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How do you fight Gods, and god-like creatures?? help!!

#1 User is offline   Theknak017 

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Posted 22 August 2004 - 03:49 PM

I was playing Dnd with my friends the other day and we were playing with high level (30th level) characters. A Dwarven fighter, an elven ranger, and a human bard. In ADnD's 2nd edition monstermanuals they have Primus, a godlike creature who can animate creatures..... the specs on him are amazing..... our DM didn't know how to handle him and it seems like we killed him way to easily....... him and his 5 million strong army against us and our 6 million person cult........ very unreal....... HOW DO YOU MANAGE OR EVEN PLAY GODS OR DEMI-GODS!!!!!!!!!!!!
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#2 User is offline   abc 

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Posted 04 September 2004 - 06:49 PM

thats a good question. ive wondered that too but with armys like castle sieges and stuff like that.
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#3 User is offline   Rintaran 

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Posted 05 September 2004 - 05:30 PM

For general advice in combating deities, I would suggest having a look at a similar topic in the 3E/d20 section of the site. Many of the posts are general enough that they can also be applied to 2E. The link to the exact topic is below.

Deities: Combating Them
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#4 User is offline   dragonhand777 

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Posted 08 September 2004 - 05:46 PM

Theknak017, on Aug 22 2004, 09:49 AM, said:

... HOW DO YOU MANAGE OR EVEN PLAY GODS OR DEMI-GODS!!!!!!!!!!!!

This is actually a very interesting question.

This may not be of much help because most of my basic knowledge of 2nd ed. went out the window over the course of learning how to play 3rd.

[Speaking of 3rd] There is a 3rd edition book called Deities and Demigods that addresses their behavior from different angles as well as divine ascension and playing characters after the have achieved divine ascension.

Personally, I would think that it comes down to how the DM inturprets the persona of the deity in question.

I think most deities would "pull out all the stops" to protect their divine existance.

Some of them may be more willing to "make a deal" or compromise than others. Some would simply be ruthless.
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#5 User is offline   jester 

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Posted 14 September 2004 - 05:49 PM

By becoming a god or demi god yourself without that you mignt as well back the hell off cause i tried that b4 and got my [CHAIR] stomped
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#6 User is offline   MaggotX 

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Posted 09 December 2004 - 11:14 PM

me and my friends created NPC's for our made up campaign and we're gonna have minigames in it and i just created basically a demi-god. he's a level 100 fighter(33)/barbarian(33)/monk(33)/rouge(1) with 42 base STR and 38 base DEX that's basically a demi-god. we have to kill him to advance in the campaign because the minigame doesn't end until he's dead.
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#7 User is offline   Ssri-Tel-Quessir Hitokiri 

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Posted 20 December 2004 - 06:38 AM

Just because you are insanely powerful does not mean that you automatically become a demi-god. It takes time and questing and other things to become a demi-god. I think you have to have Ao's blessing to become a demi-god, just like you need it to become a god.
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#8 User is offline   blacxthornE 

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Posted 20 December 2004 - 01:37 PM

Yeah. If you have a hundred levels but no divine rank, then you're not even godlike. You have to have a divine rank for that.

Note that creatures that are not godlike lack the divine rank altogether; they do *not* have a divine rank of 0. Creatures with divine rank of 0 are godlike creatures that don't have domains or give spells to divine spellcasters. These can be archangels or demon lords, or archdevils... Creatures with divine rank of 0 have some divine spark, but are not gods. Creatures with divine rank of 1 to 5 are demigods.

The rest goes like: 6-10 lesser deity, 11-15 intermediate deity, 16-20 greater deity.

There may also be overdeities (divine rank 21+) which are so powerful that do not interfere in mortal life in any way; they do not give spells, do not live in outer planes, etc... These are mostly for deeper legends, and can be a good explanation of how normal deities came into being. Ao is an overdeity, for example.

... Final Word: These are what I know about 3e+ and I don't know if they totally apply to 2e or older editions. No matter what, these are all subject to the DM's decisions. Any DM can create his/her own rules about deities, demigods and godlike creatures.
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#9 User is offline   trekkerz 

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Posted 02 January 2005 - 08:07 PM

We run some scenarios with high (25+) level characters. Some of which do hellatious damage. One of our Barbarians does something like 60+ damage just with his fists. My cleric can do up to 114 with Thor's hammer.

