44) The Mind Reader (RL): Like -35- however his/her plans always work, it often makes you wonder if (s)he really has the ability or found someway to see your plans.
45) The Mind Reader (Psionic IC): Much Akin to -37-, except they choose to use some sort of mind reading ability or spell instead of a skill check.
46) The do it all: A character that wants to multiclass everything, or minimize his skill modifiers while maximizing his skill number of that recieve a modifier. Also called a "Synegizer".
47) The Slinky: You give them a simple check (or multiple simple checks) and they fail... consistently. Also called "Dice Bane". Most notable for the phrase "The dice hate me". (My particular experience came from a barbarian character that failed 3 checks and fell into a large obscured hole....)
48) The Mood Killer: During a serious situation, or dungeon puzzle or some other grand situation this person pipes up with some idea/rule/answer that may possibly ruin the moment/XP for the encounter.
49) The Once and Future DM: Perhaps he's spent too much time as a DM, and developed an inferiority complex... but now he's one of your players... and still thinks he knows *your* campaign better than you do...
50) The Moocher: This character/player combo is the possibly one of the worst in the world. The player comes and offers nothing to the table, often mooches on all the food and drinks available with no reguard to others, and plays a beggar character that dies consistently in game. Thus further mooching on the gold/potion/scroll/spell pool available to the group.
51) The perpetual N00b: After ten years of gaming this player is still "just trying to figure the game out". Always asking why and making the same dumb mistakes.
This post has been edited by jack(tim): 11 April 2007 - 03:07 PM
Tactician 100% Method Actor 100% Storyteller 100% Butt-Kicker 83% Power Gamer 67% Specialist 67% Casual Gamer 0%
W00t! I'm a storyteller!