Chopping Down Doors
#1
Posted 24 May 2004 - 02:36 AM
What I'd like to know is...What do you use for a dc (or ac) for hacking through before hit points are deducted? If its the hardness, it would be much easier than knocking them down, but the book says it's easier to break its lock or hinges.
-Anonymous
=========================
The ALLCALMA Act
Age of Worms Campaign Blog
#2
Posted 24 May 2004 - 02:47 AM
Also if the door is metal enforced, there will be chance that the weapon will bent or break or become dull.
I think because of the time factor the dmg mentions that breaking them down would be more easier.
#3
Posted 24 May 2004 - 11:09 AM
You predetermine what the door is made of, that chart determines the hardness.
You predetermine how thick the door is, and go by the material per inch of thickness chart for determining hit points.
Did they try turning the door knob? I actually find that to be the easiest way actually.
#4
Posted 24 May 2004 - 03:06 PM
Gamemasta, on May 24 2004, 07:09 AM, said:
I don't know how many times I've had an overly paranoid rogue player end up locking a door just because they never think to check to see if a door is unlocked first
"Be wary of dragons, for thou art crunchy and taste good with ketchup."
#5
Posted 24 May 2004 - 04:12 PM
We are the saviours to our kind...
We are the devout...
We are the enlightened...
We are the true rulers by right...
We are Drow...
Beware us...
#6
Posted 26 May 2004 - 11:31 PM
Ssri-Tel-Quessir Hitokiri, on May 24 2004, 11:12 AM, said:
They do mention that in the PHB. It states that certain actions should be ineffective, such as shooting arrows at a wooden door to break it down.
Of course there are always those "special arrows"
#7
Posted 27 May 2004 - 03:45 AM
#8
Posted 27 May 2004 - 04:21 AM
The_Bard, on May 26 2004, 09:45 PM, said:
I agree.
In all the years I've been playing, the need to brake down a door has only popped up a couple times.
Hmmm...
I'm actually kinda suprised by that.
-Anonymous
=========================
The ALLCALMA Act
Age of Worms Campaign Blog
#9
Posted 27 May 2004 - 03:01 PM
dragonhand777, on May 27 2004, 04:21 AM, said:
Well... Usually the rogue is there to be able to just pick the lock so breaking down the door is unnecessary.
We are the saviours to our kind...
We are the devout...
We are the enlightened...
We are the true rulers by right...
We are Drow...
Beware us...
#10
Posted 28 May 2004 - 03:48 AM
You might risk have possible enemies readied for combat by breaking a door down with great noise if you are a muscle-brained barbarian.
-acXth-
The ALLCALMA* Act
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#11
Posted 28 May 2004 - 03:59 AM
D
"Arrgh , Curse your sudden but inevitable betrayal"
Wash , Firefly ep 1 "Serenity"
#12
Posted 28 May 2004 - 03:59 AM
-acXth-
The ALLCALMA* Act
1. No more posts in Word Games.
2. No more replies on On-Topic threads unless it contributes.
3. No more Off-Topic replies on On-Topic threads.
4. No more talking to @lice.
*A Little Less Conversation A Little More Action: A new act with the prospect of posting less useless posts and more helpful ones. Anyone is free to join as long as the rules and this part is included in sig. The rules can be modified and updated on agreement.
Everyday is December 18th to me.
#13
Posted 28 May 2004 - 04:06 AM
D
"Arrgh , Curse your sudden but inevitable betrayal"
Wash , Firefly ep 1 "Serenity"
#14
Posted 28 May 2004 - 04:07 AM
Darius, on May 28 2004, 07:06 AM, said:
D
My point was that the kicking down is not the only option.
-acXth-
The ALLCALMA* Act
1. No more posts in Word Games.
2. No more replies on On-Topic threads unless it contributes.
3. No more Off-Topic replies on On-Topic threads.
4. No more talking to @lice.
*A Little Less Conversation A Little More Action: A new act with the prospect of posting less useless posts and more helpful ones. Anyone is free to join as long as the rules and this part is included in sig. The rules can be modified and updated on agreement.
Everyday is December 18th to me.

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