does anyone know any D20 modern or future? iam trying to blend them into my campaign
#1
Posted 02 February 2007 - 11:21 AM
i need some info on psionics, mechs, and the stats for something that can wipe out an entire planet.
to those read this and are shocked i would do something like this blame the dungeon master handbook it is on page 144-146.
#2
Posted 02 February 2007 - 03:08 PM
I say this because the stuff in d20 Future is designed for the combination of campy sci-fi and weed smoked by WotC. Some of the material can make the transition fairly well - mutations, for example. Most of it - vehicle rules, skills, classes, a *LOT* of equipment - does not.
d20 Modern/Future psionics is completely impotent compared to D&D psionics. d20 psionics is aimed more towards subtlety than mass destruction - and the powers are balanced for d20 Modern/Future mechanics, not D&D.
And mecha... c'mon, man. A mid level D&D party should be able to wipe the walls with a mech.
As for wiping out planets... not with the crap-tastic starship rules in d20 Future. Apparently, only the most advanced of civilizations can build a vessel more than a half-mile long... smaller than a modern nuclear aircraft carrier. Enormous dreadnaught my arse. But, on that note, the only weapon in d20 Future capable of mass destruction seems to be some sort of black hole type mine... though you'd be destroying that planet one 500 ft x 500 ft section at a time. -.o
The last concern - be extremely careful trying to blend modern or futuristic elements into a fantasy campaign. Unless you find a way to make them mesh appropriately, they'll always feel at odds with each other, and it'll always feel like one or the other is a useless or, worse, unwanted appendage. It would be a complete tightrope walk. If you want to risk it, go for it, but from my experience be extremely careful doing so.
[Edit]: If you absolutely must have technology, etc. in your campaign, look up the Tinker in Sword and Sorcery's Warcraft books. It's horrendously unbalanced, and you should tweak it so that it becomes something close to sane, but it has D&D-set mechanics for the construction and utilization of technology.
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#3
Posted 02 February 2007 - 03:54 PM
Method Actor 83% Storyteller 83% Butt-Kicker 75% Power Gamer 67% Specialist 67% Tactician 58% Casual Gamer 25%
Elyria Campaign Setting
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#4
Posted 04 February 2007 - 07:06 AM
the mech starts to jump the hyper-drive mal-functions. the system causes it to go back into the past some thousands of years. unable stablize the mech it crashes into the planet.
Arcane magic and Other things at this time were still in there youth and other time it was thought of as a sleeping god and in time was forgot. until recently ancient lores began to surface about this ancient god.
you see iam not placing it together, but making it a quest to find it. plus i started to add some spells and weapons that use some bit of the tech but only as limited power weapons against the golems created from the wreckage.
#5
Posted 04 February 2007 - 04:03 PM
As far as I can glean from your post, it sounds like you just dropped some massive psionic mech into a medieval setting. If that is the case, I believe it safe to assume that it is quite unique in its existance in that setting. As such, simply stat up the pilot and makea custom monster stat block for the mech. Personally, I would treat the mech as a golem, and if it can fly, just give it an appropriate fly speed and maneuverability.
Method Actor 83% Storyteller 83% Butt-Kicker 75% Power Gamer 67% Specialist 67% Tactician 58% Casual Gamer 25%
Elyria Campaign Setting
`\ o _,
...)
.< .\.
#6
Posted 04 February 2007 - 06:31 PM
You could treat it as a unique building or vehicle, I think that Arms and Equipment have some sort of rules on that sort of thing, and I hear that Stronghold Builder's Guide has rules for building moving buildings...
hmm... can explosive runes be transmitted via the internet... apparently not...
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#8
Posted 05 February 2007 - 11:30 PM
Method Actor 83% Storyteller 83% Butt-Kicker 75% Power Gamer 67% Specialist 67% Tactician 58% Casual Gamer 25%
Elyria Campaign Setting
`\ o _,
...)
.< .\.
#9
Posted 06 February 2007 - 04:42 PM
hmm... can explosive runes be transmitted via the internet... apparently not...
"It is not yet clear whether intelligence has any real survival value"
"the pawn is the most important piece on the chessboard - to a pawn"
Method Actor 75% - Tactician 75% - Butt-Kicker 75% - Power Gamer 67% - Specialist 67% - Storyteller 58% - Casual Gamer 42%
#10
Posted 13 February 2007 - 04:59 PM
Shadowkami, on Feb 6 2007, 11:42 AM, said:
Doh!
Okay, enough mutation bug stuff here. ~Points sternly~ Back on topic!
Personally, I find the SWRPG pretty easy to adapt to DnD stuff when it comes to handling technology. In fact, I think that if I ever delve into the quagmire of high-tech or pseudo-high-tech stuff in Elyria, I'll most likely adapts at least the vehicle rules from there.
Benefits:
It is already d20.
It is already designed for very fast play, which better suits the speed at which things would happen in a high-tech setting.
It makes a lot of sense (not that I won't tweak it anyway)
It handles damage, maneuverability, and speed of gigantic machines far better than d20 modern. In other words, you can't jam a +5 dagger in a star destroyer and have a hope of hurting it at all.
Downsides:
It uses a different currency system, so you'll have to re-price everything. But you'd have to do that with d20 modern anyway.
Method Actor 83% Storyteller 83% Butt-Kicker 75% Power Gamer 67% Specialist 67% Tactician 58% Casual Gamer 25%
Elyria Campaign Setting
`\ o _,
...)
.< .\.
#11
Posted 24 February 2007 - 12:39 AM
Star Wars is also what I used to incorporate newer techs into my D&D campaign. The entire system is designed more like D&D than Modern is. The classes, feats, and skills are more compatible. Not that there aren't things from Modern that aren't applicable, just not as many. Depends largely on what tech level it is you want that's beyond the traditional fantasy. Modern and Past are the only d20 sourcebooks that cover anything between renaissance and uber future tech.
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#12
Posted 06 March 2007 - 09:25 AM
the group has finally got to componet #2. which infergrated with a wizard and a shield guardian.
they have mostly been trying to find nymphs......yes i know the players i play with are perverted fools and for the record only there in hight school and one is in college

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