Forums: Lilium Campiagn Setting (Revisited) - Forums

Jump to content

  • (2 Pages)
  • +
  • 1
  • 2
  • You cannot start a new topic
  • You cannot reply to this topic

Lilium Campiagn Setting (Revisited) Another Stab at This

#1 User is offline   Raven Bloodmoon 

  • The Grammar Nazi
  • PipPipPipPipPipPipPipPip
  • View blog
  • Group: Sages
  • Posts: 2,449
  • Joined: 02-May 05
  • Location:I don't really remember where I left myself, actaully
  • Interests:Music, Guitar, Bass, Running, Fencing, Boxing, Politics, Asian Horror Cinema
  • Playing D&D Since:1998

Posted 08 April 2007 - 03:00 AM

Hey everyone. I know it's been a while since I posted anything substantial here. Life is starting to catch up with me, but nonetheless, the cogs have not stopped turning. I am here again to post a bit of a revisit to the Lilium setting I was toying with a few months back. I am sort of thinking of this as a halfbreed bastard child of cyberpunk and steampunk and fantasy.

I don't yet have substantial details, but I'll begin by posting what I do have.

Quote

Brief Overview
The world had progressed to a cyberpunk level of technology with a mix of magic in it. The magic up until now has been ritual-based and quite time consuming, and even then, those who could participate in such rituals were extremely rare. Then something bad happened that knocked everything back to the stoneage for a brief while. Since then, the world has quickly recovered to roughly a rennausants-era average level of technology with a lot of middle-ages places still scattered about. There are, however, many strange anachronisms left over from before the Cataclysm that still function. Additionally, and perhaps linked to the Cataclysm was the emergence of true sorcerers who actaully did not need to participate in rituals to use magic. Their appearance is still rare, but their abilities are astounding.

Magic
Magic is present and common in some ways, but not common at all in others. A true sorcerer is extremely rare indeed, but most major cities employ cabals of wizards to perform various rituals and ceremonies for the good fo the community. Attitudes toward sorcerers vary greatly, depending on the region and the local history concerning sorcery.

Technology
Technology has progressed to the point where streets are mostly made of cobblestone; buildings are of stone, wood, and some metal; weapons are still primarily low-tech, medieval weapons with some hightech weaposn still functioning. Additionally, some high-tech armors, sheilds, and magic weapons still exist, but these are rare and extremely powerful. Governments restrict or prohibit most powerful technologies but allow some of the easier to maintain things among civilian populations.

Themes
Death & Rebirth: The world is slowly rising from the ashes of a tremendous castrophe, and it is impossible not to notice a sense of hope and optism in the world. This theme will likely replay through individual adventures and be a central theme in a lot of modern artistic expression. The phoenix has become a powerful symbol in this world.

Community: The Cataclysm has forced people form tighter communities in order to survive the fallout. The result is a world whose ethics promote the good fo the whole above the individual. This is not to say that people are generally good or selfless, but rather that on average, people think the community is more important that the individual person. Self-sacrifice in various manners is prevalent, either through skipping meals os others may have food or through committing atrocities to protect the greater portion of society.

Spiritualism: Spiritualism has reblossomed as a large part of people's lives. Not weird, crackpot spiritualism involving wearing pyramid hats, but rather a closeness to nature and a general belief in nature spirits (in the shinto sense of animism). Temples to the spirits dot the land, and priests occupy an unusual class in society that is neither exalted above anyone but virtually untouchable because of superstitions.

Intrigue: Among the courts, governments, and burgeoning corporations, intrigue is commonplace. Because Lilium's ethics require that propriety and etiquette be maintained always in order to preserve everyone's social image, very few power struggles can be played out in a public manner. The result is a great deal of chicanery and the occasional assassination attempt. Plots are often layers upon plots, which themselves are interwoven with other schemes. The true nature of politics in Lilium is extremely complex and difficult for any one person to truly understand.

