However, he's suffering from an ancestral curse. A Demon takes over the members of his clan when they become enraged. Due to some nifty plot, which I very much enjoyed writing, he was for the first time able to subdue the Rage Demon, and can assume Demon form...within limits.
Sooo...class abilities...I'll write it out like in the handbooks.
1: DC 11, Demon Form 1/day, Struggle for Control, Rage Demon
2: DC 13,
3: DC 14, Demon Form 2/day
4: DC 16, Charged Strike +1d6/+1
5: DC 17, Demon Form 3/day, Demonic Resistance
6: DC 19
7: DC 20, Demon Form 4/day
8: DC 22, Charged Strike +1d6/+2, Blurred Distinction
9: DC 23, Demon Form 5/day
10: DC 25, Demonic Warding
11: DC 26, Demon form 6/day
12: DC 28, Charged Strike +2d6/+3, Greater Demon Form
13: DC 29, Demon Form 7/day
14: DC 31
15: DC 32, Demon Form 8/day
16: DC 34, Charged Strike +2d6/+4
17: DC 35, Demon Form 9/day
18: DC 37
19: DC 38, Demon form 10/day
20: DC 40, Charged Strike +3d6/+5
Demon Form: When he assumes Demon Form, his appearance changes...mostly important are the pieces of armor that partially cover him, especially the gauntlets, which are used as long, slashing claws. In Demon Form he gains +2 Str, +2 Con, and +2 AC, as well as +1 to all saves. He can maintain this form for 4 rounds +1/2 levels. The claws do 1d6 (had it as 1d8, but that was way overpowered) damage and count as dual-wielded with a light off-hand weapon.
Struggle for Control: When he assumes Demon Form, there is a chance that the Rage Demon will take control, at which point it will go into a killing frenzy of everything around it. The Will Save is listed above (10 + 1.5*level). Even once the Demon has control he continues to fight: it is checked for control each round, with each failed save lowering the DC by 1. Rounds when the Demon is in control are not counted towards the daily limit, but once the Demon is banished he cannot be called out again for the rest of the day (as the character won't try to take him on again).
Rage Demon: If the character ever goes well and truly berserk, and/or voluntarily gives himself over to the Demon, the Demon's full powers can be manifested. He gains +8 Str, +8 Con, +5 AC, haste, wings (with a fly speed of 30 ft and good maneuverability), +4 to all saves, doubled resistances (if level 5 or higher), and +5 SR (if level 10 or higher). The claws now inflict 1d10 damage. Control is not checked for 1d6 rounds, and the DC is 10 + twice the level. The rage lasts until a successful save. NOTE THAT THIS CAN REALLY ONLY BE BROUGHT ABOUT BY DEUS EX MACHINA, AS HE WILL NEVER VOLUNTARILY GIVE HIMSELF OVER!
Charged Strike: The character manifests the Demon's power as energy around his attacks when in Demon Form. Deals extra damage (+1d6 at level 4, +2d6 at level 12 and +3d6 at level 20) and ignores damage reduction (+1 at level 4, +2 at 8, etc.) Not multiplied on criticals (incidentally, the claws crit only on a 20 for x2).
Demonic Resistance: At 5th level, gains fire/cold/elec resistance 5/- while in Demon Form.
Blurred Distinction: At 8th level, the boundaries between him and the Demon begin to blur together. His appearance begins to take on some of the Demon's traits (teeth, ears, markings etc.) The grants him half of his resistances and SR even when not in Demon Form. (At level 8, that's fire/cold/elec resist 2/-...yeah.)
Demonic Warding: At 10th level, he is able to use the Demon's natural resistances to protect himself more fully. Gains fire/cold/elec resist 10/- and SR equal to 4+his level.
Greater Demon Form: At 12th level, he is able to channel more of the Demon's power. Can choose to assume the Greater Form; this counts as two regular transformations, and each round counts double towards the limit per day. In Greater Demon Form, he gains +4 Str, +4 Con, +3 AC, wings (with a fly speed of 30 ft and good maneuverability), haste, and +2 to all saves. His claw attacks now do 1d8 damage. The save DC to retain control, however, is increased by 4, and it's that much more dangerous if he fails it.
So that's it. I'm worried that I'm too powerful and/or that I'll kill my party, but I've done the best to balance out his powers by restricting his weapons and armor (he says he uses daggers because a sword's heavy, and he doesn't feel like lifting all that weight during battles) and by putting the risk that he'll go berserk.
So what do you think? Overpowered? Over restricted? I like this guy and we're going to start playing soon, so feedback's appreciated!
This post has been edited by theshim: 20 November 2007 - 05:07 PM

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