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Tactics: Your Best & Worst Laid Plans

#1 User is offline   quazit 

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Post icon  Posted 07 August 2004 - 04:03 AM

hey everybody this is a game i tried to start on another forum but anyways heres how it goes you can either just post a good plan that you or your players have come up with and executed or failed at. thats one way to do this or you could give another member of this forum a challenge by setting up a situation and having them make a plan
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#2 User is offline   corellon 

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Posted 07 August 2004 - 11:46 AM

one time me and 2 other players(all thieves) had joined a theives guild....
we had made it all the way through and was on the last quest.....
we had to rob the kings vault...seems easy...the king was pretty laid back....didn't have many gaurds...but had high walls on his keep...80ft
there was only 2 entrances that we knew of...and they were main gates..
we decided to dress up like maids and go through the gate with a bunch of laundry.....we all got great disguise roles...all 20+
when we got to the gate the gaurds stopped us and wanted to know who we were.....we said we were maids and need to take the dirty laundry in...
they then asked us why we didn't wash it in the keep..we said that the water was dirty..they belived us but reamained suspicous....when we tries to go by one of the guards grabbed my chars butt....and started getting frisky.....we tried to keep going but were grabbed and pulled back...so we decided to get rid of these gaurds....we killed 3 and knocked one unconcious....
as it turns out one of the gaurds we killed had kids....and his kids had watched us kill him......so now we had kids that then ran of screaming...
then more gaurds came....i shot one in the face with a arrow then ran..
my buddies stayed to fight and pickked up the dead gaurds weapons....
1 was killed the other almost......
here is one situation....
someone do it better.....minimal gaurds but they are skilled....two entrances..80ft walls...and the vault found by going through the throne room...side door....4 gaurds in there and if caught you are killed instantly..unless you have a pass....then you can go in...for about 5 mins..
the throne room is the first room you enter in the keep...
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#3 User is offline   blacxthornE 

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Posted 07 August 2004 - 05:50 PM

quazit: i say open another topic with the latter idea (which i liked more) it would make a good space for brainstorming.
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#4 User is offline   BrotherMouran 

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Posted 07 August 2004 - 10:22 PM

The obvious is to get a bit of help from outside the normal bag of tricks for your class. Since you were all high enough level rogues to have disguise skills of 20, then you all obviously had some experience and, likely, some wealth to draw on. A source of invisibility (either via potions, devices or a friendly mage) and you are in; if the king is laid back and there's not many guards, then invisibility would be the simple way to bypass the security. Another route would be magical climbing/flying aids and going over the walls at night. Of course, maybe the reason the king is so laid back is because there's magical wards about.

If you are relying on your on rogueish abilities, then a bit of research is the order for the day. Spend a bit of time around the castle and see who comes and goes... who isn't hassled by the guards and who is looked into more thoroughly. The maids idea would have been fine... if laundry maids going in and out of the castle is a commonplace activity. The general idea is to find out what's normal, then to be normal.
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#5 User is offline   PlaneTouchedOne 

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Posted 08 August 2004 - 07:04 AM

There are 4 ways of getting in that I can see...

1. Walk in the front door as suggested above.
2. Use some means to get onto the etheral plane (like the etheral juant spell), then you can walk through the walls and remain invisible (provided the walls aren't lined with lead), then pop back into the material plane once you are in the vualt room.
3. Talk or interogate someone that knows the layout of the keep or use scrying to locate the well, then tunnel under the wall until your reach the well.
4. The least attractive method would be to find out where the sewage from the keep comes out...most castles have a network of tubes that start at the base of the shitter and then run down to some basement level where they have someone scoop the crap out at the end of the day. Find out where that is and then go climbing.
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#6 User is offline   corellon 

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Posted 08 August 2004 - 11:31 AM

i forgot to add that this town is the home of the wizards high council, so the king would have protective spells laid out...so etheral jaunt might not work....
the sewage thing would.....
we tried talking to people about the keep, but people in this town are extremely loyal to there king so, no one would tell us anything...
-the bad thing about the sewage entry is then trying to find the vault..
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#7 User is offline   PlaneTouchedOne 

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Posted 08 August 2004 - 07:09 PM

Well...even the most outwardly loyal people can become more talkative if you throw them around a room. That's what I meant by interrogation.
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#8 User is offline   corellon 

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Posted 08 August 2004 - 07:55 PM

i see.....nothing a cudgle(however u spell it)....or blackjack won't fix...
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#9 User is offline   fang 

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Posted 08 August 2004 - 09:22 PM

I got cheated at the smithies so I snuk into the back and got caught so I saw a guy running from some guards and I shot him with a long bow and got rewarded 2000gp
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#10 User is offline   WoeTheSinner 

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Posted 09 August 2004 - 01:13 PM

Best thing we ever did was buy 2 wagons and 8 barrels of oil...with a nifty rogue and a wizard with invisibility we set an entire orc encampment on fire. To this day I hold to my credo that there is not a single problem in DnD that can not be solved with the correct application of fire.
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#11 User is offline   PlaneTouchedOne 

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Posted 09 August 2004 - 02:10 PM

fire isn't going to be very usefull on the elemental plains of fire and water...
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#12 User is offline   Avantius 

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Posted 09 August 2004 - 02:46 PM

You know...the maid's Idea would have worked if you disguesed as OLD/UGLY maid's :P
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#13 User is offline   WoeTheSinner 

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Posted 09 August 2004 - 04:05 PM

im still wiling to bet that fire could effectively be used on any elemental plane to get you out of most problems but i will admit that there might be a few (a very limited few) situations on the elemental plaes where tehre might be nothing to burn that cause problems...though really thats not fires fault it is your own inability to make fire thats the problem :)
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#14 User is offline   Blake Storm 

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Posted 10 August 2004 - 03:19 AM

The party was on a ship travelling between continents. My sea priestess/necromancer was sacrificing chickens each day to appease her deity. This attracted sea wolves (which were based the port we departed from)

The captain told the PCs about the sea beasts following us. So I suggest to the cavalier to be tied to a pigskin and towed behind the boat as bait. When the beasts arrive he can fend them off while I and the other mage pound them with spells.

The cavalier had a ring of water breathing anyway I suggested (laughing throughout the whole plan)

The other players were shaking their heads as the Cavalier accepted the plan. The beasties rocked up and the mage and I set off lightning bolts starting at the Cavalier into the water. He survived and canned the sea wolves. I was still chuckling 'see easy fight!' to the others later that night.
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#15 User is offline   Lyinginbedmon 

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Post icon  Posted 13 November 2004 - 12:21 AM

My entire party needed to break into the King's castle in broad daylight to steal an enchanted necklace from around his neck. We all decided that we would simply march in swords drawn, banner flying, and kill anything or anyone that moved as it showed up. At the time, this was a great idea,

The thing we overlooked though, was the fact that my wizard at the time was Level 48, and everyone else was, at best, level 6...

Still, I, at least, managed to get the necklace :P
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