Superstition & Mystery: The Cataclysm has left the land scared. Parts of Lilium are covered in strange wastelands where nothing can grow that glow faintly at night. In other places, deep revines have been carved into the earth as if by the claws of some titanic beast. Elsewhere, the ruins of ancient cities hide secrets of past civilizations and remain largely unexplored. Superstitions concernins such areas run rampant, and have even crept into daily life. The idea of lucky directions, lucky days, lucky times of day, the avoidance of certain foods at certain times, and other odd behaviors are becoming the norm in many places. Generally, the more rural and less technologically advanced the area, the more prevalent such superstitions become. Not all are so tame as a lucky number, either.

Things in the Shadows: While the world is largely optimistic and everythign seems to be going well, there is a palpable feeling that something is lurking in the shadows. No one is certain just what it is or from where it will come. Perhaps the Deadlands, a continent completely devastated by the Cataclysm, that now hangs beneaath an enourmous, immobile cloud of blackness, is the source of this dread. Whatever the cause may be, people remain optimistic in the face of this subliminal fear.

Distinctly Non-DnD Elements
There are only humans in Lilium. They are suficiently versatile in thier build to accomadate the various roles the other races fill. Additionally, other races may be introduced at the setting progresses.

This will be a classless setting that utilizes a point-based system similar and largely modled off of GURPS, though still quite d20 in nature. I will be slowly posting the rules in the wiki as I work them out.

Lilium is distinctly a fantasy setting, despite its high-tech elements. This will be handled by making magic extremely powerful, but quite rare. Typically, magic is not useful in combat situations due to the lengthy rituals an ceremonies it requires, but there is the possiblity of true sorcerers turning up. Magic items are very, very, very rare. Do not even ask me about a +5 distance fery burst AK-47 .

Magic is neither arcane nor divine. The actual mechanics of magic is hitherto unknown, but gods do not grant spells. In fact, the concept of a god is somewhat nebulous in Lilium, as each nature spirit is considered divine, regardless of the extent of its power. Religions do exist, but they do not gain special powers simply because of their faith.

So with all of that said, here are my questions to you:

Does this sound worth pursuing?
Do you see any glaring holes, paradoxes, or contradictions?
What do you think the Cataclysm might have been?
What ramafications do you imagine these points would have in society?
Is there anything you'd like to see with this setting (not including house rules)?
Would you like to game in this setting (house rules not withstanding)?
This technique of RPG playing has been passed down the Bloodmooon line for generations!

Method Actor 83% Storyteller 83% Butt-Kicker 75% Power Gamer 67% Specialist 67% Tactician 58% Casual Gamer 25%
Elyria Campaign Setting

`\ o _,
...)
.< .\.
0

#2 User is offline   Dthclaw 

  • Mutant Chameleon of Doom
  • PipPipPipPipPipPipPipPip
  • View blog
  • Group: Sages
  • Posts: 2,762
  • Joined: 07-February 05
  • Location:Mars University... Knowledge Brings Fear
  • Interests:DnD. Writing. Sleep. Video games. Tuba. DnD. Shiny objects.
  • Playing D&D Since:2000

Posted 08 April 2007 - 04:23 AM

Quote

Does this sound worth pursuing?


It's your campaign. If you have to ask, that means one of two things: you don't want to do it, or you're already committed and just haven't put in the time and polish yet. Knowing you, I'm guessing the latter.

Quote

Do you see any glaring holes, paradoxes, or contradictions?


I'm curious why the aftermath of a global holocaust of some sort is regarded with optimism and hope. You might want to explain that in further detail.

Quote

What do you think the Cataclysm might have been?


Well, that depends entirely on the nature of magic and technology in your setting, and also on how 'steampunkish' a feel you're after. If you want to make tech a bit more of a center-piece than in standard DnD (which wouldn't be at all unjustified, given how many trappings of DnD have been removed), you could make the Cataclysm a good ol' fashioned (thermo)nuclear war. If magic is still an important theme, perhaps some sort of devastating release of magic energy, perhaps the destruction of ley lines or some other fantastically powerful source of magic. If you want to keep a balance of some kind between the two, you can blend the two: perhaps a nuclear war triggered an unforseeable reaction with natural sources of magic energy. Fallout with fewer mutants and more magic and a touch more civilization.

