Interactivity between campaign scenarios Some Planes, Different Cosmologies…
#2
Posted 26 May 2004 - 08:59 PM
So the Rokugan setting is placed on a different prime world than Toril, Faerun, Krynn, etc. What is so different about the Rokugan setting that would prevent it from being compatable (in the sense of planar jumping) with the remaining settings?
You'll have to excuse my ignorance, but I am completely unknowledgable of the setting in question, but had been thinking of picking up a copy with the thought of merging portions of it with my own. If it's cosmology is such that it is exclusive of all other campaign worlds, I would greatly like to know why you believe this to be the case.
----------------------------
Writing/DND Website: http://www.shawngray.ca
Carleton University English Literature Society Website: http://www.carleton.ca/els
#3
Posted 27 May 2004 - 12:47 AM
#4
Posted 27 May 2004 - 01:10 AM
Rintaran, on May 26 2004, 02:59 PM, said:
So the Rokugan setting is placed on a different prime world than Toril, Faerun, Krynn, etc. What is so different about the Rokugan setting that would prevent it from being compatable (in the sense of planar jumping) with the remaining settings?
You'll have to excuse my ignorance, but I am completely unknowledgable of the setting in question, but had been thinking of picking up a copy with the thought of merging portions of it with my own. If it's cosmology is such that it is exclusive of all other campaign worlds, I would greatly like to know why you believe this to be the case.
Exactly...What Rintaran typed, and The_Bard.
I had considered purchasing Rokungun and creating an entire continent just for it.
I belive that inevetibly it's up to the dm. You're creating a world or series of adventures for players to play in, you (as DM) have complete control over what is there and what is not.
Iaijutsu Master, please explain your reasoning further.
-Anonymous
=========================
The ALLCALMA Act
Age of Worms Campaign Blog
#5
Posted 27 May 2004 - 04:30 AM
Quote
Hehehehehe...
#6
Posted 27 May 2004 - 09:16 PM
The Attempted Paraphrase
Rokugan is a single cosmology universe with numerous "Spirit Realms". These "Realms" are difficult to link to different planes.
The Legend of the Five Rings does not explain the existence of lands beyond Rokugan.
Rokugan are not present on the worlds of Toril, Krynn, etc. (Or maybe not in a spherical globe?) And this scenario isn't compatible with the any of those settings. (Or with spherical planets?)
A DM should use extreme caution when creating worlds beyond Rokugan because it can cause the complete corruption of everything that the Rokugan setting depicts.
Rokugan could work via planar travel if it were it's own plane of existence.
The Comments
Every culture works in the belief of a single cosmology. It doesn't mean that culture is correct in its belief. Each campaign setting denotes the basic rules for that campaign and how their belief system relates the entire cosmos to them. For Forgotton Realms, it is believed that there are only two planes of existence. Faerun and Hell (the Abyss). Kyrnn has it's own work out of what it thinks the cosmos is like. Same with Toril. Heck, even my campaign world of Zind reorders the cosmos in a manner to explain the way things work on that world, and the extreme dangers in even thinking of using magic. Does that mean the cosmology that the campaign setting is designed to work in is the one and only possibility? Of course not. It also shouldn't be too difficult to place "Spirit Realms" within the Planescape multiverse setting. Different deities have their own realms on the various planes that are sometimes quite different from the rest of the plane. The spirit realms could easily work in the same manner, or they can be a number of demiplanes on the Etheral Plane.
As to your second point, niether does the bible. But it was the be-all and end-all of cosmological belief in Europe. The Ancient Greeks and Romans had their beliefs, but they still couldn't really explain the existence of worlds beyong their own. Ancient China had no idea that Europe existed. Just because something isn't explained, doesn't mean it doesn't exist or can't work.
I know they aren't on those planets. That isn't what I was trying to say. I was in the belief that the Rokugan campaign setting was based on a spherical planet like any other. (If it's not on a spherical planet, well, then it's an oddity and can still exist in the prime material plane as according to Planescape from 2.0 [where I take all my idea of the planes from because I dislike how it was redone in the Manual of the Planes], the prime material plane has three distinct layers and they are filled with numerous oddities)
A DM should always use caution when creating a campaign setting. But as the DM, you can easily modify Rokugan to fit. In fact, it's almost your duty!
It can work via planar travel even if it's not its own plane. Gates and portals go everywhere if you have the right keys.
----------------------------
Writing/DND Website: http://www.shawngray.ca
Carleton University English Literature Society Website: http://www.carleton.ca/els
#7
Posted 28 May 2004 - 05:40 AM
We are the saviours to our kind...
We are the devout...
We are the enlightened...
We are the true rulers by right...
We are Drow...
Beware us...
#8
Posted 28 May 2004 - 11:12 AM
Ssri-Tel-Quessir Hitokiri, on May 28 2004, 08:40 AM, said:
AFAIK, you don't. Although it is a singular word by itself, I think you use it for plural purposes too (I think they didn't think of something like this because a series is kinda plural in meaning, so they didn't need to have a plural form of the word)
-acXth-
The ALLCALMA* Act
1. No more posts in Word Games.
2. No more replies on On-Topic threads unless it contributes.
3. No more Off-Topic replies on On-Topic threads.
4. No more talking to @lice.
*A Little Less Conversation A Little More Action: A new act with the prospect of posting less useless posts and more helpful ones. Anyone is free to join as long as the rules and this part is included in sig. The rules can be modified and updated on agreement.
Everyday is December 18th to me.
#9
Posted 28 May 2004 - 05:42 PM
blacxthornE, on May 28 2004, 11:12 AM, said:
Sounds about right. Thanks for the clear up blacxthornE.
We are the saviours to our kind...
We are the devout...
We are the enlightened...
We are the true rulers by right...
We are Drow...
Beware us...
#10
Posted 28 May 2004 - 08:50 PM
I currently like the multiverse Idea. with gates between universes. It takes spell things to activat the gates which are scattered across the world. this Knowlege is of course lost.
it could be an item, a spell compnet, a verse, or even a spefic time of the year or millinium.
always remember your campain is only limited by the imagination of you and your players or DM
#11
Posted 28 May 2004 - 10:40 PM
lol
-Anonymous
=========================
The ALLCALMA Act
Age of Worms Campaign Blog
#14
Posted 29 May 2004 - 07:35 AM
the ships are like windjammers , but are called spelljammers.What you do is get an object that you want to fly - Yacht , galleon ,Pyramid
D
"Arrgh , Curse your sudden but inevitable betrayal"
Wash , Firefly ep 1 "Serenity"
#15
Posted 01 June 2004 - 03:21 AM
We are the saviours to our kind...
We are the devout...
We are the enlightened...
We are the true rulers by right...
We are Drow...
Beware us...

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