WITH A GODLIKE BAZOOKA
How do you fight Gods, and god-like creatures?? help!!
#17
Posted 14 October 2005 - 04:03 AM
I think you can kill a God or Demigod if you are high in level and have some mighty powerful wepons, but if you do kill a God i think it hurts the game. And think about that pc in your group (scary). If he/she killes a god he/she should become an npc. Under the GM's rule.
#18
Posted 04 February 2006 - 06:22 PM
First, you haven't actually slain the God in question, only his/her/it's avatar on the prime material plane, that is, its incarnation/representation in the game world. To actually have KILLED the God, you'd need to travel to its home plane and then kill it there, otherwise its avatar will continuously restore and be alive after a period of time (perhaps instantaneously) and sometimes it's not all about raw power/brute force, a God correctly DMed should be able to simply defeat your party of upstarts by their Godly intellect alone, much less having to unleash their true power. Not only this, but the God in question usually has a sizeable posse of minions and allied Gods of the same pantheon to tear you into bitesize chunks.
I don't even know how it'd be feasible even in 1st edit. They have incredible stats (normally all surpassing 18) and always win initiative, high magic resistance, regeneration, imperviousness to poison or disease, and probrably knowledge of all things magic...plus they can't even be affected by normal weaponry. Even a demi-god would prove a challenge.
I don't even know how it'd be feasible even in 1st edit. They have incredible stats (normally all surpassing 18) and always win initiative, high magic resistance, regeneration, imperviousness to poison or disease, and probrably knowledge of all things magic...plus they can't even be affected by normal weaponry. Even a demi-god would prove a challenge.
#19
Posted 16 April 2006 - 10:23 PM
This is fun... "killing" a God... yeah! right!
In AD&D 1 you had a God & Dieties book describing many Gods (usually 2 full pages per God).
I always wondering why you'd need Gods since in a life time you have about 0% chance to ever meet one.
Now you indeed created an over powerful character (100 levels...) My most powerful character was a 32 level magicien. Once we faught an army of 600 orcs, gobelins and their friends (evil magiciens, clercis, etc.) We destroyed over 50% of this army before teleporting.
A fire ball (as an example) generates an incredible amount of damage at level 32. Obviously 32d6... no gobelin or orc can possibly survive. Even if they succeed they saving roll... A wall of stone created in the air falling on heads... it's heavy, it crushes everything under it. We espaced at the top of a hill, so I casted a huge stone to mud to transform the hill in a tower. All that mud running down generated a huge amount of damage. Many orcs just got drown in there. Some spells like lightning were much less effective in this case, however!
Once, just like you, we met with an arch-demon (not a God but well). In the material world, they aren't that much. It's fairly easy to destroy their corporal bodies. They somehow regenerate these bodies as mentioned in several posts. For demons, usually they need to be recalled by some powerful evil priest. Note that the very first thing is: people under level 6 or so die, people up to level 12 or so get paralyzed if they succeed their saving roll, they die otherwise, people at a higher level will get paralyzed only. That's your very first impression of the arch-demon... Okay, you're level 100 so you only do 1 roll, probably only with -3 or so. If fail, you cannot even fight... And that's with the material representation down here. Imagine if you were in the presence of a God and in his plane!
Now it could help to have that body out of the way from the material plane for a little while so as to accomplish something else. Note that on the material plane, Gods do not really have any treasure. So even if you destroy Thor representation down here and try to take his hammer, ain't be Thor's hammer... it won't work. It will either disappear in smoke or just be a normal hammer.
Now, my experience as a player is that it's a lot more fun to play really low level characters. Why? Because you need to be real careful and not just break a door, come in, destroy everything, take the treasure and leave...
Once I was reading a book about a campaign and I was surprised because they limited the maximum level to 18. Actually, once I had a magicien of level18, I understood why. It's already a mighty character! And to tell you the truth, in the campaign there were well known powerful people. These were magiciens, cleric, warrior of level 2, 3, 4 or 5 only. And these were considered very powerful in the game. And indeed, this makes the game much more interesting to play. You need a lot of wit to go by as a level 1 or 2 and this is what the game is all about!
Also, the compaign started with a description of the world in which it existed. There were 3 main Gods who created everything you can possibly know of. One God was a humongous turtle (the 'Earth' you know of was the back of the turtle). This turtle was neutral and didn't pay much attention to things (and it was a lot smarter than you). The two other Gods were good & bad. So they always had arguements and instead of fighting each others which wouldn't result in anything much, they created this world on the neutral turtle and faught using mere humains and elves as pawns. And you want to kill a God?! Well... that God created you.
Alexis
In AD&D 1 you had a God & Dieties book describing many Gods (usually 2 full pages per God).
I always wondering why you'd need Gods since in a life time you have about 0% chance to ever meet one.
