Gaining Levels Ideas on modifying xp
#1
Posted 21 May 2004 - 04:14 AM
The XP system is based on an average 13 encounters per level. Of course, much of that depends on the CRs they come across and inevitably, the XP they get for the encounters. I've thought of subtracting a percentage of xp from combat encounters and maybe adding some of it to role-play. So in a way it would kinda balance out.
However, I'm open to ideas. Got any?
-Anonymous
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The ALLCALMA Act
Age of Worms Campaign Blog
#2
Posted 21 May 2004 - 04:39 AM
#3
Posted 21 May 2004 - 05:21 AM
You can subtract a considerable percentage, but I thought role-play already gives you experience, in my games it does. You make a clever remark, or persuade an enemy to avoid fight and save time, etc. You get extra XP.
Maybe I misunderstood your question. If that's not it, just explain it (I'm kinda dumb) and I'll be happy to give more empty ideas.
-acXth-
The ALLCALMA* Act
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#4
Posted 21 May 2004 - 06:55 AM
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If I'm giving xp for both combat and problem solving and other noncombat encounters they'll level up quickly. I think.
I would just like to drag things out a bit. Not so that the story suffers, or the players loose interest.
With the story line and adventures I have planned out, the players should keep interested. I know them well enough as both players, and freinds and that makes it some what easier.
I'm sure alot of will depend on the pace of the game. From experiance and comments I've heard DMs make, the pace isn't easy to predict.
-Anonymous
=========================
The ALLCALMA Act
Age of Worms Campaign Blog
#5
Posted 21 May 2004 - 07:06 AM
dragonhand777, on May 21 2004, 09:55 AM, said:
I know it was on another post, but this was why I said "no module". You can always alter your own story as you like, to keep players interested.
-acXth-
The ALLCALMA* Act
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Everyday is December 18th to me.
#6
Posted 21 May 2004 - 07:10 AM
D
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#7
Posted 21 May 2004 - 06:31 PM
For 3E he only gives a % of what each combat encounter is worth, and gives small XP bonuses for roleplaying and good ideas, as well as a bonus for completing an adventure, should that happen. Works out pretty well, I think.
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#8
Posted 21 May 2004 - 06:42 PM
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-Anonymous
=========================
The ALLCALMA Act
Age of Worms Campaign Blog
#9
Posted 21 May 2004 - 09:14 PM
For any combat encounter, I give anywhere from 5 - 8 % of the recommend XP. Bonuses come from unique and plausable tactics, which could bring it up as high as 10% of the recommended XP (but that becomes difficult after a while).
All other XP is given for roleplay. I determine a number earned based on my opinions of their actions, speech, etc. Then, at the end of the gaming session I have everyone rank each other on scrap paper on what they thought of the other player's abilities. The one voted the highest gets a 5% bonus to XP for the session.
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#10
Posted 21 May 2004 - 10:05 PM
Also, to add in the XP costs of making items and casting certain spells, I like to use something I believe we called 'cheese points'. Anytime you need extra XP to do something, you use cheese points.
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#11
Posted 22 May 2004 - 09:31 AM
Rintaran, on May 22 2004, 12:14 AM, said:
All other XP is given for roleplay. I determine a number earned based on my opinions of their actions, speech, etc. Then, at the end of the gaming session I have everyone rank each other on scrap paper on what they thought of the other player's abilities. The one voted the highest gets a 5% bonus to XP for the session.
Can you give me examples? My players are newbies, I can't explain them the actual role-playing. You are an experienced DM, Rintaran the Webbed Mind, help me please.
I accept help from any other DMs (new or experienced) of course.
But especially Rintaran.
-acXth-
The ALLCALMA* Act
1. No more posts in Word Games.
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*A Little Less Conversation A Little More Action: A new act with the prospect of posting less useless posts and more helpful ones. Anyone is free to join as long as the rules and this part is included in sig. The rules can be modified and updated on agreement.
Everyday is December 18th to me.
#12
Posted 22 May 2004 - 03:13 PM
The acting analogy also gets the point across that it's perfectly acceptable to behave in a manner that is different from what player is like. Do they think that Elijah Wood makes a habit of wearing his hair in curls and wearing Hobbit/Amish style clothes and bare feet? Of course not! An actor portrays the role he's been given... just as your players do.
