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1001:Ways to annoy the DM Or Worst Players Ever to Have in Game

#1 User is offline   RedSlayer 

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Posted 13 March 2007 - 05:57 AM

Similar in vein to 1001: One liners.

We have a number of DM's on this site, so I'm sure we can generate some pretty great responses.

We also have some *interesting* players... :P

1 ) Dice Ninja
Regardless of other co-ordination issues, the Dice Ninja is incapable of throwing a die onto the correct flat surface. His (or her, although only male specimens have been attested) rolls go on the floor. Onto the miniature mat. Into the cornchips/fireplace/cat. Anywhere but on the table within three feet of him.

2 ) Keep demanding more details if your DM describes the room you just entered.

3 ) Stereotyper: Regardless of races all his characters are stereotypes of the wors sorts. Every elf is a tree hugging archer and every dwarf is an alcoholic, greedy, bull headed fighter.
When he's played/read Dragonlance add crazy inventor gnome and kleptomanic halfling to the list.
I'm prepared to passionately argue this point until nothing makes sense anymore!- RM

He who fights alone dies alone, but those who battle as brothers will live forever.

"The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents." --H. P. Lovecraft

Who is to judge what is right and what is wrong? Great and powerful foes surround us; unknown miscreants gnaw at us from within. We are threatened with total annihilation. In days such as these we can afford no luxury of morality.
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#2 User is offline   3dom 

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Posted 13 March 2007 - 08:29 AM

4) Trigger finger. The main reason not to let your players have "at will", "no limit" abilities ie: Detect evil.

5) Min maxer. Having +4 total stats seems ok, then you notice that +10 of these are in physical stats. Extinct, due to DM nerfing.

6)Charmer. If it doesnt have Charisma as a key stat, they wont play it. Mostly teenage males.

Hope to see some goodies.

EDIT: 7) 10ft x 10ft x 10ft stone block with wheels. Trust me.
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#3 User is offline   RedSlayer 

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Posted 13 March 2007 - 03:08 PM

8 ): Carbon Copier

Has a favorite class/race/alignment, and will not deviate more than half a race, multiclass, or one alignment step from favorite class/race/alignment.


9): The Role-Playing Fanatic.

We all know that roleplaying is important, but this guy insists on having lengthy conversations with everyone in town. Your party can't go to a tavern without him having extensive conversations with the barmaid and the waiter and the bartender and the guy in the corner. It would be fine if he said "I go into the tavern and chat up the clientele and discuss recent events." Nope, he has to do it in character, for everyone, no matter how minor. You will have to put off your quest to find the Demon Stone of Doom, because RPF is wasting so much time. He doesn't want to play Dungeons and Dragons, he wants to play Dialogues and Digressions.


10 ): The one with questionable sanity.
She's the one who actually enjoys playing a char torturing people, and who get kicks out of using the Book Of Vile Darkness material. Tends to wear black, but not always...
I'm prepared to passionately argue this point until nothing makes sense anymore!- RM

He who fights alone dies alone, but those who battle as brothers will live forever.

"The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents." --H. P. Lovecraft

Who is to judge what is right and what is wrong? Great and powerful foes surround us; unknown miscreants gnaw at us from within. We are threatened with total annihilation. In days such as these we can afford no luxury of morality.
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#4 User is offline   Raven Bloodmoon 

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Posted 13 March 2007 - 04:48 PM

11) The Genius

The one that fails to play to his character's mental abilities. Most of the time, this player will dump in Intelligence or Wisdom but then act as though she were the one that gave Einstein all the information on relativity. In some rare cases, a wizard with an Intelligence of 18 will do silly things well below his metnal ability modifiers, such as asault a door that has done nothing to him just because it happens to be closed.
This technique of RPG playing has been passed down the Bloodmooon line for generations!

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#5 User is offline   Axel 

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Posted 14 March 2007 - 12:06 AM

12) High Roller

If the object is to roll high, he does. If the object is to roll low, he does. You can take probability and throw it out the window, anything that's possible he will succeed at. Worse, there's only one, and the bad luck usually hits the rest of the party. So the only way to challenge the player is to kill the others.
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#6 User is offline   3dom 

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Posted 14 March 2007 - 08:47 AM

13) Halfling abuse. As in, abusing a halfling ie: beating it, throwing it, balor-ing it (a term invented by my players) ect.

14) Gnome abuse. As in, lighting a gnome on fire and smoking him/her , then doing all sorts of wacky things ie: Free love, promoting peace, ect.

15) Sleeping to restore wounds after every battle.

16) Household pets in rl. Trust me.

