It's still in beta, but the full DMG side should be up and running. I'd like to see if the friendly folks here can help me find bugs with it. If you find something that looks a bit off, send a screenshot (along with error message, if applicable) to pannotia (at) chimericdream (dot) com. Since the whole thing is generated on refresh, it'll be fairly hard for me to duplicate the exact circumstances of every error, but I should be able to track down things with error messages.
There's no real style attached to it, so it currently is just a very simple layout. I plan to add the Magic Item Compendium treasure gen rules as well as a variant gen method that I've made.
So, without further adieu, here's the link.
http://www.chimericd...d/TGen/TGen.asp
Opinions and comments are welcome and most appreciated.
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Working on a web based DMG/MIC treasure generator
#2
Posted 20 June 2007 - 08:25 PM
Well, it seems to work fine all things considered, though it definitely proves the need for the MIC's system of generating treasure - a few of the results came up wildly out of the range of what characters should get; for example, I did about a dozen or so CR 1 treasures (standard value; DMG) and one of the results was a mix of 500 gp and a 10K gold&ruby ring.
Level 5 Nebraskan
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Some people are like Slinkies. They're really good for nothing. But they still bring a smile to your face when you push them down a flight of stairs.
Dell: We're pleased to inform you that your order was shipped on 06/06/2006!
Me: Great, so now I have Satan in my computer. Like XP wasn't problematic enough.
"It was terrible. It had these big, pointy teeth."
--The Vault Dweller
The ALLCALMA Act
Mein Blog-o
Check out my art!
Dthclaw's Art!
Some people are like Slinkies. They're really good for nothing. But they still bring a smile to your face when you push them down a flight of stairs.
Dell: We're pleased to inform you that your order was shipped on 06/06/2006!
Me: Great, so now I have Satan in my computer. Like XP wasn't problematic enough.
"It was terrible. It had these big, pointy teeth."
--The Vault Dweller
The ALLCALMA Act
Mein Blog-o
#3
Posted 20 June 2007 - 08:28 PM
I agree. However, there are times when I just want to have something generated from the DMG, and I wanted to ensure what this would have as much flexibility as possible.
Thanks for the feedback. I'm working on converting the MIC tables right now, and it's taking *forever*. This will probably take me another week or so before I get the MIC stuff up completely.
Thanks for the feedback. I'm working on converting the MIC tables right now, and it's taking *forever*. This will probably take me another week or so before I get the MIC stuff up completely.
#4
Posted 20 June 2007 - 08:28 PM
I agree. However, there are times when I just want to have something generated from the DMG, and I wanted to ensure what this would have as much flexibility as possible.
Thanks for the feedback. I'm working on converting the MIC tables right now, and it's taking *forever*. This will probably take me another week or so before I get the MIC stuff up completely.
Thanks for the feedback. I'm working on converting the MIC tables right now, and it's taking *forever*. This will probably take me another week or so before I get the MIC stuff up completely.
#5
Posted 20 June 2007 - 09:00 PM
This may be a rather awkward request, but I was wondering if along with your MIC work you could make a downloadable version; also, since the primary complaint about the MIC and DMG item generation is the fact it's completeness is out the window with the next item released, if there's someway to add new items to the generator via the program you could have a very VERY popular program.
(I actually asked one of my ComSci friends/players about the above, but I figured that if you took a crack at it too... well, two's better than one)
(I actually asked one of my ComSci friends/players about the above, but I figured that if you took a crack at it too... well, two's better than one)
Level 5 Nebraskan
Check out my art!
Dthclaw's Art!
Some people are like Slinkies. They're really good for nothing. But they still bring a smile to your face when you push them down a flight of stairs.
Dell: We're pleased to inform you that your order was shipped on 06/06/2006!
Me: Great, so now I have Satan in my computer. Like XP wasn't problematic enough.
"It was terrible. It had these big, pointy teeth."
--The Vault Dweller
The ALLCALMA Act
Mein Blog-o
Check out my art!
Dthclaw's Art!
Some people are like Slinkies. They're really good for nothing. But they still bring a smile to your face when you push them down a flight of stairs.
Dell: We're pleased to inform you that your order was shipped on 06/06/2006!
Me: Great, so now I have Satan in my computer. Like XP wasn't problematic enough.
"It was terrible. It had these big, pointy teeth."
--The Vault Dweller
The ALLCALMA Act
Mein Blog-o
#6
Posted 20 June 2007 - 09:05 PM
Well, my experience lies in scripted languages, so I probably wouldn't be able to create a downloadable program. As much as I'd like to have one, the problem that I see with it is that when you don't have preset tables to go by, there can be differing views on how often new items come up on treasure tables. I am considering, though, adding in the option of choosing which sources are available for the treasure generation.
This is something that's barely on the horizon, though, so I wouldn't hold my breath if I were you
.
This is something that's barely on the horizon, though, so I wouldn't hold my breath if I were you
#7
Posted 21 June 2007 - 12:30 AM
Okey dokey. Just thought I'd toss it out there
Level 5 Nebraskan
Check out my art!
Dthclaw's Art!
Some people are like Slinkies. They're really good for nothing. But they still bring a smile to your face when you push them down a flight of stairs.
Dell: We're pleased to inform you that your order was shipped on 06/06/2006!
Me: Great, so now I have Satan in my computer. Like XP wasn't problematic enough.
"It was terrible. It had these big, pointy teeth."
--The Vault Dweller
The ALLCALMA Act
Mein Blog-o
Check out my art!
Dthclaw's Art!
Some people are like Slinkies. They're really good for nothing. But they still bring a smile to your face when you push them down a flight of stairs.
Dell: We're pleased to inform you that your order was shipped on 06/06/2006!
Me: Great, so now I have Satan in my computer. Like XP wasn't problematic enough.
"It was terrible. It had these big, pointy teeth."
--The Vault Dweller
The ALLCALMA Act
Mein Blog-o
#8
Posted 29 June 2007 - 05:32 PM
Update: the DMG/MIC treasure generator is now completely up and running! Here's a list of what it does:
Here's a list of what it does not do:
As before, comments and critiques are welcome!
And the link again, so you don't have to scroll to the top:
http://www.chimericd...d/TGen/TGen.asp
- Generates treasure (coins, goods and items) from the DMG
- Generates treasure (coins, goods and items) from the MIC
- Works with CR 1-20
- Generates Standard, Double, Triple, and Quadruple standard treasure
- Randomly determines weapon and armor size from fine to colossal (majority of items will be Small-Large)
Here's a list of what it does not do:
- Give a GP total for the value of the treasure generated (coming in an update later)
- Generate 50% standard treasure (coming in an update later)
- Check to see whether that weapon property can actually be on the weapon (i.e. - keen on a warhammer) (may be coming in an update later... still undecided)
- Give much selection on art objects (coming soon in the form of the Draconomicon's art object tables)
As before, comments and critiques are welcome!
And the link again, so you don't have to scroll to the top:
http://www.chimericd...d/TGen/TGen.asp
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