Here's the first thing that you should do. Get the party sheet that shows what level the party members are at and see just how much damage they can inflict in one round. AND always remember. Just because the Deities & Demigods shows that Lolth has 66 hit points and a -10 AC does not mean that you cannot modify her. If the party is very powerful adjust her hit points from 66 to 166 or 266. Make it so she cannot be hit with magic and only +3 or better weapons.

You can modify ANYTHING! Just make sure that you write it down prior to starting the scenario so nobody can cry about it later.

The first thing that I do is look through the Monstrous manuals and compendium for a really nasty monster. If your monsters get off'd to fast just through in ONE Demilich. Just one shoul be more than enough. Look it up. That should keep them busy for a while.

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#10 User is offline   RDQ 

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Posted 21 February 2005 - 03:59 PM

You don't unless your godlevel(don't ask nun of us tell our secrets)So those that ain't godlevel just run away screaming.
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#11 User is offline   Faradon 

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Posted 21 June 2005 - 10:46 PM

Theknak017, on Aug 22 2004, 08:49 AM, said:

I was playing Dnd with my friends the other day and we were playing with high level (30th level) characters.  A Dwarven fighter, an elven ranger, and a human bard.  In ADnD's 2nd edition monstermanuals they have Primus, a godlike creature who can animate creatures..... the specs on him are amazing..... our DM didn't know how to handle him and it seems like we killed him way to easily....... him and his 5 million strong army against us and our 6 million person cult........ very unreal....... HOW DO YOU MANAGE OR EVEN PLAY GODS OR DEMI-GODS!!!!!!!!!!!!
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A really good place to start would be to take a nice long look at the 1st Ed manual of the planes. Inside, it goes into some detail on the abilites conferred to a "power" on his or her home plane. The stats listed in the monster manuals and such are the base stats for the Avatar of the divine being... Defeating an avatar is not the same as defeating the God themself. In fact, if you kill any demon, demon prince, demi, lesser, or greater power on a plane that is not it's home plane then they are merely banished back to their home plane. This is why in the 1st ed dmg it goes into a x10 multiplier to the xp value of defeating such creatures on their home plane.

Most all gods are supra-geniouses and have the power at their disposal to investigate things a bit before jumping into a fray as well... at that point it is up to the DM to play the being as they see fit and to try to fill the shoes of a near omniscient being. Once you tack on the powers a Greater god gets on their home plane, they can be a match for any group of adventurers...

Personally I wouldn't let players engage a divine being unless this was the focus of many linked adventures or even a full campaign. The god can see trouble coming, time stop, teleport, etc. I would also advise reading through the Bloodstone modules ending with the throne of bloodstone... it deals nicely with lvl 30-100 lvl characters and will quickly show you the power of a being like Orcus.

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#12 User is offline   Axel 

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Posted 22 June 2005 - 04:24 AM

How do you combat gods? You don't. Look, here's what you do: Take whatever rulebook is giving you stats on gods, and throw it out the window. They're GODS! They're IMMORTAL, you don't fight them! A god will just as soon banish your character as bother fighting him. They can do anything, that's why they're gods! They shouldn't even be meddling in the affairs of mortals without a [WOMBAT] good reason, and they deffinitely shouldn't be fighting with them. A god can snap his fingers and make whatever he wants happen! Outsmarting mortals, yes. Overpowering them physically? No challenge, no point.
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#13 User is offline   falloutboy690 

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Posted 21 July 2005 - 09:34 PM

in 1e when ever you kill a char that is a true part of the world they are banisher, for they cant be killed. it would screw with the game too much.
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#14 User is offline   Raven Bloodmoon 

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Posted 22 July 2005 - 03:24 AM

How shall I put this. In my world, the gods live in the material plane, and do not quite have the level of control over the environment that typical gods to on outer planes. However, they do have the standard divine array and salient divine abilities. They can be destroyed, but I would dare any creature or person to try it. If you have a character that manages to kill one of my gods, he deserves everything in the god's stash at the very least.

But yes, you can fight a god if you can find the god, get him to fight you, and not get killed outright when he decides you are going to die. Oh, then you have to actually have a way to hurt him, and drain him of his 1,000+ hit points. But yes, if you can do that, you can kill a god in my world. Good luck.
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#15 User is offline   kevin the killer robot 

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Posted 20 September 2005 - 02:10 PM

I have absolutly no idea mate sorry (in reply to the first post).
The beatings will continue until moral improves!
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