17) The "neo" complex. He is the one. Doing everything. The hirelings have never had it better.
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#7 User is offline   JosephBlackly 

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Posted 19 March 2007 - 01:22 PM

18) The "My" Storyteller
Makes all attempts to derail the adventure/campaign to tell/make "his" own story. Backstory is never enough. The My Storyteller will do anything to get his story told/made, even at the expense of missions, NPCs, and possibly other PCs. Made all the worse by the fact that the My Storyteller's story is/ends up, more often than not, very poor indeed.

19) d20 Player who REALLY wants to play Vampire: the Masquerade
Self-explanitory, really.

20) The Expendable Troop
Has already made X characters for the adventure. Cannot decide which one to use. So he tries to use them all at once... By killing off the one that is no longer useful. This causes DM to come up with why X people are seaking out/meeting up with the party so they can join, only to be killed a few hours later.

21) Pseudo-Paladins
Decided at character creation to play a paladin, upholder of justice and the good of all. Acts like a chaotic neutral rogue who's slipping towards evil. He exclaims... No, DEMANDS that he is lawful good and that he is remaining of the straight and narrow path, then steals his friends items to kill people in a battle arena... For great justice, of course.
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#8 User is offline   Dthclaw 

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Posted 19 March 2007 - 03:32 PM

22) Improbability Generators

The folks that generate an aura of improbability - such as players that roll 1's approximately 25% of the time, or the folk's whose mere presence just causes completely bizarre occurrances under otherwise sane circumstances.

23) The Incessant Searcher

They saw a trap. And now, they're going to take 20 in EVERY SQUARE INCH of the dungeon. And then they'll default to role -2- because they're just not sure if they found every bloody thing in each room of said dungeon.

24) Mr. (or Mrs.) Chaos

They get bored. So they do something like steal a priceless gem in the middle of a public square in full daylight. Just to keep things moving.

25) Mr. (or Mrs.) Surprise Equipment

Suddenly they have a harpoon they never stated a desire to find/purchase/inform the DM about. Assuming it to have been kept in a place where the sun don't shine, roll damage biatch.

26) The Control Freak

The other characters are not living up to their ideal gaming experience. Ergo, their characters must die. Especially if the control freak's character is, in fact, an (ostensibly) LG Paladin.

27) The Pre-Ordained Fall

The player that creates a character of a certain alignment, with every intention of going evil ASAP. Often associated with -10-
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#9 User is offline   RedSlayer 

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Posted 19 March 2007 - 04:23 PM

#28: Character Kevorkian

Gets bored with characters quickly. Kills them off. Rinse. Repeat.


#29: The Sci-Fi Fan.

He won't be happy til his gnome wizard has a repeating rail-gun, flamethrower, powered armor and whatnot.


#30: the reckless mage

Is genetically incapable of taking anything other than AoE damage spells. Will nuke entire party member excluding self to include one more monster in his fireball. Often targets monsters with elemental resistances/immunities as long as several party members are engaged with it in melee.

#31: Stupid names player.
Need I say more? You get Bob the Barbarian, Conan the Librarian, Jebediah Jeremiah Brown... etc

#32- I rolld up A but I play it like B
This player will play fighters like rogues and barbarians like librarians. Does not understand why they never fit into that character niche. They usually do so because they either don't understand the strengths/ weaknesses of a class or because they played a certain character concept some time ago and want to do so over and over again but don't want to seem like that.
I'm prepared to passionately argue this point until nothing makes sense anymore!- RM

He who fights alone dies alone, but those who battle as brothers will live forever.

"The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents." --H. P. Lovecraft

Who is to judge what is right and what is wrong? Great and powerful foes surround us; unknown miscreants gnaw at us from within. We are threatened with total annihilation. In days such as these we can afford no luxury of morality.
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#10 User is offline   JosephBlackly 

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Posted 19 March 2007 - 06:21 PM

33) Assumption Artist
You explained what was in the room. You didn't mention that there was a greatsword in the corner, but you also didn't mention that there wasn't. So he's gonna pick it up.

34) Carbon Copier MKII
As -8-, except that they can't even come up with their own race/class/alignment combinations, so they use famous people instead (ie: Drizzt clones).

35) Excessive Contingent Planner
He's got a plan. If that plan doesn't work, he's got a plan B. And a plan C. And a plan double theta. No matter what you throw at him, he's got a plan to stop/avoid/overcome it. If you were to put him against Heironious in single combat, he would no doubt have a plan for it.

36) The Ugly One
Insists that his character's low (or in rare cases high) Charisma is based purely off of being so exceedingly horrendous in appearance that he should get some kind of benefit from it, such as qualifying for the Frightful Presense feat (Draconomicon page 106) without the normal required Charisma. "But I'm so ugly it's terrifying!"

37) The Truthseeker
Two words: Sense Motive. No matter what anyone says, no matter who it is that is speaking, he is going to use Sense Motive. He never wants to be Bluffed, which is understandable, but takes his truthseeking to the extreme by rolling a Sense Motive check for absolutely every sentence said in-game, and always asks if he discovered the speaker's Bluff attempt (if applicable).

