With all the talk about warfare and politics and factions and what-have-you in so many settings, I was thinking that maybe we should put together our own version of a Stronghold Builder's Guide, but take it to a level beyond what Wizards did with the subject. I, personally, would have a blast running and playing a campaign set in a D&D world but run from the perspective of an overlord type a la Heroes of Might and Magic, and I think that the rules for running a game like that would be fun to make.
(Granted, you'd still have the PC's there as the hero/leader unit types, but yeah...)
I know that in my Teltesh setting strategic affairs can be extremely important, and the different factions have wildly different capabilities. Along with large amounts of magic, it seems reasonable that we could move beyond the purely traditional/mundane Medieval castle.
So I'm thinking that there should be stuff on:
-Building structures
-Benefits of structures
-Costs of structures
-Stronghold Design: Space, Power, Maintenence, etc.
-Types of Strongholds and Support Facilities
-Types and stats of Stronghold compenents
-Types and stats of Support Facility upgrades and components
Anybody up for something like this?

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