"Be wary of dragons, for thou art crunchy and taste good with ketchup."
#13
Posted 22 May 2004 - 09:19 PM
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Examples of role-playing or of how I assign XP for it?
I believe BrotherMouran did a pretty decent job of explaining role-playing. One thing I would recommend is bringing up "Whose Line is it Anyways?" In case you haven't heard of it (in either incarnation), it's a 'game showesque' TV series where everything's made up and the points don't matter. The show has a host (very much like a GM), and four actors (or players). Throughout the show, the host provides the players with a number of varied situations and the actors have to act them out. An example of a situation might be Olympic Games, and the actors will come up with something off the top of their heads, act it out, chat it up, or whatever. Another game they have is Party Quirks, where one actor is the host of a party and the other three have to act following a specific quirk they were given. How they accomplish this is up to them. Another RP example from the show would be the news-anchor game, where two actors pretend to be news anchors, one is a weatherman, and the other covers sports. Being a comedy, they all have their quircks, but you get the picture. The show is situational comedy, but there is a great deal of role-playing involved... LARPing (Live Action Role Playing) even! If you've never seen or heard of this show, I highly recommend obtaining a viewing for a good bit of fun, and possibly some learning experience.
Now, your RP will likely be much more serious than the events on "Whose Line is it Anyways?" but the elements are essentially the same (except you may choose not to LARP). And instead of being different characters every few minutes, your players will have to run one for an extended period of time in a setting of your choosing.
Now, I can provide you with a sample transcript of a campaign that I'm actually a player in for a full example of RPing if you wish. The games I DM are all table-top, so other than several notebooks full of notes, I can't copy any dialogue over. I could provide a few situations, but that won't give you what you may be looking for. If you want to see a transcript, or a portion of a transcript from the online campaign that I play in, just let me know and I can either e-mail it to you, or post it here (if enough people are interested). I do not claim to be that good a player, and firmly believe I should have stayed in the DM's seat, but it would be an example.
As for providing an example of how I would award XP for role-play, that is even more difficult then providing examples of role-play. Since every session is different from the previous, with different situations, and players playing at different qualities depending on the horrors of the week, the amount of XP given for roleplaying varies greatly. Also, as they level up, I am more generous with the XP so they will be able to level up again in another 6-8 sessions.
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Now you're embarrassing me. I'm nothing special and there are people here who are not only older, but who have RPed and GMed much longer than I have and could likely teach me a thing or two about XP as well as gaming. But thank-you for the special and undeserved recognition none-the-less.
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Carleton University English Literature Society Website: http://www.carleton.ca/els
#14
Posted 24 May 2004 - 07:23 AM
I'm still one of those who are waiting for your mods (from the "You know what's funny" post).
I am also interested in that e-mail you mentioned... My e-mail adress should be available in my info.
-acXth-
The ALLCALMA* Act
1. No more posts in Word Games.
2. No more replies on On-Topic threads unless it contributes.
3. No more Off-Topic replies on On-Topic threads.
4. No more talking to @lice.
*A Little Less Conversation A Little More Action: A new act with the prospect of posting less useless posts and more helpful ones. Anyone is free to join as long as the rules and this part is included in sig. The rules can be modified and updated on agreement.
Everyday is December 18th to me.
#15
Posted 24 May 2004 - 04:23 PM
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Humble? No. Horribly honest? Yes. Willing to state my opinion no matter the cost? You bet.
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All suggestions are important. Whether or not they're useful is a different question. And I talk atleast half as much nonesense as you do. Probably more. We all need a bit of a break from our mundane lives. Insanity is always a good reprive.
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I'm compiling it as we speak. I've a good bit of it together now. It'll be up no later than my birthday in August. But very likely much sooner.
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Ok, I'll send you the transcript. I'll clean it up a bit to take care of the bit of OOC conversation near the beginning, during our break, and at the end. I'll also do a short write up on the two main characters for ya (a simple copy-paste as I've a summary in my BLOG). If anyone else wants it, just let me know. I don't figure I'm a very good player, and the other player in this little campaign is a virtual newb, as is the DM, but it's a good example of role-playing... If not an excellent one.
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Writing/DND Website: http://www.shawngray.ca
Carleton University English Literature Society Website: http://www.carleton.ca/els

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