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Help DMing an arena battle

#1 User is offline   Shadowkami 

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Posted 29 January 2007 - 10:03 PM

Hey, Our DM (lyinginbedmon) wants a day off every now and again, and it has fallen to me to DM a game for him to get some time on the other side of the screen. The game I am planning is an arena battle between him and another player, and they are both making ECL 15 out of main continuity characters for this. I was just looking for some ideas for the arenas they would have to face.

This is the upshot of my current ideas:
4 'elemental' arenas, each embodying one of the four basic elements, so for example:

Air: Open room, many platforms at varying levels, with ladders and ropes etc, with mobility being the main advantage

Earth: Underground, narrow, claustrophobic spaces, darkness

Water: Submerged, but with strategic air pockets, victory mainly depending on using these to the best advantage

Fire: emphasis is on natural hazards which must be avoided

I was thinking of having these initial matches fighting to complete objectives, then doing a final one to the death in a more standard arena, possibly with some sort of advantage gained from victory in the previous matches.

Ideas/Suggestions would be greatly appreciated :P
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#2 User is offline   Raven Bloodmoon 

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Posted 30 January 2007 - 02:07 AM

This will both date myself adn also sound REALLY cheesy, but it works GREAT for arena battles. I grew up playing the original Doom, and no game has topped the deathmatches my friends and I use to have during typing class freshman year of highschool. So when it comes to arenas, I often use old Doom levels or old deathmatch maps I made in WADed back in the day. And no one has caught on yet. It's a great source of ready-made maps.

As far as objectives and what not, I don't know. I normally game online these days, and as such, that'd involve me running two different games simultaneously without the players realizing it (in most cases). It's real fun, but you could always just make a dungeon dive where they are raiding a temple for an artifact or some such. And the final showdown is to determine who gets it. The different tasks would just be a matter of overcoming obstacles in the dungeon. Also, at that high of a level, you'll have to make some substantial obstacles.
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#3 User is offline   Shadowkami 

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Posted 30 January 2007 - 09:32 PM

Yeah, that's a great idea. Thanks for the help!

Hmm... Doom levels... now there is an idea which I could use...
Dead Nicks: F4-17

hmm... can explosive runes be transmitted via the internet... apparently not...

"It is not yet clear whether intelligence has any real survival value"

"the pawn is the most important piece on the chessboard - to a pawn"

Method Actor 75% - Tactician 75% - Butt-Kicker 75% - Power Gamer 67% - Specialist 67% - Storyteller 58% - Casual Gamer 42%
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#4 User is offline   Raven Bloodmoon 

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Posted 31 January 2007 - 04:41 AM

Glad I could be of service. :)
This technique of RPG playing has been passed down the Bloodmooon line for generations!

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#5 User is offline   Lyinginbedmon 

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Posted 10 February 2007 - 11:48 PM

I'm just going to pop in and mention that the reasons I chose Shadowkami over Sieghard for this job are that he could use the XP and because the last time Sieghard DMed a game it involved randomly-collapsing buildings...
Bury deep, Pile on the stones,

Yet I will, dig up the bones

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#6 User is offline   Raven Bloodmoon 

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Posted 11 February 2007 - 02:22 AM

Randomly collapsing buildings? That could be interesting. ~YOINK~ :P

Just kidding.

Has the game run yet? I'd be interested to know what you went with and how things turned out.
This technique of RPG playing has been passed down the Bloodmooon line for generations!

Method Actor 83% Storyteller 83% Butt-Kicker 75% Power Gamer 67% Specialist 67% Tactician 58% Casual Gamer 25%
Elyria Campaign Setting

`\ o _,
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#7 User is offline   Lyinginbedmon 

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Posted 11 February 2007 - 03:09 AM

View PostRaven Bloodmoon, on Feb 11 2007, 03:22 AM, said:

Has the game run yet? I'd be interested tonow what you went with and how things turned out.

It's presently set to run on the 17th of March
Bury deep, Pile on the stones,

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#8 User is offline   Raven Bloodmoon 

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Posted 11 February 2007 - 11:18 PM

I look forward to hearing the results. :lol:
This technique of RPG playing has been passed down the Bloodmooon line for generations!

Method Actor 83% Storyteller 83% Butt-Kicker 75% Power Gamer 67% Specialist 67% Tactician 58% Casual Gamer 25%
Elyria Campaign Setting

`\ o _,
...)
.< .\.
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