Axel's Classes not just another rant against the system
#1
Posted 18 March 2004 - 03:04 PM
http://specaill_ed.t...ns/classes.html
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#3
Posted 18 March 2004 - 05:19 PM
Read the Religion Netbook!
And my completed story: Lawman
#5
Posted 20 March 2004 - 09:33 PM
Read the Religion Netbook!
And my completed story: Lawman
#6
Posted 22 March 2004 - 09:46 PM
Level Spells
1 3 1
2 3 2
I dont know the exact numbers, but you get thew idea (at level 1, you get 3 "0" level and 1 "1" level spell)
The origanal looks like this:
Level Spells
1 3 1
2 3 2
3 4 2 0
4 4 2 1
Once again, I dont know the exact numbers, at level 3, you might (or might not) get "3" level spells.
Get where I'm coming from? A system like this would award players who place high stats in their Int or Wis.
#7
Posted 22 March 2004 - 10:38 PM
Read the Religion Netbook!
And my completed story: Lawman
#8
Posted 03 June 2004 - 05:24 PM
Axel's class system
Read the Religion Netbook!
And my completed story: Lawman
#10
Posted 03 June 2004 - 11:55 PM
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Carleton University English Literature Society Website: http://www.carleton.ca/els
#11
Posted 04 June 2004 - 12:18 AM
D
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#12
Posted 04 June 2004 - 12:20 AM
Read the Religion Netbook!
And my completed story: Lawman
#13
Posted 04 June 2004 - 05:59 PM
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Writing/DND Website: http://www.shawngray.ca
Carleton University English Literature Society Website: http://www.carleton.ca/els
#14
Posted 04 June 2004 - 08:42 PM
Rangers are, in your mind, purely two-weapon fighters and have no special talent with the bow (a far more rangerly skill for me). Nature's warrior is an interesting concept.
I give you credit for the Wanderer... nothing specifically like it is in D&D. I've not read the WoT books far enough to know what this is based off of, but it seems interesting.
Sorcerors are the same but limited. The block is interesting, but I see no reason for it. What if I play a character who embraces his new-found power and has a knack for it? No allowances there (so my RPing is limited) Your rules for multi-classing with a wizard are also overly restrictive; there is very little reason for someone to go into that sort of multi.
I also see no reason for reducing the priest class to a d6. If they are supposed to be somewhat capable fighters, then they should have the improved staying power the d8 supplies. When you consider they have the same hit die as your wanderer (who you describe as not having any specialized skills and just gets by) it makes little sense.
All in all, I see very little advantages to your class set-up; a few interesting items, but nothing that couldn't be done in D&D with some good RPing.
"Be wary of dragons, for thou art crunchy and taste good with ketchup."
#15
Posted 04 June 2004 - 09:03 PM
EDIT: I replaced it with a free Ranged Weapon Proficieny. better?
I gave Sorcerers the block to counter the fact that I gave them higher HP than the Mage. I felt a balance was needed. It also makes sense, even if the character embraces his power, it still is confusing to him.
The bulky sorceror/wizard multiclassing rules are intended for only one purpose: to discourage any such multiclass. If they go through with it the rules exist more for story purposes than anything else.
The priest HD is intended to show that the Priest is not heavy combat. By giving the priest greater divine abilities I had to counter with less combat orientation.
You also note I nixed my 3 least favorite classes: Monk, Druid, and Barbarian. I felt they were limiting to DM world creation. Although I did leave rules for inserting Druid using my setup I think Barbarian can be accomplished just as easily using Fighter.
Also, please note the Prestige classes: Paladin, Battlemage, and Bard. I feel this is important. Battlemage I created just to give the mage something to counter the priest's Paladin. Paladin I felt was too powerful to be a standard class. Bard was so bizarely designed that it needed adjusting, and since the Gleeman I ported it from was a PrC I felt it should be.
Credit is given where credit is due, I did not invent the Wanderer or Nature's Warrior. Full credits are given in the introduction.
If nothing else, I feel these are the most important changes: Wanderer in place of Rogue, Paladin and Bard PrC's, and no Ranger spellcasting.
Read the Religion Netbook!
And my completed story: Lawman

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