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Wild Mages and Practived Spellcaster Retarded caster leve or idea...?

#1 User is offline   JosephBlackly 

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Posted 30 October 2007 - 01:16 PM

I was looking through the complete arcane a while ago and I stumbled upon this idea. When you take your first level in Wild Mage, your arcane caster level permanently decreases by 3, and whenever you cast a spell, you get a +1d6 bonus to caster level. Meaning, of course, that your caster level is your total caster level - 3 + 1d6.

So what happens when you take Practiced Spellcaster? Theoretically, this would remove the -3 brought on by wild mage, meaning you'd simply be getting +1d6 to your full caster level... Or am I missing something somewhere?
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#2 User is offline   Raven Bloodmoon 

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Posted 30 October 2007 - 11:16 PM

You couldn't instantly reverse the -3. The way the feat works is that for every level in a class that does not grant casting ability, you gain a +1 to your caster level up to a total of +4. Since Wild Mage increases your caster level each level, this feat would be useless unless you took levels in a noncaster class, like rogue or warlock.

However, I could see a feat chain somewhere that negates that -3 penalty. Perhaps you should house rule one.
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#3 User is offline   blacxthornE 

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Posted 31 October 2007 - 08:52 AM

what's the point? isn't that the whole thing about wild mage? the -3 penalty is there for a reason. The +1d6 is already a great bonus: You have a spellcaster level from -2 to +3, which is more of an advantage than a disadvantage. And you want to cancel that too? If you don't like the odds, you shouldn't take the class. And that's it -- if I'm the DM.
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#4 User is offline   Raven Bloodmoon 

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Posted 31 October 2007 - 05:53 PM

Nice point, Blacxthorne. Sorry I got wrapped up in the mechanics of the game. Thanks for keeping us in line.
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#5 User is offline   RedSlayer 

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Posted 05 November 2007 - 04:23 PM

Well, Rules as Written suggests that taking practiced manifest would bring your caster level up to normal.

However, it goes against the spirit of the game, and I would not attempt it.

Personally, it just underscores my already high amount of contempt for Wizo's editorial staff.

I mean, they're in the same book.
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#6 User is offline   Cuilean 

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Posted 05 November 2007 - 04:59 PM

View PostRedSlayer, on Nov 5 2007, 11:23 AM, said:

Well, Rules as Written suggests that taking practiced manifest would bring your caster level up to normal.

However, it goes against the spirit of the game, and I would not attempt it.

Personally, it just underscores my already high amount of contempt for Wizo's editorial staff.

I mean, they're in the same book.


Easily fixed; in your house rules, add the following line to each of them, inserting the appropriate other feat name:
"Penalty: You may not ever take the feat <X>." ;D
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#7 User is offline   JosephBlackly 

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Posted 05 November 2007 - 07:07 PM

While a strict reading of the feat makes me believe it would work, I too (even though I brought it up) wouldn't allow it. I like to try and build broken things like this, but I'd never actually play one, nor would allow one of my players to either.
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#8 User is offline   super sorcerer 

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Posted 08 November 2007 - 04:05 PM

Acually I understand from the rules that practiced spellcaster can't increase your caster level higher than your HD so it will help you only to to bring your efective caster level up to your HD.
So if you are wizard 5/wild mage 5 and you have the practiced spellcaster feat it means that if you roll 1 or 2 (on the d6 roll) the feat can raise your caster level back to 10 while it will not effect a total result higher than caster level 10.
So the wizard 5/wild mage 5 caster level is:
d6 result / caster level
1 / 10
2 / 10
3 / 10
4 / 11
5 / 12
6 / 13
It is still a powerfull combination but I allow it in my games.
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#9 User is offline   Raven Bloodmoon 

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Posted 08 November 2007 - 05:14 PM

Nice point, Supersorc; I missed that bit completely. It still sort of mitigates the intent behind the wild mage, but it's not at cheesy as it could be, I suppose.
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#10 User is offline   Torap 

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Posted 05 September 2008 - 12:47 PM

The real question here is this:
Are you role playing or just trying to one-up everyone? If you don't want to role play it, (and go with the logic and intent of the game,) then you're probobly going to end up enjoying vidio games more and pissing less people off in the process. If you want the benifits, grow up and take the penalties.
Don't get stuck on the wording. USE THE INTENT. It's a game, don't treat it like a court room.
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