Forums: Item Creation: Black Adder - Forums

Jump to content

  • (3 Pages)
  • +
  • 1
  • 2
  • 3
  • You cannot start a new topic
  • You cannot reply to this topic

Item Creation: Black Adder Opinions on this creation

#1 User is offline   Gamemasta 

  • Master of Puppets
  • PipPipPipPip
  • Group: Members
  • Posts: 164
  • Joined: 02-April 04
  • Location:Michigan

Posted 06 May 2004 - 07:31 PM

I asked my GM if he would allow my half-orc barbarian to have this created or if I could purchase an existing item such as this in his campaign. Any thoughts on this? Too powerful? I thought it would be a cool arse item to wield.

Black Adder :
Made of Black adamantium – a rare form of the metal, it consists of linked chains which extend a length of 7’ and at the end of the links is the head of a serpents open maw bearing fangs. It’s weight is 3lbs. The weapon grants a +2 ST bonus to all venom type poisons.
The weapon is in effect a +2 spiked chain (exotic weapon). It may be used as such in normal attacks. The weapon has special properties upon certain spoken command words.
“Coil” the weapon will retract and wrap itself around the users arm in a protective fashion, it is then useable as a +2 bracer of protection.
“Strike” The weapon will spring forth as an attack. The user must be proficient in the exotic weapon spiked chain or suffer the minuses for using such a device. The user must also have that arm free as if they were making a normal attack.
“Spit” The weapon will shoot forth a stream of venom and upon a successful ranged touch attack the victim must save against poison DC 17 or lose 1d4 Con points per round for 2 rounds, the duration is 1 day. The range is 30 feet.
This attack may be done 3 times / day.
Any successful hit with the weapon, there is a 20% chance of the attack delivering the poison. The same saves apply. This does not count toward the “spit” attack uses.

The weapon must be placed in the sun for at least 4 hours per week or its magical properties are ineffective until that condition is met.

Price: 130,000 gp
0

#2 User is offline   Post Sleeper 

  • After the Great Awakening
  • PipPipPipPipPip
  • Group: Members
  • Posts: 302
  • Joined: 03-February 04
  • Location:Somewhere plotting the take over of Earth!
  • Interests:D&D (If not, why be here?)

Posted 06 May 2004 - 09:11 PM

May haps drop the "Spit"
0

#3 User is offline   Rintaran 

  • The Webbed Mind
  • PipPipPipPipPipPipPipPip
  • View blog
  • Group: Moderators
  • Posts: 1,931
  • Joined: 04-January 02
  • Location:Timmins, Ontario, Canada
  • Interests:Cooking, d20, Disco, Vampires, Writing, Nature, Poetry, Scouting, Literature, and other stuff.
  • Playing D&D Since:1990

Posted 06 May 2004 - 09:56 PM

That's a very powerful item. If it were my campaign, I would not allow you to purchase said item. However, for the low low cost of 130000 gp, you could purchase the map to an ancient cave said to contain an item of untold worth.

"Over the decades many have tried the cave, but none have returned. Mwahahaha."

You know, the usual quest for an item deal. The biggest problem with this is that it may unbalance the campaign, namely in favour of your character. The other character will need to obtain equally cool items.

I would reduce the chance of poisoning on a successful hit to only 5%, or make it so it automatically poisons on a critical hit (and that's the only time it poisons). I don't really see the difference between "Strike" and an actual attack.
Method Actor 100% Storyteller 92% Tactician 50% Specialist 42% Casual Gamer 42% Power Gamer 33% Butt-Kicker 8%
----------------------------
Writing/DND Website: http://www.shawngray.ca
Carleton University English Literature Society Website: http://www.carleton.ca/els
0

#4 User is offline   Darius 

  • Master of Wombats
  • PipPipPipPipPipPipPipPip
  • Group: Prestige Members
  • Posts: 1,344
  • Joined: 19-October 02
  • Location:Adelaide S.A
  • Interests:RPG,wargames(computer and tabletop)

Posted 06 May 2004 - 11:05 PM

Rintaran, on May 7 2004, 06:56 AM, said:

I don't really see the difference between "Strike" and an actual attack.

make it a ranged touch attack instead of a normal attack.
But its a mega item , you would definately need to go through a quest to get it.

