Stingray Rapier
These rapiers are made from the hollow tails of Large or larger stingrays with a metal core for strength. The hilt is usually wrapped in kelp or sealskin. The blade is covered with barbs, causing it to naturally inflict an additional 2 points of slashing damage (not increased on a crit, not halved in water.) In addition, on a critical hit the weapon injects a mild paralytic venom (1d2 Dex/1d4 Dex, DC 18.) It takes half the normal amount of XP and only 1/4 the normal amount of GP to enchant a stingray rapier with the Wounding property.
Throwing Crabs
These tiny weapons deal damage as shuriken, but on a successful hit they animate and burrow into the target's flesh, dealing an additional 1d6 points of damage. The crab then latches on with its claws, making it impossible for the wound to heal unless the crab is removed. This process deals an additional 1d6 damage unless the remover succeeds on a Heal check (DC 20.) The crabs cannot burrow into any creature wearing medium or heavy armor or a creature with more than 5 points of natural armor. Anyone proficient with shuriken is proficient with throwing crabs.
Jellyfish Whip
... I know I made one of these at some point, but I must have thrown out the sheet somewhere along the line. So let's build it again! Any ideas?
This post has been edited by Elmorwen: 08 August 2007 - 11:29 PM

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