Now you indeed created an over powerful character (100 levels...) My most powerful character was a 32 level magicien. Once we faught an army of 600 orcs, gobelins and their friends (evil magiciens, clercis, etc.) We destroyed over 50% of this army before teleporting.
A fire ball (as an example) generates an incredible amount of damage at level 32. Obviously 32d6... no gobelin or orc can possibly survive. Even if they succeed they saving roll... A wall of stone created in the air falling on heads... it's heavy, it crushes everything under it. We espaced at the top of a hill, so I casted a huge stone to mud to transform the hill in a tower. All that mud running down generated a huge amount of damage. Many orcs just got drown in there. Some spells like lightning were much less effective in this case, however!
Once, just like you, we met with an arch-demon (not a God but well). In the material world, they aren't that much. It's fairly easy to destroy their corporal bodies. They somehow regenerate these bodies as mentioned in several posts. For demons, usually they need to be recalled by some powerful evil priest. Note that the very first thing is: people under level 6 or so die, people up to level 12 or so get paralyzed if they succeed their saving roll, they die otherwise, people at a higher level will get paralyzed only. That's your very first impression of the arch-demon... Okay, you're level 100 so you only do 1 roll, probably only with -3 or so. If fail, you cannot even fight... And that's with the material representation down here. Imagine if you were in the presence of a God and in his plane!
Now it could help to have that body out of the way from the material plane for a little while so as to accomplish something else. Note that on the material plane, Gods do not really have any treasure. So even if you destroy Thor representation down here and try to take his hammer, ain't be Thor's hammer... it won't work. It will either disappear in smoke or just be a normal hammer.
Now, my experience as a player is that it's a lot more fun to play really low level characters. Why? Because you need to be real careful and not just break a door, come in, destroy everything, take the treasure and leave...
Once I was reading a book about a campaign and I was surprised because they limited the maximum level to 18. Actually, once I had a magicien of level18, I understood why. It's already a mighty character! And to tell you the truth, in the campaign there were well known powerful people. These were magiciens, cleric, warrior of level 2, 3, 4 or 5 only. And these were considered very powerful in the game. And indeed, this makes the game much more interesting to play. You need a lot of wit to go by as a level 1 or 2 and this is what the game is all about!
Also, the compaign started with a description of the world in which it existed. There were 3 main Gods who created everything you can possibly know of. One God was a humongous turtle (the 'Earth' you know of was the back of the turtle). This turtle was neutral and didn't pay much attention to things (and it was a lot smarter than you). The two other Gods were good & bad. So they always had arguements and instead of fighting each others which wouldn't result in anything much, they created this world on the neutral turtle and faught using mere humains and elves as pawns. And you want to kill a God?! Well... that God created you.
Alexis
#21
Posted 31 August 2006 - 09:32 PM
A level 30 2nd edition character? Yeah, I could see that. I remember reading a rule somewhere that traditionally a level 30 character is supposed to be a god (21-30 being the actual journey to godhood) 2nd edition and 3rd edition are hard to compare in this regard.
1st and 2nd edition games both had the ability score cap of 25. 3rd edition has no cap. A god of strength in 2nd edition may have 25 strength, while a god of strength in D20 D&D likely has at least 30, more likely 40.
3rd edition also has damage reduction, while 1st and 2nd merely ignore damage from low-level magic items. For example, a 3.0 deity may have DR 40/+6, which means that it will ignore 40 points of damage from any attack from a weapon that is not a +6. A 3.5 deity would likely have DR 40/epic, meaning it would have to be an epic weapon (technically, +6 or higher.) This means that even without a +6 weapon in either case, you have the potential of still doing damage. 2nd edition, so far as I remember, ignores damage from attacks that are not powerful enough.
All that being said, Primus of Mechanus, if played properly, should have wiped the floor with your ECL 30 party. A bard? Please. Though my solo quest in Ravenloft was fun with a bard.........sorry, I rambled
1st and 2nd edition games both had the ability score cap of 25. 3rd edition has no cap. A god of strength in 2nd edition may have 25 strength, while a god of strength in D20 D&D likely has at least 30, more likely 40.
3rd edition also has damage reduction, while 1st and 2nd merely ignore damage from low-level magic items. For example, a 3.0 deity may have DR 40/+6, which means that it will ignore 40 points of damage from any attack from a weapon that is not a +6. A 3.5 deity would likely have DR 40/epic, meaning it would have to be an epic weapon (technically, +6 or higher.) This means that even without a +6 weapon in either case, you have the potential of still doing damage. 2nd edition, so far as I remember, ignores damage from attacks that are not powerful enough.
All that being said, Primus of Mechanus, if played properly, should have wiped the floor with your ECL 30 party. A bard? Please. Though my solo quest in Ravenloft was fun with a bard.........sorry, I rambled

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