Ability Scores
#46
Posted 03 May 2004 - 06:42 AM
How's a pre-set stat block work?
Can't find it in dmg.
Can't find it in dmg.
"Live by the dice, die by the dice."
-Anonymous
=========================
The ALLCALMA Act
Age of Worms Campaign Blog
-Anonymous
=========================
The ALLCALMA Act
Age of Worms Campaign Blog
#49
Posted 04 May 2004 - 12:56 PM
A pre set statblock works like this
18, 16, 14, 10, 9, 8 Total points: 35, Total Modifier: +7
17, 15, 14, 14, 10, 8 Total points: 35, Total Modifier: +8
16, 16, 14, 12, 11, 10 Total points: 35, Total Modifier: +9
You start with a set number of points or something akin to that and make three or four lines of stats (players arrange how they wish) and you note the total of the modifiers and points used on a line. This one was for a modual I ran ( I felt like it and it was free). I wanted higher powered chars and I got them. The beauty is that you know how powerful your PCs will be immeidiately and no one will have the "suck stats" you can also go as far as to state what HP will be (100%, or 75% of max.). I admit, it takes something away from the character creation part of D&D, I feel as a player I would prefer to roll dice, but when DMing, its so much easier and simpler. Plus, if you have a problem with cheaters like some Gamemasta's do.... It tends to fix it at the get-go.
18, 16, 14, 10, 9, 8 Total points: 35, Total Modifier: +7
17, 15, 14, 14, 10, 8 Total points: 35, Total Modifier: +8
16, 16, 14, 12, 11, 10 Total points: 35, Total Modifier: +9
You start with a set number of points or something akin to that and make three or four lines of stats (players arrange how they wish) and you note the total of the modifiers and points used on a line. This one was for a modual I ran ( I felt like it and it was free). I wanted higher powered chars and I got them. The beauty is that you know how powerful your PCs will be immeidiately and no one will have the "suck stats" you can also go as far as to state what HP will be (100%, or 75% of max.). I admit, it takes something away from the character creation part of D&D, I feel as a player I would prefer to roll dice, but when DMing, its so much easier and simpler. Plus, if you have a problem with cheaters like some Gamemasta's do.... It tends to fix it at the get-go.
#51
Posted 05 May 2004 - 08:20 AM
Post Sleeper, on May 4 2004, 12:24 AM, said:
Blacxthorn: The name is Sleeper and well, we do play tough.
And mine is blacxthornE. Pleased to meet you, and let's call it even.
I edited the previous post, your name should be okay now.
By Divine Right, Hail and Kill.
-acXth-
The ALLCALMA* Act
1. No more posts in Word Games.
2. No more replies on On-Topic threads unless it contributes.
3. No more Off-Topic replies on On-Topic threads.
4. No more talking to @lice.
*A Little Less Conversation A Little More Action: A new act with the prospect of posting less useless posts and more helpful ones. Anyone is free to join as long as the rules and this part is included in sig. The rules can be modified and updated on agreement.
Everyday is December 18th to me.
-acXth-
The ALLCALMA* Act
1. No more posts in Word Games.
2. No more replies on On-Topic threads unless it contributes.
3. No more Off-Topic replies on On-Topic threads.
4. No more talking to @lice.
*A Little Less Conversation A Little More Action: A new act with the prospect of posting less useless posts and more helpful ones. Anyone is free to join as long as the rules and this part is included in sig. The rules can be modified and updated on agreement.
Everyday is December 18th to me.
#53
Posted 10 May 2004 - 09:37 PM
Here's the problem with the point system. a fighter character could pump up his fighting abilities will neglecting his other abilities. A character with an 18 Str and a 6 Cha is beneficial as a fighter, but as a character, think of the roleplaying aspects of the Cha 6 player. But if this happens, as the DM play on it, make the extremes definable. Just as the slaying power of an 18 Str character is beneficial, make sure that the 6 Cha is equally as detremental in gameplay.
...RAGNAROK...
I am the Apocalypse of the World, the end to its order, the beginning of chaos. The Anathema of Sanity. In me shall you find what cannot be explained. The Fires of Chaos can melt the sturdiest steel. And I shall descend from the skies in Mighty Flames to bring chaos to the order. Hinder not my path, and accept the truth behind the deception.
Vae Victus!
*********
Woe to the Conquered!!
*********
Alfred Lord Tennyson (18091892)
That a lie which is half a truth is ever the blackest of lies;
That a lie which is all a lie may be met and fought with outright;
But a lie which is part a truth is a harder matter to fight.
The Grandmother. Stanza 8.
*********
My Baby, the BATTLEDOME!!
Visit my MUD Clan website: The Forsaken
I am the Apocalypse of the World, the end to its order, the beginning of chaos. The Anathema of Sanity. In me shall you find what cannot be explained. The Fires of Chaos can melt the sturdiest steel. And I shall descend from the skies in Mighty Flames to bring chaos to the order. Hinder not my path, and accept the truth behind the deception.
Vae Victus!
*********
Woe to the Conquered!!
*********
Alfred Lord Tennyson (18091892)
That a lie which is half a truth is ever the blackest of lies;
That a lie which is all a lie may be met and fought with outright;
But a lie which is part a truth is a harder matter to fight.
The Grandmother. Stanza 8.
*********
My Baby, the BATTLEDOME!!
Visit my MUD Clan website: The Forsaken
#54
Posted 11 May 2004 - 05:52 AM
There are alternative rolls to 4d6 (drop lowest) which include:
Average characters: 3d6 (no drops)
Strong characters: 5d6 (drop lowest 2)
And I'm working on a 3d10 (drop middle), which I'm still testing... The reroll conditions I will decide after a hundred experiments. I am at about 30 now.
I will post the details after I'm done.
Average characters: 3d6 (no drops)
Strong characters: 5d6 (drop lowest 2)
And I'm working on a 3d10 (drop middle), which I'm still testing... The reroll conditions I will decide after a hundred experiments. I am at about 30 now.
I will post the details after I'm done.
By Divine Right, Hail and Kill.
-acXth-
The ALLCALMA* Act
1. No more posts in Word Games.
2. No more replies on On-Topic threads unless it contributes.
3. No more Off-Topic replies on On-Topic threads.
4. No more talking to @lice.
*A Little Less Conversation A Little More Action: A new act with the prospect of posting less useless posts and more helpful ones. Anyone is free to join as long as the rules and this part is included in sig. The rules can be modified and updated on agreement.
Everyday is December 18th to me.
-acXth-
The ALLCALMA* Act
1. No more posts in Word Games.
2. No more replies on On-Topic threads unless it contributes.
3. No more Off-Topic replies on On-Topic threads.
4. No more talking to @lice.
*A Little Less Conversation A Little More Action: A new act with the prospect of posting less useless posts and more helpful ones. Anyone is free to join as long as the rules and this part is included in sig. The rules can be modified and updated on agreement.
Everyday is December 18th to me.
#55
Posted 12 May 2004 - 12:23 AM
SchizofranicDM, on May 10 2004, 09:37 PM, said:
Here's the problem with the point system. a fighter character could pump up his fighting abilities will neglecting his other abilities. A character with an 18 Str and a 6 Cha is beneficial as a fighter, but as a character, think of the roleplaying aspects of the Cha 6 player. But if this happens, as the DM play on it, make the extremes definable. Just as the slaying power of an 18 Str character is beneficial, make sure that the 6 Cha is equally as detremental in gameplay.
No problem really. Every attribute must have at least "one" point spent on it. So the minimum score for any of my PC is 9.

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