38) "Can I" Players
Every question asked before/during/after character creation/game play/character death starts with "Can I". Can I be this race/class? Yes you can. Can I be this alignment with this race/class? No, that class is restricted. Can I have this equipment? If you can afford and carry it, yes. Can my character do this? No, your class doesn't let you do that. Can I sneak past the guard? Make a Move Silently check. Can I hit the troll? Make an attack roll. He will ask without fail before he does anything, including roll or roleplay the action/attempt.

39) Wrong Tab Speakers
Applies only to online play. Player who can never figure out that 'out of character' speech goes in the 'out of character' channel/thread and 'in-game' speech goes in the 'in-game' channel/thread. Makes this mistake every other post (or possibly more frequently). Usually apologizes OoC for his mistake, though apology may also be misplaced.

40) The Ultimate Berserker
Applies mostly to barbarians or other races/classes with a rage or frenzy ability, though other races/classes can apply. The second a situation comes up that might be possibly be dangerous or lead to combat, he rages and charges. There is an ogre up ahead, so he rages and charges it. One of the party members heard a noise from the bushes over there and told the party about it, so he rages and charges the bushes. The merchant isn't giving him a good deal on that +2 keen greataxe he wants so badly, so he rages and charges the merchant. The party is trying to sneak into the lords manor to steal a dangerous item of power, so he rages and kicks the door down. He made sure to take Extend Rage and Extra Rage (Complete Warrior pages 97-98) several times each.
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#11 User is offline   Axel 

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Posted 30 March 2007 - 05:18 AM

41) Compulsive Liar
Everything is a Bluff check. Their characters lie so much that even if they are telling the truth it's still a check, just because they happen to be talking at all. Sometimes even walking in the room requires a Bluff check, even breathing requires a check because you just never know with these ones. The other players get so used to it that they've already rolled their Sense Motive as soon as the player opens his mouth.
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#12 User is offline   JosephBlackly 

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Posted 31 March 2007 - 12:13 PM

42) The Obscure Rule Finder
He's decided to take a new feat, or spell, or piece of equipment, or prestige class... That no one has ever heard of... EVER. He insists it is from a rulebook, and proceeds to tell you about it. However, try as you might, you cannot find this supplement, not even word of its existance, on any book list or database on the entirety of the tubes. This probably explains why the feat or spell or equipment or class seems so... Broken or bent.
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#13 User is offline   Tel Janin Grymm 

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Posted 02 April 2007 - 11:26 AM

43) The Die Snatcher
This is the player that rolls the dice, reads them and grabs them back up faster than a quickling after four pots of coffee. And you thought he was just extremely lucky...
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#14 User is offline   jack(tim) 

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Posted 11 April 2007 - 03:03 PM

44) The Mind Reader (RL): Like -35- however his/her plans always work, it often makes you wonder if (s)he really has the ability or found someway to see your plans.

45) The Mind Reader (Psionic IC): Much Akin to -37-, except they choose to use some sort of mind reading ability or spell instead of a skill check.

46) The do it all: A character that wants to multiclass everything, or minimize his skill modifiers while maximizing his skill number of that recieve a modifier. Also called a "Synegizer".

47) The Slinky: You give them a simple check (or multiple simple checks) and they fail... consistently. Also called "Dice Bane". Most notable for the phrase "The dice hate me". (My particular experience came from a barbarian character that failed 3 checks and fell into a large obscured hole....)

48) The Mood Killer: During a serious situation, or dungeon puzzle or some other grand situation this person pipes up with some idea/rule/answer that may possibly ruin the moment/XP for the encounter.

49) The Once and Future DM: Perhaps he's spent too much time as a DM, and developed an inferiority complex... but now he's one of your players... and still thinks he knows *your* campaign better than you do...

50) The Moocher: This character/player combo is the possibly one of the worst in the world. The player comes and offers nothing to the table, often mooches on all the food and drinks available with no reguard to others, and plays a beggar character that dies consistently in game. Thus further mooching on the gold/potion/scroll/spell pool available to the group.

51) The perpetual N00b: After ten years of gaming this player is still "just trying to figure the game out". Always asking why and making the same dumb mistakes.

This post has been edited by jack(tim): 11 April 2007 - 03:07 PM

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#15 User is offline   RedSlayer 

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Posted 11 April 2007 - 03:29 PM

Guilty as charged on 49. Hoo-boy.
I'm prepared to passionately argue this point until nothing makes sense anymore!- RM

He who fights alone dies alone, but those who battle as brothers will live forever.

"The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents." --H. P. Lovecraft

Who is to judge what is right and what is wrong? Great and powerful foes surround us; unknown miscreants gnaw at us from within. We are threatened with total annihilation. In days such as these we can afford no luxury of morality.
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