Ability Scores
#2
Posted 24 September 2002 - 03:11 AM
By 'doing stats' I am asssuming you mean how do different DM's have their players roll up their characteristics for their characters. If that is not the case, please excuse this post.
As a DM, I have always followed the basic belief that the PC heroes are exceptional examples of their kind. Because of this, I generally expect PC's to have above average stats. My preferred method of character generation is as follows:
Players are given a choice; they may either roll up to 5 complete sets of stats using 4d6 (and dropping the lowest die from each roll) OR roll up 1 set using 5d6 (dropping the two lowest). Whichever method is chosen, players may then organize the stats in the order of their choosing.
Interestingly enough, in my current (though on hiatus at the moment) campaign, all the players opted for the 4d6 sets; once they were done, just for the sake of seeing how things might have turned out, I had them try the 5d6 method. All of them would have done better with the latter method, though not by much.
As a DM, I have always followed the basic belief that the PC heroes are exceptional examples of their kind. Because of this, I generally expect PC's to have above average stats. My preferred method of character generation is as follows:
Players are given a choice; they may either roll up to 5 complete sets of stats using 4d6 (and dropping the lowest die from each roll) OR roll up 1 set using 5d6 (dropping the two lowest). Whichever method is chosen, players may then organize the stats in the order of their choosing.
Interestingly enough, in my current (though on hiatus at the moment) campaign, all the players opted for the 4d6 sets; once they were done, just for the sake of seeing how things might have turned out, I had them try the 5d6 method. All of them would have done better with the latter method, though not by much.
BM
"Be wary of dragons, for thou art crunchy and taste good with ketchup."
"Be wary of dragons, for thou art crunchy and taste good with ketchup."
#3
Posted 24 September 2002 - 12:29 PM
my very first tim as a DM I had everyone roll only one D6 per stat. the other two dice were atomatic 6's. neadles to say i have never don that again. now I have players roll 4d6 per stat droping the losest die. If you are unhappy with the results, you may roll another set.
and BTW I was the only one in Brother Mouran's campaign that did not roll the experimental 5d6 method after charicter creation
and BTW I was the only one in Brother Mouran's campaign that did not roll the experimental 5d6 method after charicter creation
Happiness is alot like peeing your pants. Everyone can see it, but only you can feel the warmth.
#4
Posted 24 September 2002 - 07:26 PM
I too have my characters roll 4d6 for their ability scores. However, I added one minor rule which has made a world of difference. I figure that everyone has a flaw of some type or another, so unless they managed to roll a stat of 9 or less (very rare for some reason) they must reduce one stat to 9.
Also, before they roll up their characters, I prefer to see their characters history ideas, as this may modify some of their skills and what-not. Ie one of my characters has an extra finger on each hand, that'd be a bonus to climb walls, but would give something of a penalty to diguise.
Also, before they roll up their characters, I prefer to see their characters history ideas, as this may modify some of their skills and what-not. Ie one of my characters has an extra finger on each hand, that'd be a bonus to climb walls, but would give something of a penalty to diguise.
Method Actor 100% Storyteller 92% Tactician 50% Specialist 42% Casual Gamer 42% Power Gamer 33% Butt-Kicker 8%
----------------------------
Writing/DND Website: http://www.shawngray.ca
Carleton University English Literature Society Website: http://www.carleton.ca/els
----------------------------
Writing/DND Website: http://www.shawngray.ca
Carleton University English Literature Society Website: http://www.carleton.ca/els
#8
Posted 27 September 2002 - 02:49 PM
in my campagin they are the 7th and 8th abillity stats. perception is used as the base for all of the searching type skills. and comliness is how good you look. it is a superfital stat but it never made sence to me for charisma to be used for both dealing with people and physical attrativness. there are some ugly people with a high charisma. and some beutiful people with a low charisma.
Happiness is alot like peeing your pants. Everyone can see it, but only you can feel the warmth.
#9
Posted 27 September 2002 - 06:46 PM
How true! I might have to adopt those.
Method Actor 100% Storyteller 92% Tactician 50% Specialist 42% Casual Gamer 42% Power Gamer 33% Butt-Kicker 8%
----------------------------
Writing/DND Website: http://www.shawngray.ca
Carleton University English Literature Society Website: http://www.carleton.ca/els
----------------------------
Writing/DND Website: http://www.shawngray.ca
Carleton University English Literature Society Website: http://www.carleton.ca/els
#11
Posted 27 September 2002 - 10:26 PM
The group that I play in have used two different methods of handling player stats - interestingly enough both are point systems, one we created during our run with 2nd edition and the other is 3rd edition.
Back in our days of 2nd edition the DM's involved used a simple 1 for 1 point system where your total was somewhere between 72-87. The maximum total was decided before character creation and fluctuated between DMs.
Our current stint has me behind the screen and I was looking to move back towards the core books and decided to use the point system as outlined in the DMG - 32 points total.
Back in our days of 2nd edition the DM's involved used a simple 1 for 1 point system where your total was somewhere between 72-87. The maximum total was decided before character creation and fluctuated between DMs.
Our current stint has me behind the screen and I was looking to move back towards the core books and decided to use the point system as outlined in the DMG - 32 points total.
#12
Posted 28 September 2002 - 01:04 AM
Our group has a really weird...and i think stupid way of doing it. First for each of the stats you assign a 1-6, 3 times, although you cannot have a stat higher then 16 (unless for racial reasons).
Of course i find this a little stupid...it always ends up that are characters are irregularily flawwed, and weaker then most...but oh well.
Of course i find this a little stupid...it always ends up that are characters are irregularily flawwed, and weaker then most...but oh well.
Infinity is forever
"Those who fear the darkness, have never seen what the light can do."
"Worship the ideal, not the idol."
"Those who fear the darkness, have never seen what the light can do."
"Worship the ideal, not the idol."
#13
Posted 03 October 2002 - 07:12 PM
The current home group had a choice:
1) 1:1 point purchase with 95 points spread over seven stats (Comeliness being the extra).
2) Best of three sets of 4d6, drop lowest, reroll one lowest die.
Only one player opted to roll, and his total was *very* close to 95 points.
Mathematically, both average out around 13.6 per ability. Characters are exceptional, but not "munchkin" exceptional.
1) 1:1 point purchase with 95 points spread over seven stats (Comeliness being the extra).
2) Best of three sets of 4d6, drop lowest, reroll one lowest die.
Only one player opted to roll, and his total was *very* close to 95 points.
Mathematically, both average out around 13.6 per ability. Characters are exceptional, but not "munchkin" exceptional.
#15
Posted 06 November 2002 - 11:19 PM
ive always used 4D6 and drop the lowest then let the Players put them where they will.That way they have to work with what theyve got.some of the best characters ive ever seen have had some crap stats.
D
D
Its like the mouse in "The Green Mile" , it's too cute to kill and it just wont die
"Arrgh , Curse your sudden but inevitable betrayal"
Wash , Firefly ep 1 "Serenity"
"Arrgh , Curse your sudden but inevitable betrayal"
Wash , Firefly ep 1 "Serenity"

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