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Chopping Down Doors

#16 User is offline   Avantius 

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Posted 28 May 2004 - 03:35 PM

I once broke down the entrance of a tavern because they didnt want to let me in for some drinks. :beer: (in game, mind you) :lol:
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#17 User is offline   blacxthornE 

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Posted 28 May 2004 - 09:12 PM

not a very smart thing to do, i assume.
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#18 User is offline   dragonhand777 

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Posted 05 June 2004 - 06:54 AM

Ah, I get it now. ;)

Recently, I actually read up on it in the PHB.

The hardness acts as damge reduction (if I understand it correctly).

I didn't relize the answer was there all along. All I had to do was read further in the PHB. I was originally looking in the DMG. :o

Now I feel kinda silly. :rolleyes: :lol:
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#19 User is offline   Darius 

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Posted 05 June 2004 - 07:09 AM

This is one of the problems Ive had since 2ed , stuff that should be in the DMG is in the PHB instead.

D
Its like the mouse in "The Green Mile" , it's too cute to kill and it just wont die

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#20 User is offline   Ssri-Tel-Quessir Hitokiri 

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Posted 05 June 2004 - 07:17 PM

Well, considering that you need to know the rules in the PHB before you become a DM, I think that the PHB is a good place to put that and not the DMG. Players also need to know things like hardness because the DM is the main one that should be looking at the DMG. They can just turn to the page in the PHB, reference it and share it easily.
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#21 User is offline   Darius 

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Posted 05 June 2004 - 11:43 PM

its the DMs job to determine things like Hardness , not the players.The Players should know the rules for their characters classes and actions and the rules for combat but thats about it(this is my opinion and people will disagree with me , thats fine its a free world :D )
My experence is , most players dont want do things like look up hardness etc , they just want to know wether their attack hit , their attempt at kicking\chopping the door down worked or wether throwing a cat at the door to find magical traps worked (personal exprience :lol: ) , and the only time where someones been interesed in the actual mechanics is their a rules lawyer and want to use them to their advantage in a game(Oh Gods , that sounded sanctamonious , sorry).
Thats why there was such a size difference between the PHB and DMG in ADnD , players got what they need to know and the DM got the rest.

As I said , this is my opinion and people will disagree :P

D
Its like the mouse in "The Green Mile" , it's too cute to kill and it just wont die

"Arrgh , Curse your sudden but inevitable betrayal"
Wash , Firefly ep 1 "Serenity"
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#22 User is offline   dragonhand777 

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Posted 06 June 2004 - 07:42 AM

For what it's worth to you Darius, I agree.

The information on a certain type of doors hardness or hp doesn't really belong in the PHB.
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#23 User is offline   Shadowborn 

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Post icon  Posted 09 June 2004 - 09:07 PM

I don't know. As a DM, I'm fairly pleased when a player opens the PHB and has the rules of an exchange ready at hand. It saves me the trouble of cracking a book and having to look it up myself. I tell the player what the door is made of, they give me the hardness and HP, and I make any adjustments if the dimensions of the portal are any different from the norm (i.e. thicker, thinner, rotten, etc). The more mechanics contained in the PHB, the better.
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#24 User is offline   PlaneTouchedOne 

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Posted 16 June 2004 - 03:32 AM

Avantius, on May 28 2004, 03:35 PM, said:

I once broke down the entrance of a tavern because they didnt want to let me in for some drinks.  :beer:   (in game, mind you)  :lol:

You have my sympathies...I used to play AD&D when I was 7, at a daycare. I was the one they picked on so people did stuff like that to me all the time. That's cool though, because I used to drop fireballs on the group every so often because I didn't pay attention. :D
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#25 User is offline   Kirthen 

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Posted 23 June 2004 - 01:03 AM

Quote

I don't know. As a DM, I'm fairly pleased when a player opens the PHB and has the rules of an exchange ready at hand. It saves me the trouble of cracking a book and having to look it up myself. I tell the player what the door is made of, they give me the hardness and HP, and I make any adjustments if the dimensions of the portal are any different from the norm (i.e. thicker, thinner, rotten, etc). The more mechanics contained in the PHB, the better.


The bad thing is that if that information is in the PHB then why not make one big book with all the stuff in. I think that unless a person has that information memorized from the DMG a PC should not know the mechanics and other things. I think it is a spoiler for most people if they know it when they are one of the characters encountering it.
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#26 User is offline   Darius 

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Posted 23 June 2004 - 02:10 AM

Kirthen, on Jun 23 2004, 10:33 AM, said:

[The bad thing is that if that information is in the PHB then why not make one big book with all the stuff in. I think that unless a person has that information memorized from the DMG a PC should not know the mechanics and other things. I think it is a spoiler for most people if they know it when they are one of the characters encountering it.

Thats why there was such a size difference between the PHB and DMG in ADnD , players got what they need to know and the DM got the rest.

As I said , this is my opinion and people will disagree 

I mentioned this in my mini rant (All hail the RantMaster , Doomdreamer :D )

It been one of my pet peeves since 2nded came out
Its like the mouse in "The Green Mile" , it's too cute to kill and it just wont die

"Arrgh , Curse your sudden but inevitable betrayal"
Wash , Firefly ep 1 "Serenity"
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