Board Game DND
#1
Posted 25 June 2004 - 12:12 AM
1) What rules does the board game version use or has it got it's own customs ones?
2) I know this is a stupid questions but what is DND? I know it's a game but I have heard that there is a pen & paper version as well as a board game.
Thanks to anybody who replys and sorry for being such a newbie.
#2
Posted 25 June 2004 - 02:17 AM
Anyway, Dungeons and Dragons was the first of what are called role-playing games, called so because in the game you have several people taking on the personas of made-up people, in a way similar to an actor taking a role in a movie. Each character has their own statistics, quirks, and personality.
Think of it as reading a book. Difference is, you and the other players decide what the characters are going to do. The one other participant, the Dungeon Master, sets the scene. He provides the player characters with environments and people to interact with, monsters to slay, treasure to acquire, all that good stuff.
Intended actions are mostly decided with dice. Your character has skills and abilities which help determine the outcome of the dice rolls. As the game goes on, the characters become more experienced and their abilities and skills increase as time goes on and they overcome obstacles and challenges.
That's about it in a nutshell.
#3
Posted 25 June 2004 - 04:19 AM
#4
Posted 25 June 2004 - 07:06 AM
1) I've just been reading this post and I can't even guess how you were meant to play with a board? Can someone fill me in on how you where meant to see the room you where in?
2) What is the Forgotten Realms? I went to the site and it doesn't really have an about page or anything. So far I think it's a campaign for DND with new weapons, creatures and everything. Am I right or am I totally wrong?
3) I really confused with all these versions. What are all these ones with twenty sided dice and all? The one that I have just around twelve d6 die.
Again thanks for any replies.
#5
Posted 25 June 2004 - 04:34 PM
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1) I've just been reading this post and I can't even guess how you were meant to play with a board? Can someone fill me in on how you where meant to see the room you where in?
with the pen-and-paper version, there's no board. there's two ways people play this.
a) use your imagination.
B) use metal or plastic miniatures and a 1" grid. Local gaming stores sell grids on vinyl mats, or you can get a giant graph paper pad from an office supply place. You draw the room out on the grid and place the miniatures within the room. Minis do help you conceptualize what's really going on in a battle.
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You are mostly right. The Forgotten Realms is what's known as a "Campaign Setting". It's basically a description of a fantasy world, where you can place your game. It was written by a guy named Ed Greenwood, who had way way way too much time on his hands and wrote an incredibly expansive, detailed world. It's not that everything there runs different, you can still use all the basic monsters and classes and races and equipment, there are just some additional ones available in the campaign setting books. You also have a ton of history and characters and cities and cultures and religions already available and well described for you.
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The Dungeons & Dragons pencil-and-paper game is played with a set of polyhedral dice. The set consists of a 4-sider, a 6-sider, an 8-sider, 1 or 2 10-siders, a 12-sider, and a 20-sider. Different dice are used for different things. For instance, attack rolls use the 20-sider (D20), while damage for a longsword uses an 8-sider (D8).
The board game you have shares the basic fantasy concept and artwork with the pencil-and-paper game, but that's about where the similarity ends, rules-wise. the P&P game goes into great detail about rules, creating a backdrop for your group to role-play (act) and create a grand adventure storyline.
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No problemo. Always happy to help.
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#6
Posted 25 June 2004 - 05:33 PM
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I would answer further, but Shadowborn and ladyo' have done excellent replies already.
I ownly recently (last month) learned of the board game D&D, and it was through subscribing to Dragon Magazine (it was in Junes issue [#320]).
I've known for years that Ed Greenwood was the creater of F.R. What I didn't know until reading an article in that same issue (#320), was that he originally began creating the world so he had a setting for his own fantasy novels.
-Anonymous
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#7
Posted 26 June 2004 - 07:20 AM
#8
Posted 26 June 2004 - 07:55 AM
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In short, just look around (Feist, yellow pages etc.) for 'gaming stores' or better yet click this link,
http://www.wizards.c...dcore/175240000
and click the button (under the book) to find a local retailer. Book stores might sell the books, but for other accesories you'll want to find a more specialized store.
