Tactics: Your Best & Worst Laid Plans
#1
Posted 07 August 2004 - 04:03 AM
#2
Posted 07 August 2004 - 11:46 AM
we had made it all the way through and was on the last quest.....
we had to rob the kings vault...seems easy...the king was pretty laid back....didn't have many gaurds...but had high walls on his keep...80ft
there was only 2 entrances that we knew of...and they were main gates..
we decided to dress up like maids and go through the gate with a bunch of laundry.....we all got great disguise roles...all 20+
when we got to the gate the gaurds stopped us and wanted to know who we were.....we said we were maids and need to take the dirty laundry in...
they then asked us why we didn't wash it in the keep..we said that the water was dirty..they belived us but reamained suspicous....when we tries to go by one of the guards grabbed my chars butt....and started getting frisky.....we tried to keep going but were grabbed and pulled back...so we decided to get rid of these gaurds....we killed 3 and knocked one unconcious....
as it turns out one of the gaurds we killed had kids....and his kids had watched us kill him......so now we had kids that then ran of screaming...
then more gaurds came....i shot one in the face with a arrow then ran..
my buddies stayed to fight and pickked up the dead gaurds weapons....
1 was killed the other almost......
here is one situation....
someone do it better.....minimal gaurds but they are skilled....two entrances..80ft walls...and the vault found by going through the throne room...side door....4 gaurds in there and if caught you are killed instantly..unless you have a pass....then you can go in...for about 5 mins..
the throne room is the first room you enter in the keep...
#3
Posted 07 August 2004 - 05:50 PM
-acXth-
The ALLCALMA* Act
1. No more posts in Word Games.
2. No more replies on On-Topic threads unless it contributes.
3. No more Off-Topic replies on On-Topic threads.
4. No more talking to @lice.
*A Little Less Conversation A Little More Action: A new act with the prospect of posting less useless posts and more helpful ones. Anyone is free to join as long as the rules and this part is included in sig. The rules can be modified and updated on agreement.
Everyday is December 18th to me.
#4
Posted 07 August 2004 - 10:22 PM
If you are relying on your on rogueish abilities, then a bit of research is the order for the day. Spend a bit of time around the castle and see who comes and goes... who isn't hassled by the guards and who is looked into more thoroughly. The maids idea would have been fine... if laundry maids going in and out of the castle is a commonplace activity. The general idea is to find out what's normal, then to be normal.
"Be wary of dragons, for thou art crunchy and taste good with ketchup."
#5
Posted 08 August 2004 - 07:04 AM
1. Walk in the front door as suggested above.
2. Use some means to get onto the etheral plane (like the etheral juant spell), then you can walk through the walls and remain invisible (provided the walls aren't lined with lead), then pop back into the material plane once you are in the vualt room.
3. Talk or interogate someone that knows the layout of the keep or use scrying to locate the well, then tunnel under the wall until your reach the well.
4. The least attractive method would be to find out where the sewage from the keep comes out...most castles have a network of tubes that start at the base of the shitter and then run down to some basement level where they have someone scoop the crap out at the end of the day. Find out where that is and then go climbing.
#6
Posted 08 August 2004 - 11:31 AM
the sewage thing would.....
we tried talking to people about the keep, but people in this town are extremely loyal to there king so, no one would tell us anything...
-the bad thing about the sewage entry is then trying to find the vault..
#10
Posted 09 August 2004 - 01:13 PM
#13
Posted 09 August 2004 - 04:05 PM
#14
Posted 10 August 2004 - 03:19 AM
The captain told the PCs about the sea beasts following us. So I suggest to the cavalier to be tied to a pigskin and towed behind the boat as bait. When the beasts arrive he can fend them off while I and the other mage pound them with spells.
The cavalier had a ring of water breathing anyway I suggested (laughing throughout the whole plan)
The other players were shaking their heads as the Cavalier accepted the plan. The beasties rocked up and the mage and I set off lightning bolts starting at the Cavalier into the water. He survived and canned the sea wolves. I was still chuckling 'see easy fight!' to the others later that night.
#15
Posted 13 November 2004 - 12:21 AM
The thing we overlooked though, was the fact that my wizard at the time was Level 48, and everyone else was, at best, level 6...
Still, I, at least, managed to get the necklace
Yet I will, dig up the bones
Remember - A Burlewan webcomic
The Sovices
Dead-Nicks - DM

Sign In
Register
Help
MultiQuote