You cannot reply to this topic

Favourite Magic Level

Poll: What's your favourite magic level in campaigns? (25 member(s) have cast votes)

What's your favourite magic level in campaigns?

  1. Uber (1 votes [4.00%])

    Percentage of vote: 4.00%

  2. High (7 votes [28.00%])

    Percentage of vote: 28.00%

  3. Moderate (11 votes [44.00%])

    Percentage of vote: 44.00%

  4. Low (5 votes [20.00%])

    Percentage of vote: 20.00%

  5. Magic-less (1 votes [4.00%])

    Percentage of vote: 4.00%

Vote Guests cannot vote

#1 User is offline   Rintaran 

  • The Webbed Mind
  • PipPipPipPipPipPipPipPip
  • View blog
  • Group: Moderators
  • Posts: 1,931
  • Joined: 04-January 02
  • Location:Timmins, Ontario, Canada
  • Interests:Cooking, d20, Disco, Vampires, Writing, Nature, Poetry, Scouting, Literature, and other stuff.
  • Playing D&D Since:1990

Posted 09 September 2004 - 03:24 AM

I've always wondered what everyone's preferred level of magic in a campaign was. And with the new Eberron, uber-magic campaign setting, and the FR magic-high campaign setting... I'm beginning to think I'm way in the minority...
Method Actor 100% Storyteller 92% Tactician 50% Specialist 42% Casual Gamer 42% Power Gamer 33% Butt-Kicker 8%
----------------------------
Writing/DND Website: http://www.shawngray.ca
Carleton University English Literature Society Website: http://www.carleton.ca/els
0

#2 User is offline   BrotherMouran 

  • Crusader
  • PipPipPipPipPipPipPipPip
  • View blog
  • Group: Wolves Den
  • Posts: 778
  • Joined: 06-September 01
  • Gender:Male
  • Playing D&D Since:1980

Posted 09 September 2004 - 04:44 PM

I would put the typical campain I run in the moderate-to-high range, I guess... it depends on your definition of the terms. For an example, the most recent campain of mine (currently on hiatus) started at first level. The highest level characters are now 5th or 6th (haven't looked recently)... one has 3 minor magic items, another has two, and the rest have either one or none. The most potent item is a +2 weapon, if I recall correctly.
BM



"Be wary of dragons, for thou art crunchy and taste good with ketchup."
0

#3 User is offline   Avantius 

  • Chaos bringer
  • PipPipPipPipPipPipPipPip
  • Group: Prestige Members
  • Posts: 523
  • Joined: 29-March 04
  • Location:N/A
  • Interests:Collecting stuffed balors...yeah...stuffed....heh...

Posted 09 September 2004 - 05:26 PM

I like it when mages are few, and good ones are RARE.

I like it when you run around the corner and DONT find a mage :P

So when it comes to epic battles, theres just like this lone hero-mage fighting the demons from other planes and stuff, he trains his own disciples to keep magic in the world...or something <_<

If magic's everywere the settings seem's more like sci-fi :mellow:

What I like most is the post-apocaliptic aproach of magic, that it was plentifull in the past, but now its like a relic that few can master.
0

#4 User is offline   WoeTheSinner 

  • Harbinger of Sorrow
  • PipPipPipPipPipPipPipPip
  • Group: Sages
  • Posts: 1,245
  • Joined: 25-June 04
  • Location:Right outside of Heck

Posted 09 September 2004 - 06:32 PM

Quote

like it when mages are few, and good ones are RARE.

I like it when you run around the corner and DONT find a mage


ditto

i like magic and i like having some big flashy magic thiungs in campaigns like flying ships and all but i dont like throwing it around like public busses a big flying ship should be a big flipping deal :) (controled my language)

as a rule of thumb my worlds general wizards dont do above lvl 2 spells the masters do up to lvl 4 and they are limited to 10 or so per 'order', meaaning you might find about 10 in a city of 100,000 and the arch magi (1-3 per order) do up to lvl 6...then there are the unique super mages that do up to lvl 9...i keep them handy for plot intervention :)

i always play sorcerers, when i play :rolleyes: , and i like it when im the only Billy Bad @ss in town with powerful magic flowing through my veins
Evil by Choice

The ALLCAMA Act
0

#5 User is offline   Ssri-Tel-Quessir Hitokiri 

  • The Legionnaire Assassin
  • PipPipPipPipPipPipPipPip
  • Group: Prestige Members
  • Posts: 1,917
  • Joined: 14-May 04

Posted 09 September 2004 - 09:14 PM

I like having games with moderate magic in them. I don't like my players relying too much on magic to get them out of certain situations. Also, if they want something powerful, they will have to find the mage that can make it (relatively difficult depending on what they want made) and talk the mage into making it for them.
We are the scourge of the underdark...
We are the saviours to our kind...
We are the devout...
We are the enlightened...
We are the true rulers by right...

We are Drow...
Beware us...
0

#6 User is offline   Drizzt Ranger 

  • Keeper
  • Pip
  • Group: Members
  • Posts: 48
  • Joined: 22-June 05
  • Location:Maryland, USA
  • Interests:Tabletop and video game RPGs, fast cars, and hanging out with friends.