Quote

What ramafications do you imagine these points would have in society?


The exact scope and form of destruction caused by the Cataclysm would be a very large influence on the matter. At the very least, you'll have some pre-Cataclysm groups surviving, either as secret orders or shattered remnants or possibly as 'mutated' groups whose roles have changed significantly. Some groups will form in the aftermath of the Cataclysm around contention points of said event or as 'never-again' factions.

Decide now whether other races will or will not make an appearance. Something like a new race is an incredibly impactful event - imagine the shockwaves that would occur today if we encountered extra-terrestrial intelligence, and the result is no less impactful in a fantasy setting. When there is one sentient race, a new one is a big deal; when there are many, not so much.

In the realm of magic: a new form of wielding magic is going to create a helluva lot of impact on a world that is more 'magic muddled' than standard DnD. Especially when said new form is closer to standard DnD. There is going to be a lot of interest and buzz and activity surrounding this new form of magic - and if there isn't, you better have a good reason for it.

That's all that comes to mind at the moment.

Quote

Is there anything you'd like to see with this setting (not including house rules)?


Well, I'd like to see a wide variety of options for character creation. With a classless character system especially, you'll need flavorful and distinct options that provide for a wide variety of character concepts and desires - within the realm of the system, of course, but from experience with systems that don't offer such diversity, 'tis best to err on the side of too plenty than too few.

Quote

Would you like to game in this setting (house rules not withstanding)?


I'd be interested, but a little more information and completion would go a long way ;)
Level 5 Nebraskan

Check out my art!
Dthclaw's Art!

Some people are like Slinkies. They're really good for nothing. But they still bring a smile to your face when you push them down a flight of stairs.

Dell: We're pleased to inform you that your order was shipped on 06/06/2006!
Me: Great, so now I have Satan in my computer. Like XP wasn't problematic enough.

"It was terrible. It had these big, pointy teeth."
--The Vault Dweller

The ALLCALMA Act

Mein Blog-o
0

#3 User is offline   Raven Bloodmoon 

  • The Grammar Nazi
  • PipPipPipPipPipPipPipPip
  • View blog
  • Group: Sages
  • Posts: 2,449
  • Joined: 02-May 05
  • Location:I don't really remember where I left myself, actaully
  • Interests:Music, Guitar, Bass, Running, Fencing, Boxing, Politics, Asian Horror Cinema
  • Playing D&D Since:1998

Posted 08 April 2007 - 07:10 AM

Quote

I'm curious why the aftermath of a global holocaust of some sort is regarded with optimism and hope. You might want to explain that in further detail.

The people that have survived thus far have manage dto survive some really adverse conditions and see life finally starting to settle down. While they realize the world is not what it was, they see that they have the basics they need to survive and can start workign twoard their future. Additionally, the nature religion that's sprung up does not dwell so heavily on what happens after death so much as it emphasizes living a good and full life. It's more of a "make the best of things" sort of philosophy that is starting to see the fruits of a generation (possibly two) woth of labor.

Quote

Well, that depends entirely on the nature of magic and technology in your setting, and also on how 'steampunkish' a feel you're after. If you want to make tech a bit more of a center-piece than in standard DnD (which wouldn't be at all unjustified, given how many trappings of DnD have been removed), you could make the Cataclysm a good ol' fashioned (thermo)nuclear war. If magic is still an important theme, perhaps some sort of devastating release of magic energy, perhaps the destruction of ley lines or some other fantastically powerful source of magic. If you want to keep a balance of some kind between the two, you can blend the two: perhaps a nuclear war triggered an unforseeable reaction with natural sources of magic energy. Fallout with fewer mutants and more magic and a touch more civilization.

I am currently thinking of something dreadfully whacked out. More than just a nuclear war, though definitely on that scale. Perhaps a war where some really, really nasty nuclear-level spells were unleashed. The sort that make the equivaletn of a nuclear explosion, but with additional magical ramifications. Perhaps just magically-enhanced nukes. Either way, big boom that pissed off the spirit of the planet, or some such. By then end of things, at least one continent was destroyed (as in it no longer exists above water), and another is covered by a black cloud that won't go away or let any sunlight through.

