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Cold Iron ... whats the point? Dose Cold Iron have a use beond damage reduction?

#1 User is offline   Mog 

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Posted 18 October 2007 - 03:06 AM

Dose Cold Iron have any use other than overcomeing damage reduction? According to the DMG "This iron mined deep underground, known for its effectiveness against fey creatures, is forged at a lower temperature to preserve its delicate properties.". But it dosn't say exactly how it is effective against fey creatures. If the only advantage with Cold Iron is overcomeing damage reduction then i would say the price increases really make it not worth it.
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#2 User is offline   JosephBlackly 

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Posted 18 October 2007 - 03:02 PM

In 3.5, almost universally, fey creatures with damage reduction will have DR #/Cold Iron. Meaning, a cold iron weapon will (in almost all cases) beat a fey's damage reduction. Ergo, a cold iron weapon is especially effective against fey.

It should also be noted that many chaotic-aligned creatures (including demons) also have cold iron damage reduction, though their DR often requires either magic or an alignment (good, lawful, etc.) as well as being cold iron to defeat it.
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#3 User is offline   RedSlayer 

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Posted 18 October 2007 - 08:45 PM

In other words:

No. Cold Iron doesnt have any purpose other than being another property to overcome DR.

Kinda lame if ya ask me.
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#4 User is offline   Raven Bloodmoon 

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Posted 18 October 2007 - 08:48 PM

Really you can say the same thing about silvered weapons, except that the silver has some intrinsic value. They just needed something to overcome DR related to different Law<->Chaos alignments to mtch thier Good<->Evil alignment-based DR crap. So yeah, pretty lame.
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#5 User is offline   blacxthornE 

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Posted 20 October 2007 - 08:09 AM

well i've thought about the same thing before. i don't see why you can't add some effects to these materials (and even have more materials) as house rules.
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#6 User is offline   Mog 

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Posted 21 October 2007 - 05:55 AM

On page 38 of Magic Item Compendium ( and presumable on a page in another book) there is a weapon property called Metalline. Its a +2 bonus and lets you change the composition of your weapon to Adamantine, COLD IRON, alchemical silver and steel. To me this seems like a much better idea than buying a weapon made of just one of these materials. with this property you can over come any creatures metalic DR and not have to pay any additinal cost. All that would really be left would be to align your weapon for use against outsiders.
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#7 User is offline   Raven Bloodmoon 

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Posted 23 October 2007 - 12:39 AM

Personally, I'm not a fan of alignment in general, so these metals don't hold much significance in my campaigns. Personally, I would suggest that soem creatures may simply be suceptible to specific materials a, and this is just a means by which the party may defeat a creature more easily. EAch may have its own drawbacks and virtues, but in the end, they are just a means to an end. That's my two coppers. Again. :P
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#8 User is offline   3dom 

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Posted 04 November 2007 - 05:47 AM

Thought about this, and decided it was a good point. For my next campaign (involving anthropomorphic people and a plot half stolen from Wrench Monkey), I gave some of the base races Fey Blood + DR/CI, but made CI far cheaper/easier to get/more common. Lowering it to a +1 mod on weapon cost.

Thanks for giving me the idea.
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#9 User is offline   chrisoliver74 

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Posted 08 December 2007 - 10:08 PM

Blah, I threw out alignments quite a while back, haven't used them in ages.

Also, I don't worry two much about cold iron or silver, but then...
1.) I don't throw a lot of fey, or lycans at my players.
2.) We use an alternate damage reduction system (found here)

This post has been edited by chrisoliver74: 08 December 2007 - 10:09 PM

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