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-Anonymous
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Age of Worms Campaign Blog
#9
Posted 26 June 2004 - 11:05 AM
1) Lady of Dragons said in her post that some people use a grid when playing the P&P version. It doesn't matter where about the players where on the grid does it?
2) I just been too the official site and found something called DND Miniatures? Is the board game version and all others DND that are played on a grid called DND Minis while the P&P version is called just DND? If not is there a name between the two?
3) In that Caves of Shadow Adventure what rules does it use or since it's a tutorial has it got it's own custom ones? And is there any big difference about each versions of the rules so you can tell which ones which?
Thanks for all your help and I'm quite sure that those are all my questions. Once again sorry for being such a newbie.
#10
Posted 26 June 2004 - 04:59 PM
2. DND Miniatures have many uses. Some people use them to represent their character when using grids, some players uses them to show how their character looks like, and some simply collects them. However, They are not required.
3. Cave of Shadows does not have it's own custom rules, every adventure module from WOTC that have 'Dungeons & Dragons' logo on front, follows the core rulebooks rules (because there are different versions of core rulebooks, older adventure modules used older version rules, but currently all D&D adventure modules that are being published by WOTC follows 3.5e Core Rulebooks, since that's the current version). And yeah, the different versions of core rulebooks are quite different and easy to discern.
And you really don't need to apologize, we were all beginners once.
Also, if you are really interested in learning more about P&P version of Dungeons and Dragons, i recommend you start with 3.5e books, and then when you have the hang of it, you can try and learn other versions. You can find the 3.5e SRD here:
http://www.wizards.c...0/article/srd35
They basically put the whole PHB (Players Hand Book) in document format there along with some stuff from Dungeon Master's guide and monster manual . Start reading at Basics and Ability Score and you should be able to understand how to play P&P D&D pretty soon.
#11
Posted 26 June 2004 - 11:02 PM
I'm a bit late in responding...and everyone has it pretty much covered. My only addition is that currently in print in the 3.5 Edition...is the Box Set of all three...Player's Handbook, Monster Manual, and Dungeon Master Guide. While it's a pretty good buy, unless you can find them used or you have a discount, if you're just starting out and curious about the game and think you want to give it a go...All you need to play is the Handbook. That'll give you all the base rules that you'll be following in the game...Race...Class...how to make your character...Spells...Feats...Skills...everything that goes on your character sheet is in that book and it goes through everything you will need to know.
Monster manual is just that...all the monsters DnD has come up with...and the Dungeon Master Guide (DMG) has things in it used for if you are running your own game. If you're interested in running your own game, those two books pretty much go together.
Everything in DnD is imagination based. You've got your Player's Handbook and your dice...and if you want...the minatures...but other than that...your imagination takes you the rest of the way. There is so Barbie Dreamhouse to buy, or in DnD's case, Mordenkain's Keep or something like that, just too keep Barbie, or Mordenkain happy. The game's contents and details are in you...the player's...hands.
Good luck to you...and trust me...it looks a lot harder and intimidating than it really it. Give it a go and you'll be pleasantly surprised how entertaining pencil, paper, a book, and some dice can be. Have fun!
#13
Posted 26 June 2004 - 11:40 PM
#15
Posted 28 June 2004 - 12:57 PM
Dra, on Jun 26 2004, 03:20 AM, said:
If you're in the U.S., you can check your local book retailer or book mega-store. Most Borders, Barnes & Noble, Waldenbooks, B. Dalton, etc. carry a basic line of Dungeons & Dragons material. This also lets you look before you buy.
"I WASTE HIM WITH MY LONGBOW!!!" - Sara
"EEW! EEW! EEW! EEW!...SH!^!" - Wenna
"For the unbeliever, no explanation is possible. For the believer, no explanation is necessary."
"Shoot me now, shoot me now." - Daffy Duck
"Woooooooooo! I'm invisible!" - Elan (OOTS)
---------------------------------------------------------
Method Actor 100%; Butt-Kicker 75%; Storyteller 58%; Tactician 58%; Power Gamer 33%; Specialist 25%; Casual Gamer 25%
---------------------------------------------------------

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