Summoned Creatures: A Question Just what do they do while they're summoned?
#1
Posted 20 June 2007 - 03:35 PM
I'd like to know both the official answer and how you personally handle such situations. Because depending on how it affects the physical pit fiend in the above situation, it could create some interesting situations, customs, adn what not in Baator as well as some very interesting plans when fighting outsiders on their home turf.
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#2
Posted 20 June 2007 - 08:31 PM
Officially, they're aware of everything that happens while they're summoned, though nothing permanent happens to them whilst summoned.
I believe the intention of summoning is that the creature is kinda-sorta pulled out of existence wherever they are and they kinda-sorta appear where they're summoned. They're not really in either place and so nothing permanently happens to them while summoned.
Just my 2 cp.
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#3
Posted 01 July 2007 - 06:05 PM
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When the spell that summoned a creature ends and the creature disappears, all the spells it has cast expire. A summoned creature cannot use any innate summoning abilities it may have, and it refuses to cast any spells that would cost it XP, or to use any spell-like abilities that would cost XP if they were spells.
I think that it means the creature does dissapear from his original plane when summoned and then return unharmed to where ir was before.
I don't know which spell summon a balor though calling effects are something else. calling effects defenetly make the creature dissapear even if he is in a middle of a battle with a solar.
Usualy I play that unless you summon a specific creature the creature is summoned from the air (he just became existant for the duration of the spell) this solve many problems.
Once I played normaly and during the game once a character was called (with a gate spell) to a another plane. bacouse it is a calling effect everything that happened to the character on the other plane took full effect. On another time the intire party was called to another plane (but this time it was becouse of a scroll mishap of an unlucky spellcaster). It could make an interesting adventure.
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#4
Posted 22 August 2007 - 04:05 PM
When you summon anything, for example, a demon, that demon is pulled from his current plane and into the material world for as long as the spell indicates. Generally, summoning spells also bind the creature's will to the caster, but not always. So if someone was having a conversation with an Archdevil, that conversation would stop, they'd be forcefully dragged into the mortal realm, and they'd generally have to do the bidding of a wizard until that spell expires.
Another possibility is that it simply opens a portal to another plane, which any creature of a description matching the wizard's casting can go through.
So for example, the wizard conjures a pit fiend, a portal opens up that ANY pit fiend can go through, therefore, only a willing one will end up going through the summoning portal. This eliminates the possibility of disrupting something important somewhere else.
If the demon/devil/whatever is destroyed on the material plane, it remanifests in it's native plane unharmed, but banished, unable to return to the material world for a century.
That's mostly stuff I got from reading Forgotten Realms, but that's how I think it goes down.
#5
Posted 23 August 2007 - 07:52 AM
In addition of the death of the summoned creature, populations would drop. By the time a Wizard reaches Summon Monster IX, he's probably significantly depopulated a couple layers of the abyss.
So, the answer must be one tying directly to the school of Conjuration, to which summoning spells are attached. The spell seeks out a creature of the specific race desised and produces an exact facsimile. You "summon" a duplicate, basically. Being of your creation, the new duplicate is entirely subservient, and it's death is entirely inconsequential to interplanar affairs.
#6
Posted 24 August 2007 - 11:42 AM
If it is only a duplicate then why would it take it 24 houres to reform?
If you call a creature through a calling effect (such as planar ally) I think it mean that he can realy die on its service. I don't think that anyone use neather planar ally nor planar binding too much becouse planar ally have an XP cost (not to mention the need to pay the creature back) and planar binding have it's own risks (such as not controlling the creature and such). These spell, which can reduce the abyss populations are used much less so it is not like the demon lords care too much anyway.
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#7
Posted 24 August 2007 - 02:58 PM
Oddly, this is opposite of the official explanation of similar effects, such as Astral Travel, which causes the consciousness to abandon the physical body as the being travels the astral plane. The physical body remains in these cases, completely vulnerable to attack.
For myself, when a summoning does affect a greater or intelligent creature, unless the true name was called, I utilize this "calling" method. When the true name is called, its only slightly more difficult. Devils are devious enough to come up with an excuse to get away from other devils (and telling a level lord that their being called to wreck havoc on the prime is usually good for them). Demons don't really give a [BROWNIES] and will go anyhow. As for other planar intelligences, I'm sure they can figure out a way to safely attend the call. Their physical disappearance allows them to remain safe so that I can recycle these NPCs at a later date.
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#8
Posted 24 August 2007 - 05:56 PM
Rintaran, on Aug 24 2007, 03:58 PM, said:
It eliminates the duplicate theory in 2nd edition. My Laws of Magic and therefore my explanation are all 3.X based.
super sorcerer, on Aug 24 2007, 12:42 PM, said:
In my explanation, because the spell needs to find another creature to duplicate. The planes are very big, after all. And the spell's specific magical input restricts greatly the availability of creatures it can copy.
#9
Posted 24 August 2007 - 06:25 PM
Also, why would it have to search for yet another creature to duplicate? Could it not infinitely duplicate the exact same creature? The spells specific magical input has already determined an optimal target for duplication, why would it need to lose its lock (short of an antimagic effect on the planar side of the equation)?
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#10
Posted 24 August 2007 - 10:44 PM
When you first get the spell, it looks up one of every species you can summon with it on the other planes. It looks for one that it can duplicate with it's allotted magic amount, so it's looking at the most basic thing around.
As long as the duplicate isn't destroyed, the spell still has it's tether to that same creature. When the duplicate is destroyed however, the feedback breaks that tether. Between castings, the spell then looks to make a new tether, which takes the aforementioned 24 hours. Naturally, you might not have 24 hours between first getting the spell and casting it, but the forces of magic are a lot more dynamic when you first get them than the hundred and fifth time you've used them.
#11
Posted 25 August 2007 - 02:49 PM
If an evil wizard wants to summon a demon to wreak havoc on his enemies, the demon isn't likely to object. Demons ENJOY that sort of thing, after all, and it's not like a summoning spell has a long duration.
If a good wizard wants to summon a celestial to save a city from evil invaders, likewise, the celestial isn't going to object.
Furthermore, summoning spells only designate creatures. It does not say Bob the Ice Devil has to appear, but rather, just an ice devil. There can be plenty of those laying around, and more than a few I'm sure aren't up to anything important.

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