Poisons: Something Just Isn't Right Doomdreamer's Rant #2
#1
Posted 13 May 2004 - 12:19 PM
Ahhh poisons, in the real world, they are all around us, abestos, cyanide, strypnine, just to name a few. A small dose would kill any mortal, but in the D&D world....well....all you apparently need is a positive fortitude save, +3 will do for most, and a few days sleep.
Lets take Arsenic. About a Cc of the stuff (thats a cubic centimeter) will kill most people on the planet in a couple minutes. But in the magical world of Dungeons and Dragons, A fort DC 13 avoids the 1 con/1d8 con damage. What non-elf pesant can't handle that? Seriously folks, after a week nap the same farmer is back to plowing. He won't be happy but he will live. I thought poison was supposed to be scary? It seems to only add a bit of strategy to battle, much like grey magic in Final Fantasy. What king is scared of poison. He could just have his head priest on speed dial on his crystal ball. Remember when poison just killed you? Or halved your HP right then and there? Poison seems to be missing its luster. What is an assassin to do? A dagger is more dangerous to 1st level people then arsenic, whats up with that folks? And strength damage along with Dex? Come on, all that does is make you whiney and then you pass out. Sure a coup-de-grace can finish you off, but wouldn't the assassin have an easier time with sneak attack instead of spiking thanksgiving dinner?
Perhaps poison is more balanced in this fashion, but still, poison changed history folks. The greatest warriors known to walk the land feared a drop of the stuff, and battered house wives have used it as a cheap divorce ticket. Is it possible to bring back the old fear without unbalancing the game? Or are we stuck with....Blue Whinnis poison, more like blue whimpy poison.
The Doomdreamer
#2
Posted 13 May 2004 - 01:21 PM
Doomdreamer, on May 13 2004, 07:19 AM, said:
E-zach-er-e!!
You got it bud. You can modify it, but beware of the game imbalance not to mention the 5% oopsie chance.
Look at it this way;
You can study magic from birth, until you gain enough power and might, risking death on numerous occasions to achieve the chance to gain the spell "Death Spell" or "Power Word Kill"
ooooor...
You can read a book on poisonous herbs, walk out into a field and pick one, and feed it to the bad guys. (ok maybe not that easy but close)
#3
Posted 13 May 2004 - 03:49 PM
If anyone out there has ever seen a movie called Queen Margot (a foreign french historical film), there's a fantastic scene where I believe it's Charles I gets poisoned by arsenic that is soaked into the pages of a book he was given, and each page he turns he licks his fingers. Slow and horrid way to die.
I'm guessing their reasoning is "game balance", but poison use in its own way is a great leveler, in that it really shouldn't matter what level you are (unless you're a druid or monk or some other class who gets poison resistance), you should either kick it or get really sick. Why have slow poison and neutralize poison spells if poison really can't kill you?
While yes deadly nightshade is poisonous, it's not like you can just make someone eat the darn plant by putting some flowers in their salad. Each plant releases it's active ingrediants in different ways. Some require oil extraction (such as woody stems of rosemary), others steam (like rose petals), others require the making of tinctures, which is a long slow process requiring special equipment. While poison use in the historical past has been a part of society in varying degress, I don't think it has ever been legal. producers of poison and anyone caught using it have generally been prosecuted to the fullest extent of the law. Let's face it, the biblical quote "thou shalt not suffer a poisoner to live", when misquoted in translation, caused the burning of "witches" for hundreds of years. Books regarding the manufacture of poisons should be rare, if not impossible to find in the white market.
If you do come up with a system of greater poison efficacy, then a good review of your campaign world society might come up with some balances to poison use. I mean, if poison use is explicitly outlawed as a beheading offense, and the king has wizardly ways of tracking down culprits, poisoners will think twice before trying. Or if poison use is more 'accepted', then everyone will have food tasters and carry antidotes to help them fight common poisons. Or perhaps Periapts of Proof Against Poison are a hot commodity among the upper crust.
"I WASTE HIM WITH MY LONGBOW!!!" - Sara
"EEW! EEW! EEW! EEW!...SH!^!" - Wenna
"For the unbeliever, no explanation is possible. For the believer, no explanation is necessary."
"Shoot me now, shoot me now." - Daffy Duck
"Woooooooooo! I'm invisible!" - Elan (OOTS)
---------------------------------------------------------
Method Actor 100%; Butt-Kicker 75%; Storyteller 58%; Tactician 58%; Power Gamer 33%; Specialist 25%; Casual Gamer 25%
---------------------------------------------------------