Posted 04 July 2005 - 02:06 PM

I would have to vote high, but scarce. Its fun when you have really good magic, but not a lot of people have it. Makes it all the more fun when you start throwing around meteors :P

Uber is probably my least favorite, because once you get up into epic spells there is literally no limit to what you can do. As an example, I made an epic spell that deals 2000d6 damage in a 1+ million feet radius that only requires a Spellcraft DC of 70-something, simply because it requires 37 other spellcasters. I mean come on, that's just stupid. Okay so I hit level 60 or so, find a mage guild, and I suddenly have the power to blow up a good portion of the planet?
0

#7 User is offline   Dthclaw 

  • Mutant Chameleon of Doom
  • PipPipPipPipPipPipPipPip
  • View blog
  • Group: Sages
  • Posts: 2,762
  • Joined: 07-February 05
  • Location:Mars University... Knowledge Brings Fear
  • Interests:DnD. Writing. Sleep. Video games. Tuba. DnD. Shiny objects.
  • Playing D&D Since:2000

Posted 04 July 2005 - 07:37 PM

Personally prefer uber. Magic is, to me, the building blocks of a truly fantastic world. Even mid-level Soldiers carry a magic item or two; the local Wizard isn't mistrusted and might be a valued community member; healing magic is common and widespread.

Course, I don't exactly play "by the book," so maybe I'm just the odd-duck DM.
Level 5 Nebraskan

Check out my art!
Dthclaw's Art!

Some people are like Slinkies. They're really good for nothing. But they still bring a smile to your face when you push them down a flight of stairs.

Dell: We're pleased to inform you that your order was shipped on 06/06/2006!
Me: Great, so now I have Satan in my computer. Like XP wasn't problematic enough.

"It was terrible. It had these big, pointy teeth."
--The Vault Dweller

The ALLCALMA Act

Mein Blog-o
0

#8 User is offline   Lyinginbedmon 

  • Guardian of the Twilight
  • PipPipPipPipPipPipPipPip
  • View blog
  • Group: Prestige Members
  • Posts: 1,901
  • Joined: 18-March 04
  • Location:United Kingdom, Britain, Darlington
  • Interests:Most Animes, Card Games and RPGs
  • Playing D&D Since:1995

Post icon  Posted 04 July 2005 - 08:38 PM

I prefer a Moderate level of magic. I like magic, a lot, and it'll be pretty much commonplace, but it'll still be restricted as in it costs quite a bit pf GP to get, without being part of the North-Beldor Mafia (like our bartender ;) ) or part of a raiding party that goes near a powerful wizard (like a major mistake :P )
Bury deep, Pile on the stones,

Yet I will, dig up the bones

Remember - A Burlewan webcomic
The Sovices

Dead-Nicks - DM
0

#9 User is offline   Raven Bloodmoon 

  • The Grammar Nazi
  • PipPipPipPipPipPipPipPip
  • View blog
  • Group: Sages
  • Posts: 2,449
  • Joined: 02-May 05
  • Location:I don't really remember where I left myself, actaully
  • Interests:Music, Guitar, Bass, Running, Fencing, Boxing, Politics, Asian Horror Cinema
  • Playing D&D Since:1998

Posted 05 July 2005 - 02:57 AM

I voted for High, because I like to add in a lot of fantastic things, such as the HDMS Tarrasque (who was christened today, I do believe :D ), but I think players should have to really work for that sort of power. The fact that players do not readily have such power is the only reason I didn't vote Uber.
This technique of RPG playing has been passed down the Bloodmooon line for generations!

Method Actor 83% Storyteller 83% Butt-Kicker 75% Power Gamer 67% Specialist 67% Tactician 58% Casual Gamer 25%
Elyria Campaign Setting

`\ o _,
...)
.< .\.
0

#10 User is offline   blacxthornE 

  • thE gravedigger
  • PipPipPipPipPipPipPipPip
  • View blog
  • Group: Prestige Members
  • Posts: 1,585
  • Joined: 22-March 04
  • Location:Istanbul, Türkiye
  • Interests:Music, FRP, RPG, Movies, TV, Drawing, Comics...

Posted 05 July 2005 - 07:01 AM

Moderate to high (voted moderate). Basically i like that almost everything has a mystical background or a magical structure in my campaign. The "1001 Nights" theme has basically the same idea, i think. But the common things are really minor, like 0- to 1st-level spells. Spells more powerful than 1st-level spells are rare (except for rare magical territories and non-material planes), and 8th to 9th level spells are almost legendary (altho not unavailable).
By Divine Right, Hail and Kill.
-acXth-

The ALLCALMA* Act
1. No more posts in Word Games.
2. No more replies on On-Topic threads unless it contributes.
3. No more Off-Topic replies on On-Topic threads.
4. No more talking to @lice.


*A Little Less Conversation A Little More Action: A new act with the prospect of posting less useless posts and more helpful ones. Anyone is free to join as long as the rules and this part is included in sig. The rules can be modified and updated on agreement.

