DMs Making Skill Checks for Players
#1
Posted 28 July 2004 - 12:06 AM
First it was over Search checks, now it's over Appraise checks.
I won the first argument (that players make their own Search checks) by quoting something from the PHB. I can't find what it was I quoted now. But my argument was based in the fact that when you search for something, you're actively looking for something specific and you know wheather you found it or not. (Of course, not finding it doesn't mean it's not there).
It is my impression that players make their own checks except under special circumstances when the player would not know the result.
I do not believe that appraising a sword, medallion, gem, etc. falls under a special circumstance. You either appraise it's value, and either your right or wrong. In the PHB it says that if you fail, the DM secretly rolls 2d6+3 x 10% and multiplies that % by the actual value, and then gives that result to the player. Now, considering that, I'm sure it was not intended for DMs to make the actual appraise roll.
I understand that under some circumstances a DM may need to make a Spot, or Listen, or a Sense Motive check for a player. Most skills that have these special circumstances will give an example under the heading Check in the skills description.
What are your thought on DMs making skill checks for players?
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#2
Posted 28 July 2004 - 06:16 AM
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#4
Posted 28 July 2004 - 01:32 PM
As for appraise that might go either way. your GM might want to roll it and say, "well, you THINK it's worth 700GP." The reality of the situation is you missed the DC and don't really know. But if your group is good at roleplaying you might want to have the player roll it and realize they missed, and make the decision themselves as to whether they're going to guess wildly, bluff, or just say they don't know.
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#5
Posted 28 July 2004 - 04:41 PM
Quote
As far as the hiding/moving sielntly, I assume you mean from 2e where it was a %chance, since in 3.x its an opose spot/listen check so the player can roll and he/she should have an idea for about how well he/she is hidden, though they would not know how well whoever might be watching for them can spot. So basicaly the player still doesnt 'know' if they are hidden or not but they have an idea of how carefuly someone would have to look to find them. Or at least a general idea of how quietly they are moving.
Our fair Lady was bang on about the apraise. I think you have to pick one of the two ways of looking at it and be consistent. I prefer the character roling and having the option to lie/admit he doesnt know because thats how it works, sometimes you just dont know what something is worth. I see what your saying about what the DMG says, but I don't like it so I'm choosing to ignore it
#6
Posted 28 July 2004 - 09:31 PM
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#7
Posted 29 July 2004 - 12:28 PM
In the games I play, the DM actually makes most of the rolls. For example, if a player rolls really low on a Search check, they can often make the assumption that they didn't find anything because they didn't search very well, not because there's nothing to find. The same goes for many other checks. I think it makes the game more fun not knowing why you failed, or how well you did something. It's more realistic.
#8
Posted 29 July 2004 - 03:01 PM
In ADND it was Fail or Succeed.... so a player know at the moment if he get it or not ... and if what the dm says is real or not ...but with the DCs it might get a little better....
Also it goes in the same way as when a Dm always say :" the room is empty" and suddenly he says "The room looks empty" ...... it depends of the players ... if the players always jump on every opportunity of metagaming or not ....
#9
Posted 30 July 2004 - 02:24 AM
Search
Spot
Listen
Appraise
Hide
Move Silently
Disable Device
Open Lock
and any saves for effects being attempted on a character when he/she is unaware
Seems to work well enough for my campaign. I'm also old school as far as my rolls go. They stay behind the GM screen (The "Shield of Fear and Ignorance, for all you KODT fans.)
#10
Posted 27 May 2005 - 12:54 PM
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#11
Posted 01 June 2005 - 06:28 PM
For things like search, sense motive and apraise I don't roll for the players nor do I tell them to roll. They're only used if the players themselves want to use them. Not my fault if they weren't checking for traps. . .
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#12
Posted 01 June 2005 - 06:31 PM
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#13
Posted 22 June 2005 - 09:02 PM
Lyinginbedmon, on Jun 1 2005, 11:31 AM, said:
LOL, I do the same thing...
I let all my players make their own rolls, especially rolls that are contested (hide vs spot and move silently vs listen) If I had to make every roll for every player (usually 4-7) and every monster/NPC I'd just constantly be rolling dice all game.
I like to randomly say to the players "Everyone roll a listen check for me" or "Everyone make a spot check" just to watch who spends the next ten rounds casting spells, actively spotting, listening , or other such things... I don't usually prohibit the players from metagaming like that... I just remember who deserves the extra role playing xp at the end of an adventure and who doesn't and explain why when I do it so that players can learn.
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#14
Posted 22 June 2005 - 11:59 PM
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