For starters, I am not even dealing with formulae or numbers yet. I am beginning with concepts first. Math crunch will be done later. So for starters, I would like to share some brainstorming I did initially.
What Must the System Do?
Promote Fun
* Maintain Chance as a factor
* Provide for the use of guile
* Provide for the use of violence
* Provide for some form of reward
Represent the World
* Magic
* Daily Hazards
* Social Situations
How Is Success Determined?
Roll 1d20 and Add Modifiers
* Compare Results to the Result of Another Roll
Degrees of Success or Failure
How Do You describe People?
Attributes
* 0 = average, positive numbers are above average, negative ones are below average. _ means you no longer possess the ability to use that attribute
Traits
Skills
* +0 is average, positive numbers are above average, negative ones are below average.
I have further been thinking on this subject and coem up with the following things: This will be a level-less system. Characters will advance by collecting points that can be applied toward upgrading what htey have or buying new abilities or skills.
I also have tenatively decided on nine basic attributes wiht a tenative tenth one. These are Strength, Dexterity, Agility, Fortitude, Stamina, Intelligence, Will, Perception, Charisma, and (tenatively) Spirit. Spirit would represent intuition as well as magical ability and the ability to sense and interact with the spirit world. It's a weird Elyria-specific thing.
Next on the plate is Combat. I just know this will hurt.

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