D
Its like the mouse in "The Green Mile" , it's too cute to kill and it just wont die

"Arrgh , Curse your sudden but inevitable betrayal"
Wash , Firefly ep 1 "Serenity"
0

#5 User is offline   dragonhand777 

  • Range Lord
  • PipPipPipPipPipPipPipPip
  • View blog
  • Group: Sages
  • Posts: 1,008
  • Joined: 25-August 03
  • Location:oklahoma city, ok
  • Interests:Rpg, and video rpgs, action/adventure video games. Fantasy and sci-fi novels
  • Playing D&D Since:1988

Posted 06 May 2004 - 11:53 PM

I agree that each of the other players should be able to find equally powerful weapons, and that a quest should take place in order to find such weapons.

Also, having a weapon of such legendary proportions would atract others who would desire to strip such a weapon from your characters lifeless hands. (hehehe). Also, upon obtaining such a weapon, your reputation would greatly increase (as you used it).
"Live by the dice, die by the dice."
-Anonymous
=========================
The ALLCALMA Act
Age of Worms Campaign Blog
0

#6 User is offline   Gamemasta 

  • Master of Puppets
  • PipPipPipPip
  • Group: Members
  • Posts: 164
  • Joined: 02-April 04
  • Location:Michigan

Posted 07 May 2004 - 12:00 AM

The reason i added the "strike" attack is this, with a spiked chain you can get an attack of opportunity like that of a reach weapon at 10', so it would be a single attack, and i thought it would be a cool game aspect.
Also if it is "coiled" (wrapped around your arm as a bracer) I was thinking it wouldnt be practical in combat to have to unravel it, so the initail attack would be the stike attack and any additional attacks would be as a normal spiked chain weapon.
I also asked the GM that if he didnt want it available on the market then if wouldn't mind adding an item like this to his game. Or if maybe i could quest for the items to make such an item. Like the rare black adamantium component.
0

#7 User is offline   blacxthornE 

  • thE gravedigger
  • PipPipPipPipPipPipPipPip
  • View blog
  • Group: Prestige Members
  • Posts: 1,585
  • Joined: 22-March 04
  • Location:Istanbul, Türkiye
  • Interests:Music, FRP, RPG, Movies, TV, Drawing, Comics...

Posted 07 May 2004 - 04:49 AM

It has a good concept (not my style; but venom, chains and stuff, nicely put) to have these uses in a single weapon. However, it is too powerful.

I think you could drop the "coil", so at least it wouldn't be both offensive and defensive.

Or instead you could give penalties for such uses. Since it is a spiked chain, you could get a number of HP damage (preferably determined with a roll of dice, 1d4 or something) every turn you use it coiled. This way, a character chooses if he wants to take risk in combat, or settle for a little HP damage for a little defense.
By Divine Right, Hail and Kill.
-acXth-

The ALLCALMA* Act
1. No more posts in Word Games.
2. No more replies on On-Topic threads unless it contributes.
3. No more Off-Topic replies on On-Topic threads.
4. No more talking to @lice.


*A Little Less Conversation A Little More Action: A new act with the prospect of posting less useless posts and more helpful ones. Anyone is free to join as long as the rules and this part is included in sig. The rules can be modified and updated on agreement.

Everyday is December 18th to me.
0

#8 User is offline   Post Sleeper 

  • After the Great Awakening
  • PipPipPipPipPip
  • Group: Members
  • Posts: 302
  • Joined: 03-February 04
  • Location:Somewhere plotting the take over of Earth!
  • Interests:D&D (If not, why be here?)

Posted 07 May 2004 - 08:50 PM

Nah, just drop the "Spit"


Have you guys seen the forum bot? Scarry stuff.
0

#9 User is offline   dragonhand777 

  • Range Lord
  • PipPipPipPipPipPipPipPip
  • View blog
  • Group: Sages
  • Posts: 1,008
  • Joined: 25-August 03
  • Location:oklahoma city, ok
  • Interests:Rpg, and video rpgs, action/adventure video games. Fantasy and sci-fi novels
  • Playing D&D Since:1988

Posted 07 May 2004 - 09:01 PM

I would drop the "coil" before the spit, but that's just me.