Quote

Fallout with fewer mutants and more magic and a touch more civilization.

I could actually see the Cataclysm being the source of a lot of the stuff in the monster manuals, actually. If you have a magical nuke of sorts, god only knows what the results would be.

Quote

In the realm of magic: a new form of wielding magic is going to create a helluva lot of impact on a world that is more 'magic muddled' than standard DnD. Especially when said new form is closer to standard DnD. There is going to be a lot of interest and buzz and activity surrounding this new form of magic - and if there isn't, you better have a good reason for it.

Yes, there is a lot of buzz around the sorcerers that are popping up. Some places require them to register with the government. Others are forced to enter the military. Others are just looked at as weird. I'm sure some places kill them, but I'm trying to actually create a moderately happy world for a change. One thing about any sorcerer, though - they are all hounded for crap constantly. From fixing a broken vase to joining a mercenary troop to aiding factions, if they don't keep a low profile, they get bugged, harassed, and coerrced constantly.

Quote

Well, I'd like to see a wide variety of options for character creation.

Don't worry there. I plan on using a similar setup to GURPS for character creation, and I'll probably start by cherrypicking as many DnD class and PrC abilities as I can find and mashing them into advantages. Likewise, I'll try to come up wiht a significant list of disadvantages. Also, expect far more skills than dnd already offers. I've got the basics of ability scores, move rates, and saves worked out already. I expect that by the end of things, we'll see at least 50+ skills (not counting the subskill crap), 200+ advantages, and about 100+ disadvantages. That's my initial goal, at least. Additionally, I'm hoping to work magic so that it is skill-based and point-based but still can utilize any spell from any book.
This technique of RPG playing has been passed down the Bloodmooon line for generations!

Method Actor 83% Storyteller 83% Butt-Kicker 75% Power Gamer 67% Specialist 67% Tactician 58% Casual Gamer 25%
Elyria Campaign Setting

`\ o _,
...)
.< .\.
0

#4 User is offline   Raven Bloodmoon 

  • The Grammar Nazi
  • PipPipPipPipPipPipPipPip
  • View blog
  • Group: Sages
  • Posts: 2,449
  • Joined: 02-May 05
  • Location:I don't really remember where I left myself, actaully
  • Interests:Music, Guitar, Bass, Running, Fencing, Boxing, Politics, Asian Horror Cinema
  • Playing D&D Since:1998

Posted 08 April 2007 - 09:26 PM

Upon further thought, I am thinking that a longer time has elapsed since the Cataclysm. Something on the order of a few generations. Enough time for people to become adapted to their new life and allow the old life to pass into folklore and stories.
This technique of RPG playing has been passed down the Bloodmooon line for generations!

Method Actor 83% Storyteller 83% Butt-Kicker 75% Power Gamer 67% Specialist 67% Tactician 58% Casual Gamer 25%
Elyria Campaign Setting

`\ o _,
...)
.< .\.
0

#5 User is offline   Dthclaw 

  • Mutant Chameleon of Doom
  • PipPipPipPipPipPipPipPip
  • View blog
  • Group: Sages
  • Posts: 2,762
  • Joined: 07-February 05
  • Location:Mars University... Knowledge Brings Fear
  • Interests:DnD. Writing. Sleep. Video games. Tuba. DnD. Shiny objects.
  • Playing D&D Since:2000

Posted 09 April 2007 - 02:08 AM

Hmm, okay.

You might want to take a look at d20 Apocalypse for ideas. Mostly stuff on running a Fallout or Mad Max style campaign, but has bits that could make sense even in a fantasy campaign (no BSing, one of the campaign nuggets they have is for post-Rapture Earth). They kept most of it sufficiently generic as to make it usable in just about any post-apocalyptic situation (go figure). Though definitely browse before you buy... you might not agree.
Level 5 Nebraskan

Check out my art!
Dthclaw's Art!

Some people are like Slinkies. They're really good for nothing. But they still bring a smile to your face when you push them down a flight of stairs.

Dell: We're pleased to inform you that your order was shipped on 06/06/2006!
Me: Great, so now I have Satan in my computer. Like XP wasn't problematic enough.

