How do you fight Gods, and god-like creatures?? help!!
#1
Posted 22 August 2004 - 03:49 PM
#3
Posted 05 September 2004 - 05:30 PM
Deities: Combating Them
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Writing/DND Website: http://www.shawngray.ca
Carleton University English Literature Society Website: http://www.carleton.ca/els
#4
Posted 08 September 2004 - 05:46 PM
Theknak017, on Aug 22 2004, 09:49 AM, said:
This is actually a very interesting question.
This may not be of much help because most of my basic knowledge of 2nd ed. went out the window over the course of learning how to play 3rd.
[Speaking of 3rd] There is a 3rd edition book called Deities and Demigods that addresses their behavior from different angles as well as divine ascension and playing characters after the have achieved divine ascension.
Personally, I would think that it comes down to how the DM inturprets the persona of the deity in question.
I think most deities would "pull out all the stops" to protect their divine existance.
Some of them may be more willing to "make a deal" or compromise than others. Some would simply be ruthless.
-Anonymous
=========================
The ALLCALMA Act
Age of Worms Campaign Blog
#6
Posted 09 December 2004 - 11:14 PM
#7
Posted 20 December 2004 - 06:38 AM
We are the saviours to our kind...
We are the devout...
We are the enlightened...
We are the true rulers by right...
We are Drow...
Beware us...
#8
Posted 20 December 2004 - 01:37 PM
Note that creatures that are not godlike lack the divine rank altogether; they do *not* have a divine rank of 0. Creatures with divine rank of 0 are godlike creatures that don't have domains or give spells to divine spellcasters. These can be archangels or demon lords, or archdevils... Creatures with divine rank of 0 have some divine spark, but are not gods. Creatures with divine rank of 1 to 5 are demigods.
The rest goes like: 6-10 lesser deity, 11-15 intermediate deity, 16-20 greater deity.
There may also be overdeities (divine rank 21+) which are so powerful that do not interfere in mortal life in any way; they do not give spells, do not live in outer planes, etc... These are mostly for deeper legends, and can be a good explanation of how normal deities came into being. Ao is an overdeity, for example.
... Final Word: These are what I know about 3e+ and I don't know if they totally apply to 2e or older editions. No matter what, these are all subject to the DM's decisions. Any DM can create his/her own rules about deities, demigods and godlike creatures.
-acXth-
The ALLCALMA* Act
1. No more posts in Word Games.
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#9
Posted 02 January 2005 - 08:07 PM
Here's the first thing that you should do. Get the party sheet that shows what level the party members are at and see just how much damage they can inflict in one round. AND always remember. Just because the Deities & Demigods shows that Lolth has 66 hit points and a -10 AC does not mean that you cannot modify her. If the party is very powerful adjust her hit points from 66 to 166 or 266. Make it so she cannot be hit with magic and only +3 or better weapons.
You can modify ANYTHING! Just make sure that you write it down prior to starting the scenario so nobody can cry about it later.
The first thing that I do is look through the Monstrous manuals and compendium for a really nasty monster. If your monsters get off'd to fast just through in ONE Demilich. Just one shoul be more than enough. Look it up. That should keep them busy for a while.
REMEMBER
There are only 2 rules in D&D that are set in stone and are NOT open for discussion.
Rule #1 The DM is always right.
Rule #2 If the DM is wrong refer to Rule #1
Good Luck and Have fun,
Darrell
#11
Posted 21 June 2005 - 10:46 PM
Theknak017, on Aug 22 2004, 08:49 AM, said:
A really good place to start would be to take a nice long look at the 1st Ed manual of the planes. Inside, it goes into some detail on the abilites conferred to a "power" on his or her home plane. The stats listed in the monster manuals and such are the base stats for the Avatar of the divine being... Defeating an avatar is not the same as defeating the God themself. In fact, if you kill any demon, demon prince, demi, lesser, or greater power on a plane that is not it's home plane then they are merely banished back to their home plane. This is why in the 1st ed dmg it goes into a x10 multiplier to the xp value of defeating such creatures on their home plane.
Most all gods are supra-geniouses and have the power at their disposal to investigate things a bit before jumping into a fray as well... at that point it is up to the DM to play the being as they see fit and to try to fill the shoes of a near omniscient being. Once you tack on the powers a Greater god gets on their home plane, they can be a match for any group of adventurers...
Personally I wouldn't let players engage a divine being unless this was the focus of many linked adventures or even a full campaign. The god can see trouble coming, time stop, teleport, etc. I would also advise reading through the Bloodstone modules ending with the throne of bloodstone... it deals nicely with lvl 30-100 lvl characters and will quickly show you the power of a being like Orcus.
-Faradon
#12
Posted 22 June 2005 - 04:24 AM
Read the Religion Netbook!
And my completed story: Lawman
#14
Posted 22 July 2005 - 03:24 AM
But yes, you can fight a god if you can find the god, get him to fight you, and not get killed outright when he decides you are going to die. Oh, then you have to actually have a way to hurt him, and drain him of his 1,000+ hit points. But yes, if you can do that, you can kill a god in my world. Good luck.
Method Actor 83% Storyteller 83% Butt-Kicker 75% Power Gamer 67% Specialist 67% Tactician 58% Casual Gamer 25%
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