Climate and Environment A Comprehensive Set of Conditions, Surroundings, Weather, and Environm
#1
Posted 05 August 2007 - 01:23 PM
Who here thinks that it would be beneficial to have more comprehensive, acurate, and flavorful environmental rules? Is anyone interested in helping put this together?
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Elyria Campaign Setting
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#2
Posted 05 August 2007 - 03:10 PM
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----- a. Warm
----- b. Cold
----- c. Temperate
----- d. Other Possiblities - (anything else we think up, possibly weird, non-RL ones)
2. Environments
----- a. High Elevation
----- b. Underwater
----- c. Coastal Regions
----- d. Low Precipitation
----- e. High Precipitation
----- f. Hills & Mountains
----- g. Plains & Plateaus
----- h. Subterranean
3. Weather
----- a. Wind
----- b. Precipitation
----- c. Natural Disasters
4. Hazards
----- Acid, Starvation, Dehydration, Asfixiation, Poison, Smoke, Darkness, Fire, Lava, etc.
5. Conditions
----- Blinded, Immobilized, Checked, Confused, etc.
Here is a more detailed version I have compiled briefly.
[attachment=218:attachment]
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#3
Posted 05 August 2007 - 04:55 PM
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#4
Posted 05 August 2007 - 05:36 PM
[Edit]
I also want to clarify that this is intended to be a resource for the DM more than players. I figure after the initial rules and fluff are set forth for the DM, character options can follow in a second installment.
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#5
Posted 05 August 2007 - 07:45 PM
#6
Posted 05 August 2007 - 07:54 PM
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Sure. I can definitely help on sections covering Temperate Plains
And... holy hell, Vaskre lives!
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Some people are like Slinkies. They're really good for nothing. But they still bring a smile to your face when you push them down a flight of stairs.
Dell: We're pleased to inform you that your order was shipped on 06/06/2006!
Me: Great, so now I have Satan in my computer. Like XP wasn't problematic enough.
"It was terrible. It had these big, pointy teeth."
--The Vault Dweller
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#7
Posted 05 August 2007 - 08:05 PM
Dthclaw, on Aug 5 2007, 12:54 PM, said:
Yes, I do, fortunately! And I'm not undead either, I swear it!
In all seriousness, I've been around a lot, I just haven't been keeping up with the forums. Things seemed a bit deadish when I dropped by last. Then Raven dropped me an IM with this little thread, and I thought, "Ah, what the hell, I'll hop in."
And now, a real comment so that I don't derail this thread:
So just what IS a real winter like anyways?
#8
Posted 05 August 2007 - 08:23 PM
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In all seriousness, I've been around a lot, I just haven't been keeping up with the forums. Things seemed a bit deadish when I dropped by last. Then Raven dropped me an IM with this little thread, and I thought, "Ah, what the hell, I'll hop in."
Awesome. Glad to have you back and posting.
Quote
Real winter is a lot harsher than that hinted at in the DMG.
Real winter is when, over a period of two days, you have hard driving rain... and then on the third day the temperature drops so much that it becomes hard driving snow. All the water flash-freezes on every piece of vegetation - every tree, every leaf, every flower, and every blade of grass looks like it was carved from colored ice. Meanwhile, the snow is continuing to accumulate. Soon you have trees with branches covered with hundreds if not thousands of pounds of snow and ice. Water that had run into the streets has frozen - no vehicle is safe to drive, not even a city bus or snowplow. Temperatures continue to drop - before long, buildings that are not served by a buried power line lose electricity. Water pipes burst. Emergency crews are paralyzed, and nothing moves at the city, county, or state level. Simply walking out the front door - if possible - is dangerous, if not from wind chills well below zero then from the heat leeching by snow that gets in your pants and shows (or coat, if the wind is still going) or from falling on ice.
And this is in March.
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Some people are like Slinkies. They're really good for nothing. But they still bring a smile to your face when you push them down a flight of stairs.
Dell: We're pleased to inform you that your order was shipped on 06/06/2006!
Me: Great, so now I have Satan in my computer. Like XP wasn't problematic enough.
"It was terrible. It had these big, pointy teeth."
--The Vault Dweller
The ALLCALMA Act
Mein Blog-o
#9
Posted 05 August 2007 - 09:02 PM
It also sounds like we may want to change the heat and cold rules to just reflect a range of temperature from "burned alive" to "frozen solid." Then just do fluff on what seasons are like in "warm" "temperate" and "cold" climates. I don't know that we really want to get into flora and fawna, though, as that starts to turn things into a monster manual of sorts.
We might want to drag Rin back to the forum he's suppose to be moderating to tell us about canadian winters. I'm sure that's a level of HOLY CRAP MY SNOT FROZE MY NOSE SHUT that none of us have experienced. What do you think?
