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Interactivity between campaign scenarios Some Planes, Different Cosmologies…

#1 User is offline   Iaijutsu Master 

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Posted 26 May 2004 - 05:20 AM

Many Dms create some links between different campaign scenarios, a chronicle if the start in Faerûn and the end in Ravenloft for example, in some of this cases the idea works…but in a scenario like Rokugan…I don’t think so….

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#2 User is offline   Rintaran 

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Posted 26 May 2004 - 08:59 PM

Why not? When you speak of the different planes, it is important to remember that such things as physics, knowledge, ideas, and pretty much everything else is different. As far as most characters in Faerun know, there is only ONE plane other than their own and they call it the abyss. The fact that the abyss is merely one of many planes is only known by the most powerful characters and knowledgable scribes.

So the Rokugan setting is placed on a different prime world than Toril, Faerun, Krynn, etc. What is so different about the Rokugan setting that would prevent it from being compatable (in the sense of planar jumping) with the remaining settings?

You'll have to excuse my ignorance, but I am completely unknowledgable of the setting in question, but had been thinking of picking up a copy with the thought of merging portions of it with my own. If it's cosmology is such that it is exclusive of all other campaign worlds, I would greatly like to know why you believe this to be the case.
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#3 User is offline   The_Bard 

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Posted 27 May 2004 - 12:47 AM

I agree with Rintaran, I also don't know anything about Rokungan. I have also like the idea of just tossing in a vast ocean to separate continents. I am not very familiar with that many settings, but I have seen it work with Faerun and Greyhawk. It's a lot like the planes where only the most powerful are even aware that there may be more land out so far and there is still a great risk of not coming back from the adventure, so people only under the most dire conditions would dare make the trek.
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#4 User is offline   dragonhand777 

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Posted 27 May 2004 - 01:10 AM

Rintaran, on May 26 2004, 02:59 PM, said:

Why not?  When you speak of the different planes, it is important to remember that such things as physics, knowledge, ideas, and pretty much everything else is different.  As far as most characters in Faerun know, there is only ONE plane other than their own and they call it the abyss.  The fact that the abyss is merely one of many planes is only known by the most powerful characters and knowledgable scribes.

So the Rokugan setting is placed on a different prime world than Toril, Faerun, Krynn, etc.  What is so different about the Rokugan setting that would prevent it from being compatable (in the sense of planar jumping) with the remaining settings?

You'll have to excuse my ignorance, but I am completely unknowledgable of the setting in question, but had been thinking of picking up a copy with the thought of merging portions of it with my own.  If it's cosmology is such that it is exclusive of all other campaign worlds, I would greatly like to know why you believe this to be the case.

Exactly...What Rintaran typed, and The_Bard.

I had considered purchasing Rokungun and creating an entire continent just for it.

I belive that inevetibly it's up to the dm. You're creating a world or series of adventures for players to play in, you (as DM) have complete control over what is there and what is not.

Iaijutsu Master, please explain your reasoning further.
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#5 User is offline   Iaijutsu Master 

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Posted 27 May 2004 - 04:30 AM

Quote

Iaijutsu Master, please explain your reasoning further.


Hehehehehe... :lol: My english its so a little bad, and I have some reasons to discord in a interactivity between an other scenario and Rokugan …

:spin: The Rokugan have a single cosmology if many "Spirit Realms", this realms are hard to link if other planes in my conception.

:spin: The Legend of Five Rings not explain a other lands in the world beyond Rokugan. This is a good question...When, no body has travel if success beyond the Shadowlands.

:spin: Rokugan are not into in a world like Krinn, Toril, Greyhawk or other. And this scenario are not compatible if this worlds in my opinion.

:spin: A Dm must have some caution to create a word beyond Rokugan, a caution for not broke the proposal of this campaign setting.

:spin: But, if so many carry, a Dm can try a "plane travel" using Rokugan...Excuse me, I like Rokugan a lot for do this...hehehehe :bouncelaugh:
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#6 User is offline   Rintaran 

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Posted 27 May 2004 - 09:16 PM

Ok, I'm gonna cop up here and say I'm not entirely sure I understand what you said. But I'm going to first, attempt to paraphrase, then answer my paraphrase as best as possible. If I screw up in my paraphrasing, just let me know and try to clarify.

The Attempted Paraphrase

Rokugan is a single cosmology universe with numerous "Spirit Realms". These "Realms" are difficult to link to different planes.

The Legend of the Five Rings does not explain the existence of lands beyond Rokugan.

Rokugan are not present on the worlds of Toril, Krynn, etc. (Or maybe not in a spherical globe?) And this scenario isn't compatible with the any of those settings. (Or with spherical planets?)

A DM should use extreme caution when creating worlds beyond Rokugan because it can cause the complete corruption of everything that the Rokugan setting depicts.

Rokugan could work via planar travel if it were it's own plane of existence.

The Comments

Every culture works in the belief of a single cosmology. It doesn't mean that culture is correct in its belief. Each campaign setting denotes the basic rules for that campaign and how their belief system relates the entire cosmos to them. For Forgotton Realms, it is believed that there are only two planes of existence. Faerun and Hell (the Abyss). Kyrnn has it's own work out of what it thinks the cosmos is like. Same with Toril. Heck, even my campaign world of Zind reorders the cosmos in a manner to explain the way things work on that world, and the extreme dangers in even thinking of using magic. Does that mean the cosmology that the campaign setting is designed to work in is the one and only possibility? Of course not. It also shouldn't be too difficult to place "Spirit Realms" within the Planescape multiverse setting. Different deities have their own realms on the various planes that are sometimes quite different from the rest of the plane. The spirit realms could easily work in the same manner, or they can be a number of demiplanes on the Etheral Plane.