My Facebook Page
My DM Notes Blog
My Character Journals
#4
Posted 13 May 2004 - 05:33 PM
if you give the posion save to every one how many will actual have a save bonus? 13 save kills 65% of the time. 1D8 hitpoits will kill the average person. Take the one of the previos mentioned examples the Farmer, well if he sleeps for a week what happens to his family his crops and such.
historical leaders did not have a cleric with Neutrize posion standing by. In a DND world how weak would a leader seem. if you need more potent posions buy them How bout the venom form a feindish montous spider??
i the assisan can not afford them he need to charge more for his job.
As Players and DM's posion can have as big or as small a place in you campain as you want but remember if one side (Player or DM) has them the other side has them to. so do not be suprized some time if your own tactices are use on You especially if they can't kill you in a fair fight.
the Fights Fair only if you Win.
#5
Posted 13 May 2004 - 06:09 PM
Quote
Not to mention, what happens to a group of adventurers that don't have any neutrallize poison spells, or 'antitoxin' potions and suffer con. or str. damage half-way through the day, out in the middle of no-where? Odds are, the encounters for the day aren't up yet. This really sucks for lower level characters. I know. It's happened.
But I gree totaly with you, Doomdreamer. All things considered, poisons aren't really that scary. Especialy for higher level, well equiped characters.
Hmmm...
If you (or anyone) come up with some alternaitve poison rules, I trust you'll post it here in this topic or in the resources section.(?)
-Anonymous
=========================
The ALLCALMA Act
Age of Worms Campaign Blog
#6
Posted 13 May 2004 - 07:14 PM
Ok, that was the first and last not-even-remotely-serious reply to this post. I'll think about it and hopefully come with good new serious rules.
I'll kick you in the nuts!
--Cartman, "South Park"
-acXth-
The ALLCALMA* Act
1. No more posts in Word Games.
2. No more replies on On-Topic threads unless it contributes.
3. No more Off-Topic replies on On-Topic threads.
4. No more talking to @lice.
*A Little Less Conversation A Little More Action: A new act with the prospect of posting less useless posts and more helpful ones. Anyone is free to join as long as the rules and this part is included in sig. The rules can be modified and updated on agreement.
Everyday is December 18th to me.
#7
Posted 13 May 2004 - 07:34 PM
Now maybe we can go a little easier on the insect poisons where you're more likely to encounter them in combat....
Read the Religion Netbook!
And my completed story: Lawman
#8
Posted 13 May 2004 - 09:24 PM
That's not the end of it. We then increase the die size for each of the poison's effects. So Arsenic's 1 con/1d8 con damage becomes 1d4 con/1d10 con damage. This makes it far more lethal, and harder to avoid.
Now, there are some feats and abilities that specifically work against poisons. In those cases, we reduce the percentile by 5%, but not the dies required to roll (so it would still be 1d%+1d10 if 104% was the required roll before the feat was taken into account and brought the requirement to 99).
I know this is a very complicated way a doing things, but it's far more realistic and damaging. As a balance, most members of the upper crust DO have taste testers. Most often, the cook (or a member of the chef's team) is the one who must sample the dish in front of him/her. Since I first implimented this rule over a year ago, 8 PCs have fallen victim to the dangers of poison (one via a poisoning attempt).
----------------------------
Writing/DND Website: http://www.shawngray.ca
Carleton University English Literature Society Website: http://www.carleton.ca/els
#11
Posted 14 May 2004 - 04:43 AM
It's a neat idea!
-Anonymous
=========================
The ALLCALMA Act
Age of Worms Campaign Blog
#12
Posted 15 May 2004 - 09:31 AM
Anyway...............5th level it is.
Thus, at five level, the 5th level person would have a base fort bonus of +1. As a human, the have a base Con of a 10 giving them a +0 to their save. Given that people might have an average Con of 12 i'll use a +1 bonus for this example. So, that gives us a person with a +2 fort save. With arsenic being DC 13, that gives John Doe a 50% chance of failing his save and suffering the effects of the poison. This also gives John a 55% chances of suffering the effects of a bite from a full grown viper snake (DC 14).
Well here's my idea about making poisons a bit more realistic. let's take arsenic, for example, DC 13. simply roll a d20 and an nothing but the Con modifier. For more lethal poisons like dragon bile (DC 26), use the variant rule for critical misses and hits which states that if the roll is a natural 20, reroll and add 10 to the roll and use that total for purposes of determining success or failure. another aspect that i which to add is the fact that, even if you made the save the first time, you must continue to make saves every 50 rounds (about every 5 minute) but the DC will increase by one until you are given medical attention, via a successful heal check with an antidote or a spell (neutralize poison). i understand that checking every 5 game minutes can be a pain, but it would make sense. Just because you have saved agaisnt the poison initially does not mean it is out of your system. In this manner, poisons are lethal to characters, even higher level ones, and antidotes are given more thought over a successful fort save.
I am the Apocalypse of the World, the end to its order, the beginning of chaos. The Anathema of Sanity. In me shall you find what cannot be explained. The Fires of Chaos can melt the sturdiest steel. And I shall descend from the skies in Mighty Flames to bring chaos to the order. Hinder not my path, and accept the truth behind the deception.
Vae Victus!
*********
Woe to the Conquered!!
*********
Alfred Lord Tennyson (1809–1892)
That a lie which is half a truth is ever the blackest of lies;
That a lie which is all a lie may be met and fought with outright;
But a lie which is part a truth is a harder matter to fight.
The Grandmother. Stanza 8.
*********
My Baby, the BATTLEDOME!!
Visit my MUD Clan website: The Forsaken
#14
Posted 15 May 2004 - 05:20 PM
----------------------------
Writing/DND Website: http://www.shawngray.ca
Carleton University English Literature Society Website: http://www.carleton.ca/els
#15
Posted 15 May 2004 - 09:07 PM
I am the Apocalypse of the World, the end to its order, the beginning of chaos. The Anathema of Sanity. In me shall you find what cannot be explained. The Fires of Chaos can melt the sturdiest steel. And I shall descend from the skies in Mighty Flames to bring chaos to the order. Hinder not my path, and accept the truth behind the deception.
Vae Victus!
*********
Woe to the Conquered!!
*********
Alfred Lord Tennyson (1809–1892)
That a lie which is half a truth is ever the blackest of lies;
That a lie which is all a lie may be met and fought with outright;
But a lie which is part a truth is a harder matter to fight.
The Grandmother. Stanza 8.
*********
My Baby, the BATTLEDOME!!
Visit my MUD Clan website: The Forsaken

Sign In
Register
Help

MultiQuote