Everyday is December 18th to me.
0

#11 User is offline   Dthclaw 

  • Mutant Chameleon of Doom
  • PipPipPipPipPipPipPipPip
  • View blog
  • Group: Sages
  • Posts: 2,762
  • Joined: 07-February 05
  • Location:Mars University... Knowledge Brings Fear
  • Interests:DnD. Writing. Sleep. Video games. Tuba. DnD. Shiny objects.
  • Playing D&D Since:2000

Posted 05 July 2005 - 06:25 PM

Huh. Sounds like a hybrid that averages out to moderate.

1001 Nights... Arabian Nights, right? Been a while since I read any of those...
Level 5 Nebraskan

Check out my art!
Dthclaw's Art!

Some people are like Slinkies. They're really good for nothing. But they still bring a smile to your face when you push them down a flight of stairs.

Dell: We're pleased to inform you that your order was shipped on 06/06/2006!
Me: Great, so now I have Satan in my computer. Like XP wasn't problematic enough.

"It was terrible. It had these big, pointy teeth."
--The Vault Dweller

The ALLCALMA Act

Mein Blog-o
0

#12 User is offline   RedSlayer 

  • Antithesis of Life
  • PipPipPipPipPipPipPipPip
  • View blog
  • Group: Prestige Members
  • Posts: 672
  • Joined: 17-May 05
  • Location:Currently at Redstone Arsenal
  • Interests:Blowin' stuff up.
  • Playing D&D Since:1997

Posted 06 July 2005 - 01:53 AM

I guess i perfer moderate

I have a lot of magic items in my campaign, but actual casters are on the rare side.

I think that averages out.
I'm prepared to passionately argue this point until nothing makes sense anymore!- RM

He who fights alone dies alone, but those who battle as brothers will live forever.

"The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents." --H. P. Lovecraft

Who is to judge what is right and what is wrong? Great and powerful foes surround us; unknown miscreants gnaw at us from within. We are threatened with total annihilation. In days such as these we can afford no luxury of morality.
0

#13 User is offline   Bloodstar 

  • Gallant
  • View blog
  • Group: Members
  • Posts: 10
  • Joined: 09-October 05
  • Location: The 9th ring of hell!!!!!
  • Interests:Werewolfs!!!!!

Post icon  Posted 12 October 2005 - 05:36 PM

Rintaran, on Sep 8 2004, 11:24 PM, said:

I've always wondered what everyone's preferred level of magic in a campaign was.  And with the new Eberron, uber-magic campaign setting, and the FR magic-high campaign setting...  I'm beginning to think I'm way in the minority...
View Post

I think if your a low level mage it doesn't take much to kill you .I like a high level mage because he has a better chance to live, and do great damage.
0

#14 User is offline   Axel 

  • Cosmic Investigator
  • PipPipPipPipPipPipPipPip
  • View blog
  • Group: Prestige Members
  • Posts: 1,402
  • Joined: 08-November 03
  • Location:Reality. Scary place.
  • Interests:Just about everything.

Posted 12 October 2005 - 06:58 PM

Low. I like to make, no matter how common mages are, magic items extremely hard to come by. You want that +1 sword? You better work your [CHAIR] off for it. Mages themselves I like to keep with a fair number of low levels but an extremely steep drop off so that there might be 1 mage in a thousand with access to ninth level spells.
Of course, I also prefer to make priests capable of resurrection extremely rare, too.
"The approach is, literally, childish. Adults suspend disbelief; kids ask questions and require answers." ~Terry Pratchett

Read the Religion Netbook!
And my completed story: Lawman
0

#15 User is offline   Aralan 

  • Keeper
  • Pip
  • View blog
  • Group: Inactive Members
  • Posts: 13
  • Joined: 05-February 06
  • Interests:Running, Knitting, Reading, Cello, Singing and by occupation a policy wonk. We have three cats all with musical names. Together we are all a family. I am patiently waiting to indoctrinate my little one into the imaginative world of DND that has captivated me for so many years. I think I will have a while to wait since he's only 11 months old!
  • Playing D&D Since:1979

Posted 18 February 2006 - 01:54 PM

Low to Moderate would be my favorite. Its awfully fun when you know that it would be great to have an area effect spell in your bag of tricks but you simply don't just yet. Or when a long range spell would come in handy but you used your only one in the last battle. It gives you something to strive for. It makes you appreciate each level more when you do get access. I have come across campaigns where PC's expected to be able to purchase any item they wanted at the local "magic shop". To me something is lost if magic is that accessible.

Of course if there were a twist to that world where each use of magic "tainted" a character ala Robert Jordan that might make for an interesting setting. . . but overall I think low to moderate is the most fun for me.

The campaign my DM is running currently is perfect for me. Our characters are not rich, nor particularly saddled with gobs of magic items. We're 5th level and only one has a +2 weapon.

Our characters do have an enormous amount of respect within severals towns though and that is extremely gratifying. Its challenging (and loads of fun) when we know we only have so much "healing" available or that we can't annihilate enemies with arsenal of killer spells. We are more careful to pick our fights.
0

  • (2 Pages)
  • +
  • 1
  • 2
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users