"It was terrible. It had these big, pointy teeth."
--The Vault Dweller

The ALLCALMA Act

Mein Blog-o
0

#6 User is offline   RedSlayer 

  • Antithesis of Life
  • PipPipPipPipPipPipPipPip
  • View blog
  • Group: Prestige Members
  • Posts: 672
  • Joined: 17-May 05
  • Location:Currently at Redstone Arsenal
  • Interests:Blowin' stuff up.
  • Playing D&D Since:1997

Posted 09 April 2007 - 02:13 AM

I'd like to second Dthclaw's notion, I find d20 apocalypse to be a great read/buy.

The post-rapture setting is one of my favorites.
I'm prepared to passionately argue this point until nothing makes sense anymore!- RM

He who fights alone dies alone, but those who battle as brothers will live forever.

"The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents." --H. P. Lovecraft

Who is to judge what is right and what is wrong? Great and powerful foes surround us; unknown miscreants gnaw at us from within. We are threatened with total annihilation. In days such as these we can afford no luxury of morality.
0

#7 User is offline   Raven Bloodmoon 

  • The Grammar Nazi
  • PipPipPipPipPipPipPipPip
  • View blog
  • Group: Sages
  • Posts: 2,449
  • Joined: 02-May 05
  • Location:I don't really remember where I left myself, actaully
  • Interests:Music, Guitar, Bass, Running, Fencing, Boxing, Politics, Asian Horror Cinema
  • Playing D&D Since:1998

Posted 09 April 2007 - 10:10 PM

Ooh! Double recommendations from the only other two surviving "old-timers". Must...find...Apocolypse.

On another note, I have been thinking about shifting the time table a tad. I'm thinking about making the Cataclysm something that happened in the moderately distant past. Long enough that it is a known event, but most of the information concerning it is comprised of folklore and legends. The remnants of the pre-doom world are still scattered about like dead trees, but people generally don't know much about them. I was even thinking about making either the cause of the Cataclysm or the Cataclysm itself something that is not completely known. People might know somethign really bad happened, but no one is sure what it was, sort of deal. There may be a prevalent or even commonly accepted belief (the gods pressed ctrl + alt + del), but these may not be the truth.

Any of that sound interesting/reasonable? I am still largely brainstorming this. Either way, I'll definitely look into that book.
This technique of RPG playing has been passed down the Bloodmooon line for generations!

Method Actor 83% Storyteller 83% Butt-Kicker 75% Power Gamer 67% Specialist 67% Tactician 58% Casual Gamer 25%
Elyria Campaign Setting

`\ o _,
...)
.< .\.
0

#8 User is offline   Dthclaw 

  • Mutant Chameleon of Doom
  • PipPipPipPipPipPipPipPip
  • View blog
  • Group: Sages
  • Posts: 2,762
  • Joined: 07-February 05
  • Location:Mars University... Knowledge Brings Fear
  • Interests:DnD. Writing. Sleep. Video games. Tuba. DnD. Shiny objects.
  • Playing D&D Since:2000

Posted 09 April 2007 - 11:19 PM

Sounds largely like New World era post-cataclysm described in d20:A. It has rules for handling the ruins of pre-destruction civilzations, including rules for exploring unsafe structures (which every building of that era likely would be). About the knowledge surrounding the Cataclysm, what you're proposing is practically paraphrasing d20:A on the subject of knowledge regarding the apocalyptic event in question, so I'd say go for it.
Level 5 Nebraskan

Check out my art!
Dthclaw's Art!

Some people are like Slinkies. They're really good for nothing. But they still bring a smile to your face when you push them down a flight of stairs.

Dell: We're pleased to inform you that your order was shipped on 06/06/2006!
Me: Great, so now I have Satan in my computer. Like XP wasn't problematic enough.