Oh and the bot. You mean "Spook." Yeah, she's kinda creepy.

hehehe
"Live by the dice, die by the dice."
-Anonymous
=========================
The ALLCALMA Act
Age of Worms Campaign Blog
0

#10 User is offline   Rintaran 

  • The Webbed Mind
  • PipPipPipPipPipPipPipPip
  • View blog
  • Group: Moderators
  • Posts: 1,931
  • Joined: 04-January 02
  • Location:Timmins, Ontario, Canada
  • Interests:Cooking, d20, Disco, Vampires, Writing, Nature, Poetry, Scouting, Literature, and other stuff.
  • Playing D&D Since:1990

Posted 07 May 2004 - 09:05 PM

Better be careful when talking about Spook. It may eventually be unleashed into the forum, and, even as a primitive AI, could be offended by such talk. lol

I like blacxthornE's idea concerning "coil". I have a suggestion other than the HP damage though. Since it's currently set that there's a 20% chance of inflicting poison on a hit, shouldn't that also be applied with the "coil"? I mean, the spikes are penetrating you here, if there's poison on them normally shouldn't it be there when it coils?
Method Actor 100% Storyteller 92% Tactician 50% Specialist 42% Casual Gamer 42% Power Gamer 33% Butt-Kicker 8%
----------------------------
Writing/DND Website: http://www.shawngray.ca
Carleton University English Literature Society Website: http://www.carleton.ca/els
0

#11 User is offline   Post Sleeper 

  • After the Great Awakening
  • PipPipPipPipPip
  • Group: Members
  • Posts: 302
  • Joined: 03-February 04
  • Location:Somewhere plotting the take over of Earth!
  • Interests:D&D (If not, why be here?)

Posted 07 May 2004 - 09:05 PM

I would change the "Coil" to "Shield" (becomes a standard Large Steel Shield) before I dropped it. Or maybe make Coil into Lock (Locks onto wrist for bonuses to disarm and grapple)

And what is with the insane laughter! It's driving me nuts! I swear, if I wasnt a football, I'd roll down hill!
0

#12 User is offline   blacxthornE 

  • thE gravedigger
  • PipPipPipPipPipPipPipPip
  • View blog
  • Group: Prestige Members
  • Posts: 1,585
  • Joined: 22-March 04
  • Location:Istanbul, Türkiye
  • Interests:Music, FRP, RPG, Movies, TV, Drawing, Comics...

Posted 08 May 2004 - 06:12 AM

I'm scared of where this is going, folks. I think we're going for a James Bond weapon little by little.
By Divine Right, Hail and Kill.
-acXth-

The ALLCALMA* Act
1. No more posts in Word Games.
2. No more replies on On-Topic threads unless it contributes.
3. No more Off-Topic replies on On-Topic threads.
4. No more talking to @lice.


*A Little Less Conversation A Little More Action: A new act with the prospect of posting less useless posts and more helpful ones. Anyone is free to join as long as the rules and this part is included in sig. The rules can be modified and updated on agreement.

Everyday is December 18th to me.
0

#13 User is offline   Gamemasta 

  • Master of Puppets
  • PipPipPipPip
  • Group: Members
  • Posts: 164
  • Joined: 02-April 04
  • Location:Michigan

Posted 08 May 2004 - 12:26 PM

I think I am gonna add the "car" command and definately the
"Hollie Berry" command.
0

#14 User is offline   Rintaran 

  • The Webbed Mind
  • PipPipPipPipPipPipPipPip
  • View blog
  • Group: Moderators
  • Posts: 1,931
  • Joined: 04-January 02
  • Location:Timmins, Ontario, Canada
  • Interests:Cooking, d20, Disco, Vampires, Writing, Nature, Poetry, Scouting, Literature, and other stuff.
  • Playing D&D Since:1990

Posted 09 May 2004 - 11:08 PM

Better not make it a "Hollie Berry" command. Bond needs variety, so make it a "Bond Girl" function. ;)
Method Actor 100% Storyteller 92% Tactician 50% Specialist 42% Casual Gamer 42% Power Gamer 33% Butt-Kicker 8%
----------------------------
Writing/DND Website: http://www.shawngray.ca
Carleton University English Literature Society Website: http://www.carleton.ca/els
0

#15 User is offline   Darius 

  • Master of Wombats
  • PipPipPipPipPipPipPipPip
  • Group: Prestige Members
  • Posts: 1,344
  • Joined: 19-October 02
  • Location:Adelaide S.A
  • Interests:RPG,wargames(computer and tabletop)

Posted 10 May 2004 - 04:26 AM

Rintaran, on May 10 2004, 08:08 AM, said:

Better not make it a "Hollie Berry" command.  Bond needs variety, so make it a "Bond Girl" function.  ;)

bond or Bondage ???

atleast this thing doesn't have an Entangle feature :D

D
Its like the mouse in "The Green Mile" , it's too cute to kill and it just wont die

"Arrgh , Curse your sudden but inevitable betrayal"
Wash , Firefly ep 1 "Serenity"
0

  • (3 Pages)
  • +
  • 1
  • 2
  • 3
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users