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good times...bad times good/bad exp in dnd

#16 User is offline   Diddy 

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Posted 04 October 2005 - 08:20 PM

I was a Monte Bard in one of those "You're a Super Hero each questing on behalf of your homeland, here is a million GP" campaigns, and had a pretty high Charisma score. I basically destroyed everything set before me, I was dealing about 100-150 damage a round. I know, you have a billion characters who do 3 times that much as a half-move action, but we're new to D&D and that was pretty effing impressive. I rolled some criticals and a lot of 3s and 4s on my Sonic Darts and Songstrikes and took out 2 Horned Devils, then rolled a boatload of 4s on a weaved, Crescendoed Sonic Blast and Ko'd a Lich. Everybody's jaw just kind of dropped. Afterwards we met the big baddy that had been plaguing the group, a Half-Ogre War Hulk, and I weaved a Sostenutoed Disrupt Thoughts on him. Paralyzed him for 36 rounds!
I had to make a new guy after that.
Phil was amused when I showed him a Master Transmogrifist that could turn into an Octopus, then slapping on Hydra heads and hasting myself to do about 30 attacks, and taking Power Attack for Power Lunge. I'm a Wild Mage now, Till Eulenspiegel :lol:
I don't really have a "worst moment.
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#17 User is offline   Dthclaw 

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Posted 05 October 2005 - 05:01 AM

That... is an insanely broken game. Insanely.

No bard should ever be able to do anything in the neighborhood of 100 damage (not until about level 40, 50). Not without some spectacularly lucky rolls / high-end epic weapons.

Almost as bad as one of my former players that tried to pass off a previous DM of his that allowed a level 30 character to solo-kill two hechtoncharies... in one round... as "realistic, reasonable, and well within the standard rules."
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#18 User is offline   jack(tim) 

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Posted 05 October 2005 - 06:48 PM

So wait.... diddy... that means that you guys rolled in some chars... already at epic levels pulling off things that most deities won't mess with... not to mention usuing a lot of things that I have not heard mentioned in any form from the most experienced dms i have talked to... Do you guys even have a copy of the core rule set or the SRD? Somebody please help these kids... And diddy you tell your dm that no DM in his right mind runs a campaign based off that theme... "You're a super hero representing your homeland here is a million gp"... you are supposed to keep your players on their toes and make them work for he epic levels... my god... how do you people have fun with this campaign?? IMHO the only reason you should uberhaus characters is if you need more deities... I think I will release a training video for dnd...

Oh.. piece of random info here...Does anyone know of a college that actually uses dnd in the class curriculum? I have heard of this being done and am wishing to transfer to one...

Best time in dnd:

Our 2nd Edition Dm is going through a session with us when his young daughter hits her head on a table... after getting her to calm down he rolls a die and says "Bebe you take 4 damage from bludgeoning", to which she replies, "But it stil hurts." He answers that by rolling a d4 and saying, " I know bebe and it will for another 3 rounds."

Worst time in DND:

I had been proving to my players that their characters are not always going to own (or pwn) the npcs in my campaign... and one such player (an overzealous drow thief/mage named Sirk, played by my friend kris) Was sitting next to me... foiled in his bad attempt to rob another mage (npc) of his back pack... It was at the end of this round we took a ramen/smoke/drink break and he looks to me as everyone starts to get up from the table and he says, "How much damage does a PC Sheet do?" I look at him a bit perplexed and say, "Well it depends on how it is used... but at least one point of damage..." He rolls his pc sheet up and goes, "What if it's a thrust?" and jabs me in my eye.... Well it's not the worst but it is still funny...

The actual worst time I ever have have in DND is telling my players that they have lost their characters... due to death or permanent posession or other catastrophy... But it's fun to tell them they have lost control over their character for the rest of that day due to drunkeness...
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#19 User is offline   Curby 

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Posted 12 December 2005 - 10:21 AM

This was a time where it was both the best of time because it was a HUGE role playing experience and the worst because of the left over tension in the room.

I was playing a large, axe weilding fighter named Norman who had the fanatical delusion that another member of the group, a female gnome fighter, was "The Mighty One", destined to free his people from slavery and it was his job to keep her safe at all costs. We were both around 6th level. The gnome fighter was being played by my girlfriend at the time.

In the middle of a forest, after a brutal battle where my character kept interposing himself between her and the enemies, killing many of them before she could (robbing her of some XP, which really wasn't the goal). There was a huge in character fight between her fighter and mine. It went on and on, hashing up things that had happened earlier in the game, how she can take care of herself, and didn't need or want him around anymore. Norman's defense was he HAD to keep her safe she she could save his people and there wasn't anything she could do about it because he wasn't about to stop.

Our characters fought for nearly 45 minutes. The other 3 members of the group just sat there, shocked and unsure of what they should do, but kept their yaps shut. Eventually the characters went in different directions for the night and we called a game break.

After coming back from getting some grub, we all walked back into room we were gaming in (this was college and we had taken over a meeting room because they had 3 dry erase boards), and you could just feel the animosity filling the room. It was crazy intense.

But after munching on some Cheetos and sucking down a Haagen Dazs/Henry Weinhards root beer float or two, things were golden.
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