As to your second point, niether does the bible. But it was the be-all and end-all of cosmological belief in Europe. The Ancient Greeks and Romans had their beliefs, but they still couldn't really explain the existence of worlds beyong their own. Ancient China had no idea that Europe existed. Just because something isn't explained, doesn't mean it doesn't exist or can't work.

I know they aren't on those planets. That isn't what I was trying to say. I was in the belief that the Rokugan campaign setting was based on a spherical planet like any other. (If it's not on a spherical planet, well, then it's an oddity and can still exist in the prime material plane as according to Planescape from 2.0 [where I take all my idea of the planes from because I dislike how it was redone in the Manual of the Planes], the prime material plane has three distinct layers and they are filled with numerous oddities)

A DM should always use caution when creating a campaign setting. But as the DM, you can easily modify Rokugan to fit. In fact, it's almost your duty!

It can work via planar travel even if it's not its own plane. Gates and portals go everywhere if you have the right keys.
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#7 User is offline   Ssri-Tel-Quessir Hitokiri 

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Posted 28 May 2004 - 05:40 AM

I would agree with Bard in the idea of vast oceans seperating continents. If you look at some of the great stories of our age, J.R.R. Tolkien's Lord of the Rings and Robert Jordan's Wheel of Time series(es) (how do you plural that word?) for example, all you see is just one continent or just one part of the continent. In LotR, you only know about Middle Earth and the only reason you know about the Undying Lands is because of the elves. In WoT, you have the Southwest of the continent divided into a handful of countries cut off from the rest of the world by the Blight to the North and the Spine of the World to the East. We know of the Seanchan from across the ocean because they invade. For all we know, it could even be that Greyhawk is on one side of the continent in the DnD realms and on the other side is Rokugan.
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#8 User is offline   blacxthornE 

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Posted 28 May 2004 - 11:12 AM

Ssri-Tel-Quessir Hitokiri, on May 28 2004, 08:40 AM, said:

J.R.R. Tolkien's Lord of the Rings and Robert Jordan's Wheel of Time series(es) (how do you plural that word?)

AFAIK, you don't. Although it is a singular word by itself, I think you use it for plural purposes too (I think they didn't think of something like this because a series is kinda plural in meaning, so they didn't need to have a plural form of the word)
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#9 User is offline   Ssri-Tel-Quessir Hitokiri 

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Posted 28 May 2004 - 05:42 PM

blacxthornE, on May 28 2004, 11:12 AM, said:

AFAIK, you don't. Although it is a singular word by itself, I think you use it for plural purposes too (I think they didn't think of something like this because a series is kinda plural in meaning, so they didn't need to have a plural form of the word)

Sounds about right. Thanks for the clear up blacxthornE.
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#10 User is offline   Yorick 

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Posted 28 May 2004 - 08:50 PM

one of my early attempts to place different DND setting on one world plane was not only different contents but a put magic dead zones to explain the lack of knowlege between contents. but players being players in Sea based campain found a way around this.

I currently like the multiverse Idea. with gates between universes. It takes spell things to activat the gates which are scattered across the world. this Knowlege is of course lost.

it could be an item, a spell compnet, a verse, or even a spefic time of the year or millinium.

always remember your campain is only limited by the imagination of you and your players or DM B)
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#11 User is offline   dragonhand777 

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Posted 28 May 2004 - 10:40 PM

Whatever happened to Spelljammer?

lol
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#12 User is offline   Darius 

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Posted 28 May 2004 - 10:42 PM

I think theres a D20 version but I could be wrong

D
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#13 User is offline   Yorick 

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Post icon  Posted 29 May 2004 - 06:28 AM

Selljammer ???

Whats that???

:wacko:
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#14 User is offline   Darius 

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Posted 29 May 2004 - 07:35 AM

SpellJammer , its DnD in space :D
the ships are like windjammers , but are called spelljammers.What you do is get an object that you want to fly - Yacht , galleon ,Pyramid :lol: and install an artifact called a Helm(thats Helm as in for steering a ship not a tin hat) , this allows you to launch your spelljammer and fly away from the planet and it maintains an atmosphere around the ship.each of the solar systems are contained in crystal spheres which float in a substance called phlosgene(Not sure if ive spelt that right , im remembering this of the top of my head) , each sphere is entered and exited through ports in the crystal sphere.you can navagate from greyhawk to the forgotten realms and other worlds.


D
Its like the mouse in "The Green Mile" , it's too cute to kill and it just wont die

"Arrgh , Curse your sudden but inevitable betrayal"
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#15 User is offline   Ssri-Tel-Quessir Hitokiri 

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Posted 01 June 2004 - 03:21 AM

Just how fast would one of these Spelljammers move? Considering the distance between stars with a galactic habitable zone and such I would hope that they were at least a few times the speed of light. 'Course, you could always just use an infinite amount of Teleport spells to move pretty quickly.
We are the scourge of the underdark...
We are the saviours to our kind...
We are the devout...
We are the enlightened...
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Beware us...
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