"It was terrible. It had these big, pointy teeth."
--The Vault Dweller

The ALLCALMA Act

Mein Blog-o
0

#9 User is offline   RedSlayer 

  • Antithesis of Life
  • PipPipPipPipPipPipPipPip
  • View blog
  • Group: Prestige Members
  • Posts: 672
  • Joined: 17-May 05
  • Location:Currently at Redstone Arsenal
  • Interests:Blowin' stuff up.
  • Playing D&D Since:1997

Posted 09 April 2007 - 11:24 PM

All you need now is a semi-secret militaristic society with the know how to use technology. They can live in an underground bunker and horde it for themselves. I'm thinking that "The Fellowship of Iron" would be an appropriate name.

/inside joke.


It sounds pretty good to me. I've always been a fan of of the P-A setting. It really gives you a blank pallet for you to just run wild with.
I'm prepared to passionately argue this point until nothing makes sense anymore!- RM

He who fights alone dies alone, but those who battle as brothers will live forever.

"The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents." --H. P. Lovecraft

Who is to judge what is right and what is wrong? Great and powerful foes surround us; unknown miscreants gnaw at us from within. We are threatened with total annihilation. In days such as these we can afford no luxury of morality.
0

#10 User is offline   Raven Bloodmoon 

  • The Grammar Nazi
  • PipPipPipPipPipPipPipPip
  • View blog
  • Group: Sages
  • Posts: 2,449
  • Joined: 02-May 05
  • Location:I don't really remember where I left myself, actaully
  • Interests:Music, Guitar, Bass, Running, Fencing, Boxing, Politics, Asian Horror Cinema
  • Playing D&D Since:1998

Posted 10 April 2007 - 12:22 AM

Awesome. Still on track, then. I need to start delving into the world a little more thoroughly, now. I'll probably post the religion next. I already have a few ideas on how that will go, so hopefully that will be up tonight or tomorrow. Thanks for the guidance.
This technique of RPG playing has been passed down the Bloodmooon line for generations!

Method Actor 83% Storyteller 83% Butt-Kicker 75% Power Gamer 67% Specialist 67% Tactician 58% Casual Gamer 25%
Elyria Campaign Setting

`\ o _,
...)
.< .\.
0

#11 User is offline   Dthclaw 

  • Mutant Chameleon of Doom
  • PipPipPipPipPipPipPipPip
  • View blog
  • Group: Sages
  • Posts: 2,762
  • Joined: 07-February 05
  • Location:Mars University... Knowledge Brings Fear
  • Interests:DnD. Writing. Sleep. Video games. Tuba. DnD. Shiny objects.
  • Playing D&D Since:2000

Posted 10 April 2007 - 04:53 AM

Quote

All you need now is a semi-secret militaristic society with the know how to use technology.


LOL, Fellowship of Iron...

Quote

Awesome. Still on track, then. I need to start delving into the world a little more thoroughly, now. I'll probably post the religion next. I already have a few ideas on how that will go, so hopefully that will be up tonight or tomorrow. Thanks for the guidance.


Another important consideration would be what kind of faiths existed prior to the Cataclysm. Unless your's is a strangely uniform world, there's probably going to be a variety of faiths, especially with something as impactful as the Cataclysm. The way I suspect things would work, you'll probably have three broad categories of faiths: pre-Cataclysm remnants, faiths emerging as a direct result of the Cataclysm, and faiths in the eras following the Cataclysm.
Level 5 Nebraskan

Check out my art!
Dthclaw's Art!

Some people are like Slinkies. They're really good for nothing. But they still bring a smile to your face when you push them down a flight of stairs.

Dell: We're pleased to inform you that your order was shipped on 06/06/2006!
Me: Great, so now I have Satan in my computer. Like XP wasn't problematic enough.

"It was terrible. It had these big, pointy teeth."
--The Vault Dweller

The ALLCALMA Act

Mein Blog-o
0

#12 User is offline   Raven Bloodmoon 

  • The Grammar Nazi
  • PipPipPipPipPipPipPipPip
  • View blog
  • Group: Sages
  • Posts: 2,449
  • Joined: 02-May 05
  • Location:I don't really remember where I left myself, actaully
  • Interests:Music, Guitar, Bass, Running, Fencing, Boxing, Politics, Asian Horror Cinema
  • Playing D&D Since:1998

Posted 10 April 2007 - 06:22 AM

Well, I'll start with the less fanatical variety that most people tend to follow. A rather peaceful one that promotes a healthy community that works together to survive. I can pump out a few remnant ones later, and I have a few interesting ideas for their beliefs (including but not limited to the Cataclysm being the death of an antagonist's god). So upon further review of how much stuff I have to do wtih teh main faith, and an audtion I am holding tomorrow, I might not post it until the endof hte week. Either way, you'll get it.
This technique of RPG playing has been passed down the Bloodmooon line for generations!

