This is the upshot of my current ideas:
4 'elemental' arenas, each embodying one of the four basic elements, so for example:
Air: Open room, many platforms at varying levels, with ladders and ropes etc, with mobility being the main advantage
Earth: Underground, narrow, claustrophobic spaces, darkness
Water: Submerged, but with strategic air pockets, victory mainly depending on using these to the best advantage
Fire: emphasis is on natural hazards which must be avoided
I was thinking of having these initial matches fighting to complete objectives, then doing a final one to the death in a more standard arena, possibly with some sort of advantage gained from victory in the previous matches.
Ideas/Suggestions would be greatly appreciated

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