sparxmith, on May 20 2004, 04:46 AM, said:
As fas as not agreeing with you, but acknowledging that you are right, I must first quote Howard Roark from The Fountainhead, "You really should learn that words have a precise meaning." For me to acknowledge that you are right when I disagree with you is to commit intellectual suicide: for the logic upon which my thoughts rest has just been destroyed in doing so. In other words, anybody would be dumb for saying you're right if they disagree. If I believe that A < B, and you tell me that B < A, I cannot acknowledge that you are right-- for my senses and my judgement dictate that you are wrong.
I did not show interest in whether you were committing intelectual suicide or not. I was telling you too understand i am right if you disagreed with me. In which case if you followed that order then you would be committing intelectual suicide on yourself so how is it possible for me to be wrong? I did not make a statement that can be judged as right or wrong but a command to be taken to heart and applied to daily life. I understand that all words have a precise meaning and because of that I am always right because those who do not agree with me, acknowledge that I am right. Which is in essence an intelectual paradox but each person will change their belief system to fit mine and in essence learn to agree with me or split their phyche into two, one disagreeing with me and the other acknowledging that I am right. Or at least that is what that saying is meant to imply.
I must admit that I did leave holes in my argument concerning epic level campaigns so I would like to revise that. First of all it depends if the epic scenario is a true campaign carried across many months or a simple scenario spanning a couple of sessions. If you are dealing with fully developed characters then they usually have a specific drive. By the time you get to epic levels you should have met this drive, because if you haven't it is probably too broad. For example vengence should have already been carried out. Protection of the weak, you should have organized an elite policing force that you can personally fund, and so on. If it is so broad that you haven't completed it then it really isn't much a drive, like "I love adventuring" may work some characters but would quickly become overused. There are some good adventuring ideas but in reality a lot of our lower level characters that we know and love would become retired by level 20 or so.
Starting off at a higher level. First of all there is a certain amount of cheeseballing you can do to any character. You can always take monster classes and only sacrifice a couple of levels and get something like a spell resistance which becomes infinitely helpful. This leads to too much emphasis on the power of a character and character creation. you also need to develop a very intricate story fairly quickly. You are a level 20+ character and there is a lot of stuff that character had to do to get where it is today. As much as everyone wants to say they put in the necessary time into developing a good story I have never seen or heard of a truly well developed high level character that wasn't taken from the ground up. There is too much to consider. Plus if you want to take these characters on a quick mission or some godly battle that is cool, but what then? is it really realistic to have these earth shattering events back to back. and if they are happening all the time why dont' two happen at once and destroy the whole world? I find it hardest to draw out high level games and taking characters through a quick scenario just doesn't seem as cool as developing a whole world that evolves with your characters. A world can't keep up with epic level characters. There is this idea of balance between good and evil in the game and the idea of the balance coming undone is way too overplayed so the scales can't be that far off. and a couple of adventuring epic characters will tip that balance quite quickly. Epic level campaigns just don't seem plausable.
There is something else from sparxmith's post that i would like to respond too.
"D&D is all about running as fast as you can to stay in the same place."
This seems to miss the whole element of D&D. If your characters aren't accomplishing anything why play? I always understood this game as something in which you can accomplish something. Like your characters have a quest and they are supposed to do that quest. If you kill such and such dragon it is dead and it won't terrorize the realms, not oh now he's dead now there are an infinite number of other bad things to go fight. I guess that also ties into the whole epic level argument, eventually everything your characters have done have to mean something. I would like to hear other people's opinions on this idea. What does D&D mean to everyone else?