Method Actor 83% Storyteller 83% Butt-Kicker 75% Power Gamer 67% Specialist 67% Tactician 58% Casual Gamer 25%
Elyria Campaign Setting

`\ o _,
...)
.< .\.
0

#13 User is offline   RedSlayer 

  • Antithesis of Life
  • PipPipPipPipPipPipPipPip
  • View blog
  • Group: Prestige Members
  • Posts: 672
  • Joined: 17-May 05
  • Location:Currently at Redstone Arsenal
  • Interests:Blowin' stuff up.
  • Playing D&D Since:1997

Posted 17 April 2007 - 04:00 PM

Not to shamelessly plug my new favorite sourcebook, but I found this relevant based on your magic system.

Iron heroes has a point based magic system that augments. Based on your level, you can channel so much "mana". You can push yourself and go overboard, causing ability damage and possibly death. You then must make something akin to a skill check to cast the spell, based on the the level of mastery you have in the school of magic. If you fail, you could end up with a moderate or Major disaster.

Just sounded so familiar that I'd figure I'd let you know it might be worth looking into.
I'm prepared to passionately argue this point until nothing makes sense anymore!- RM

He who fights alone dies alone, but those who battle as brothers will live forever.

"The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents." --H. P. Lovecraft

Who is to judge what is right and what is wrong? Great and powerful foes surround us; unknown miscreants gnaw at us from within. We are threatened with total annihilation. In days such as these we can afford no luxury of morality.
0

#14 User is offline   Raven Bloodmoon 

  • The Grammar Nazi
  • PipPipPipPipPipPipPipPip
  • View blog
  • Group: Sages
  • Posts: 2,449
  • Joined: 02-May 05
  • Location:I don't really remember where I left myself, actaully
  • Interests:Music, Guitar, Bass, Running, Fencing, Boxing, Politics, Asian Horror Cinema
  • Playing D&D Since:1998

Posted 18 April 2007 - 02:46 AM

Interesting. I may have to look for that when i get the chance. Actually, I need to work on Lilium again. It's been a while since I had a chance to do much with it. Life keeps getting in the way. Go figure.
This technique of RPG playing has been passed down the Bloodmooon line for generations!

Method Actor 83% Storyteller 83% Butt-Kicker 75% Power Gamer 67% Specialist 67% Tactician 58% Casual Gamer 25%
Elyria Campaign Setting

`\ o _,
...)
.< .\.
0

#15 User is offline   RedSlayer 

  • Antithesis of Life
  • PipPipPipPipPipPipPipPip
  • View blog
  • Group: Prestige Members
  • Posts: 672
  • Joined: 17-May 05
  • Location:Currently at Redstone Arsenal
  • Interests:Blowin' stuff up.
  • Playing D&D Since:1997

Posted 18 April 2007 - 02:47 AM

View PostRaven Bloodmoon, on Apr 17 2007, 10:46 PM, said:

Interesting. I may have to look for that when i get the chance. Actually, I need to work on Lilium again. It's been a while since I had a chance to do much with it. Life keeps getting in the way. Go figure.


It has a nasty way of doing that. And I mean NASTY.
I'm prepared to passionately argue this point until nothing makes sense anymore!- RM

He who fights alone dies alone, but those who battle as brothers will live forever.

"The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents." --H. P. Lovecraft

Who is to judge what is right and what is wrong? Great and powerful foes surround us; unknown miscreants gnaw at us from within. We are threatened with total annihilation. In days such as these we can afford no luxury of morality.
0

  • (2 Pages)
  • +
  • 1
  • 2
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users