hey there, i ahven't been here for aobut a year now..
anyway... i wanted to find out exactly what..how can i put this....can you do with a sourcerer and a wizard.
i've read the PHB 3.5 and everytihng, i jsut can't seem to make sence of it. What i really want to know is..arghh all my thoughts are jumbled.. is what are restrictions for casting and such, and mainly, what does it really mean when a wizard exchanges spells, does s/he not get spells thorugh leveling?
Sorry if this question is both/either annnoying or just plain stupid but i jsut can't make sence of the PHB.
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Wizard and Sourcerer help I'm back, and i'm finding out about magic this time
#2
Posted 04 February 2007 - 07:56 PM
Well, as I understand it, a Wizard doesn't gain spells as he levels, he generally has to find them and add them to his spellbook.
After resting, a wizard then prepares spells, and he has to stick with that selection until he next rests.
I hope this helps to clear things up for you.
After resting, a wizard then prepares spells, and he has to stick with that selection until he next rests.
I hope this helps to clear things up for you.
Dead Nicks: F4-17
hmm... can explosive runes be transmitted via the internet... apparently not...
"It is not yet clear whether intelligence has any real survival value"
"the pawn is the most important piece on the chessboard - to a pawn"
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hmm... can explosive runes be transmitted via the internet... apparently not...
"It is not yet clear whether intelligence has any real survival value"
"the pawn is the most important piece on the chessboard - to a pawn"
Method Actor 75% - Tactician 75% - Butt-Kicker 75% - Power Gamer 67% - Specialist 67% - Storyteller 58% - Casual Gamer 42%
#3
Posted 04 February 2007 - 08:59 PM
Firstly, welcome back, Sam. I'll see what I can do for you by pickingthis one apart piece by piece.
Wizards and Sorcerers both use magic. Their difference lies in the way they do this. A wizard maintains a spellbook that he uses to prepare spells daily. He begins play with all cantrips, 3 first level spells and 1 bonus spell per point of Intelligence bonus. At each additional level, he automatically gains 2 new spells in his spellbook. Furthermore, he can learn, research, or discover new spells and add them to his spellbook. This gives him a much greater diversity in terms of his spellcasting vocabulary, so to speak. Also, because they prepare their spells ahead of time, when they cast a spell they prepared with a metamagic feat, the spell's casting time is not increased to 1 full round action. The main drawbacks to wizards is that you must be able to anticipate what spells you will need and how you will need them modified with metamagic long before you actually have to use them, and that wizards do not get to cast a whole lot of spells per day, relatively speaking.
Sorcerers also use magic, but they do not maintain spellbooks and do not prepare spells ahead of time. Instead, they just know their spells and cast them spontaneously when they need to. Unfortunately, Sorcerers do not get to learn a lot of spells and technically do not get to research, discover, or otherwise add spelsl to their list of known spells. They do, however, get to apply metamagic feats as they see fit whenever they go to cast a spell, and with the highest per dium casting rate of any magic user, sorcerers get to make that decision quite often. Because they spontaneously cast spells and can do so quite often, in any random situation, they are far more prepared than a wizard, but when any foreknowledge of obstacles is known, wizards can specialize to a greater extent than sorcerers. The main drawbacks to a sorcerer are that wheenver he applies metamagic to a spell, it casts as a full-round action, so they do not get to quicken spells ever, and they have a very limited number of spells they know how to cast.
Quote
What i really want to know is..arghh all my thoughts are jumbled.. is what are restrictions for casting and such, and mainly, what does it really mean when a wizard exchanges spells, does s/he not get spells thorugh leveling?
Wizards and Sorcerers both use magic. Their difference lies in the way they do this. A wizard maintains a spellbook that he uses to prepare spells daily. He begins play with all cantrips, 3 first level spells and 1 bonus spell per point of Intelligence bonus. At each additional level, he automatically gains 2 new spells in his spellbook. Furthermore, he can learn, research, or discover new spells and add them to his spellbook. This gives him a much greater diversity in terms of his spellcasting vocabulary, so to speak. Also, because they prepare their spells ahead of time, when they cast a spell they prepared with a metamagic feat, the spell's casting time is not increased to 1 full round action. The main drawbacks to wizards is that you must be able to anticipate what spells you will need and how you will need them modified with metamagic long before you actually have to use them, and that wizards do not get to cast a whole lot of spells per day, relatively speaking.
Sorcerers also use magic, but they do not maintain spellbooks and do not prepare spells ahead of time. Instead, they just know their spells and cast them spontaneously when they need to. Unfortunately, Sorcerers do not get to learn a lot of spells and technically do not get to research, discover, or otherwise add spelsl to their list of known spells. They do, however, get to apply metamagic feats as they see fit whenever they go to cast a spell, and with the highest per dium casting rate of any magic user, sorcerers get to make that decision quite often. Because they spontaneously cast spells and can do so quite often, in any random situation, they are far more prepared than a wizard, but when any foreknowledge of obstacles is known, wizards can specialize to a greater extent than sorcerers. The main drawbacks to a sorcerer are that wheenver he applies metamagic to a spell, it casts as a full-round action, so they do not get to quicken spells ever, and they have a very limited number of spells they know how to cast.
This technique of RPG playing has been passed down the Bloodmooon line for generations!
Method Actor 83% Storyteller 83% Butt-Kicker 75% Power Gamer 67% Specialist 67% Tactician 58% Casual Gamer 25%
Elyria Campaign Setting
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.< .\.
Method Actor 83% Storyteller 83% Butt-Kicker 75% Power Gamer 67% Specialist 67% Tactician 58% Casual Gamer 25%
Elyria Campaign Setting
`\ o _,
...)
.< .\.
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