The way I understand the "Touch Attacks in Combat" rule (page 140-142)
for both regular and ranged touch attacks
1) Cast spell
2) Attempt touch attack (I see successful touch attacks, both regular and ranged, like connecting auras)
If successful - discharge spell
If unsuccessful - hold spell until one of the following
A) successful touch attack in subsequent rounds
C) Cast another spell
D) Dismiss spell
page 175 - Effects-rays
fire rays like ranged weapons including at at invisible creatures
and in the dark - hoping you hit something - obstacles and cover apply
page 171 - Spell Failure
spells fail when
1) Concentration checks fail
2) incorrect range, target or area conditions
page 171 - The Spells Result
calculate spells result when you know the creatures that are affected.
(ie. when a touch attack succeeds or creatures in an area attack attempt their saving throws)
page 176 - Touch Spells and Holding the Charge
exceptions to being able to hold the charge after missing touch attacks are on multiple target spells like
teleport and water walk.
A 3rd level wizard gets one 2nd level spell/ day (I get two w/ my int bonus)
If ray attacks were like shooting arrows, the penalty for a miss would be too severe
it would be like a fighter losing their best weapon for the day
Order of events for normal and ranged touch attacks
Cast spell > Succeed on touch attack (personal or aura ray) > discharge spell
TD
What do you think?

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