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Elyria Campaign Setting
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#10
Posted 05 August 2007 - 09:32 PM
Raven Bloodmoon, on Aug 5 2007, 02:02 PM, said:
It also sounds like we may want to change the heat and cold rules to just reflect a range of temperature from "burned alive" to "frozen solid." Then just do fluff on what seasons are like in "warm" "temperate" and "cold" climates. I don't know that we really want to get into flora and fawna, though, as that starts to turn things into a monster manual of sorts.
We might want to drag Rin back to the forum he's suppose to be moderating to tell us about canadian winters. I'm sure that's a level of HOLY CRAP MY SNOT FROZE MY NOSE SHUT that none of us have experienced. What do you think?
I'll try to get my friend who lives in New Brunswick to write up a piece on winter in Canada. I'm sure it'll be interesting, to say the least.
As for writing things up, I suppose I could write a thing or two on deserts and coastal regions... Although, really, for the coast in California at least, there's not much to say.
#11
Posted 06 August 2007 - 12:41 AM
"A temperate climate is an amalgam of Warm and Cold climates. Though a few fortunate places have mild fluctuations between their winter and summer months, for many Temperate regions only spring and autumn comfortable and hospitable. During the winter, a Temperate region becomes cold, often bitterly so (though still more hospitable than Cold climates), with a great amount of precipitation that often reaches storm strength. Conversely, these same regions become blazing hot in the summer months, often dangerously so (though in a different way from that of Warm regions). During the summer, great storms roll over a Temperate land - severe storms, floods, and brush fires are common. The biggest danger in a Temperate region, however, is the unpredictable nature of the weather. Temperature, humidity, wind, and even storm formation is subject to explosive changes. Only on coastal temperate regions is the weather moderately hospitable. Elsewhere, however, winter and summer kill the unprepared."
Let's see, hazards...
Winter-
Blizzards
Wind Chills
Freezing Rain
Ice
Hypothermia
Frostbite
Windstorms
Summer-
Thunderstorms
Tornadoes
Super Cell Thunderstorms
Flash-Floods
Windstorms
Wildfires
Humidity and Related Dangers
Sun
Insects
Hyperthermia
Sunstroke
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Some people are like Slinkies. They're really good for nothing. But they still bring a smile to your face when you push them down a flight of stairs.
Dell: We're pleased to inform you that your order was shipped on 06/06/2006!
Me: Great, so now I have Satan in my computer. Like XP wasn't problematic enough.
"It was terrible. It had these big, pointy teeth."
--The Vault Dweller
The ALLCALMA Act
Mein Blog-o
#12
Posted 06 August 2007 - 05:30 AM
One thing that occurred to me is that a location's climate seems to be a function of its yearly teperatures, precipitation, and weather patterns. So for crunch, I'm thinking that we should just describe these independant of the Cold, Temperate, and Warm descriptions. Then we can use the fluff entries for each to tie in the rules and how they apply to those generalized climates. But like you said, temperate coastal regions have far more mild temperatures than inland temperate zones. Similarly, if Florida is considered Warm, we're nothing heat-wise compared to landlocked places like Arizona.
That's just an idea. Either way, I think I'll start trying to work out some stuff of the mechanics for winds. I find those to be among the most lacking in the DMG, imo.
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Elyria Campaign Setting
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#13
Posted 06 August 2007 - 04:58 PM
If I'm thinking of the right incident that Dth is referring too, it was actually in late February. I took some pictures.
http://i54.photobuck...an/IMG_0368.jpg
http://i54.photobuck...an/IMG_0367.jpg
Though it's hardly a common occurence, I can remember winters in the Midwest where the windchill got below -70 degrees F. The best way I can describe that feeling is if you took a bunch of needles, coated them with water, and froze them solid. Now jam them into your face. Yeah, it's kinda like that.
#14
Posted 06 August 2007 - 06:25 PM
But, yeah, that's a pretty accurate description of what super low wind chills feel like.
Check out my art!
Dthclaw's Art!
Some people are like Slinkies. They're really good for nothing. But they still bring a smile to your face when you push them down a flight of stairs.
Dell: We're pleased to inform you that your order was shipped on 06/06/2006!
Me: Great, so now I have Satan in my computer. Like XP wasn't problematic enough.
"It was terrible. It had these big, pointy teeth."
--The Vault Dweller
The ALLCALMA Act
Mein Blog-o
#15
Posted 06 August 2007 - 10:13 PM
So how about we start translating some of this into mechanics? It may suck to be in the cold or the humid heat, but I think the point we're trying to get at here is to set up a system for visiting pain upon...err....I mean....moderately realistically simulating appropriate effects in game.
For instance, why do you die when you're in the cold? I eat ice and it doesn't kill me. (An example...)
Method Actor 83% Storyteller 83% Butt-Kicker 75% Power Gamer 67% Specialist 67% Tactician 58% Casual Gamer 25%
Elyria Campaign Setting
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