Okay. There seems to be some discussion about my classes and what I am doing with them, so as I finally finished inputting them in teh wiki, I thought I'd drop a few links here. Remember these are in place of the existing classes, not in addition to them.
Ghostblade
Rogue
Shaman
Sorcerer
Totem Warrior
Warrior
I'd really like some opinions and suggestions. Are they balanced to each other? Are they interesting or intriguingin any way? Would you want to play any of them?
[Edit]
Also, any suggestions for additional classes are welcome. Even if they don't end up as full classes, they will likely end up as PrCs.
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Some New Classes Elyria: Classes
#1
Posted 17 January 2007 - 09:07 AM
This technique of RPG playing has been passed down the Bloodmooon line for generations!
Method Actor 83% Storyteller 83% Butt-Kicker 75% Power Gamer 67% Specialist 67% Tactician 58% Casual Gamer 25%
Elyria Campaign Setting
`\ o _,
...)
.< .\.
Method Actor 83% Storyteller 83% Butt-Kicker 75% Power Gamer 67% Specialist 67% Tactician 58% Casual Gamer 25%
Elyria Campaign Setting
`\ o _,
...)
.< .\.
#2
Posted 17 January 2007 - 06:53 PM
Initial inspection:
The classes look good. Every one of them has a niche, which is a requirement for success in the wake of 3.0. No class treads too much on the boundries of the other classes, and you don't have the "hybrid suck" that non-specialist classes have. (bard, monk, paladin, hexblade, to name a few)
I enjoy the modular class design of the shaman, sorcerer, totem warrior, and rogue. Really make it more interactive on the player's part. ("how do I want to build this character" instead of "what do I get for level 4?")
Warrior and the ghostblade could use a little more choices. I find it best when base classes have a lot of options, specialist abilities are good for PrC's.
One quick mechanical thing, I think the Shaman could get invisibilty earlier with out much fuss. Invisibility can be counteracted by quite a few mundane things. (dust on the ground, for example) and by the time 24th level rolls around, there is so much "True seeing" going around it may not be worth the time to say you activate it.
Heres a little archetype sheet, answer me what class or combination there of you would use to fill these character archetypes: (I'll fill in some for you. It helps to think a little outside the box, and it shows how versitle classes can be if you just do some reflavoring)
-Archer: Hawk Totem Warrior
-Assassin: Rogue
-Berserker: Wolverine or Bear Totem Warrior, Warrior who used specific combat moves
-Bodygaurd: Warrior
-Diplomat:Diplomat focused Rogue
-Dungeon Delver: Rogue
-Healer: Shaman, sorcerer with right spell list
-Knight: Warrior, or for more Asian Knightly Archetype, Ghostblade
-Minstrel: Rogue
-Sailor: Rogue, Shark Totem
-Swashbuckler: Ghostblade or Rogue
-Swordfighter: Ghostblade, Warrior
-Theif: Rogue
-Tinkerer: Sorcerer with right spells
-Woodsman: Any totem, Shaman
The classes look good. Every one of them has a niche, which is a requirement for success in the wake of 3.0. No class treads too much on the boundries of the other classes, and you don't have the "hybrid suck" that non-specialist classes have. (bard, monk, paladin, hexblade, to name a few)
I enjoy the modular class design of the shaman, sorcerer, totem warrior, and rogue. Really make it more interactive on the player's part. ("how do I want to build this character" instead of "what do I get for level 4?")
Warrior and the ghostblade could use a little more choices. I find it best when base classes have a lot of options, specialist abilities are good for PrC's.
One quick mechanical thing, I think the Shaman could get invisibilty earlier with out much fuss. Invisibility can be counteracted by quite a few mundane things. (dust on the ground, for example) and by the time 24th level rolls around, there is so much "True seeing" going around it may not be worth the time to say you activate it.
Heres a little archetype sheet, answer me what class or combination there of you would use to fill these character archetypes: (I'll fill in some for you. It helps to think a little outside the box, and it shows how versitle classes can be if you just do some reflavoring)
-Archer: Hawk Totem Warrior
-Assassin: Rogue
-Berserker: Wolverine or Bear Totem Warrior, Warrior who used specific combat moves
-Bodygaurd: Warrior
-Diplomat:Diplomat focused Rogue
-Dungeon Delver: Rogue
-Healer: Shaman, sorcerer with right spell list
-Knight: Warrior, or for more Asian Knightly Archetype, Ghostblade
-Minstrel: Rogue
-Sailor: Rogue, Shark Totem
-Swashbuckler: Ghostblade or Rogue
-Swordfighter: Ghostblade, Warrior
-Theif: Rogue
-Tinkerer: Sorcerer with right spells
-Woodsman: Any totem, Shaman
I'm prepared to passionately argue this point until nothing makes sense anymore!- RM
He who fights alone dies alone, but those who battle as brothers will live forever.
"The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents." --H. P. Lovecraft
Who is to judge what is right and what is wrong? Great and powerful foes surround us; unknown miscreants gnaw at us from within. We are threatened with total annihilation. In days such as these we can afford no luxury of morality.
He who fights alone dies alone, but those who battle as brothers will live forever.
"The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents." --H. P. Lovecraft
Who is to judge what is right and what is wrong? Great and powerful foes surround us; unknown miscreants gnaw at us from within. We are threatened with total annihilation. In days such as these we can afford no luxury of morality.
#3
Posted 17 January 2007 - 10:42 PM
Here's my list briefly. I have a dinner to attend.
-Archer: Hawk Totem Warrior, Ghostblade with right combat moves
-Assassin: Rogue, Ghostblade or Warrior with right combat moves, Snake totem warrior
-Berserker: Ape or Bear Totem Warrior, Warrior who used specific combat moves
-Bodygaurd: Warrior
-Diplomat:Diplomat focused Rogue
-Dungeon Delver: Rogue
-Healer: Shaman, sorcerer with right spell list
-Knight: Warrior, or for more Asian Knightly Archetype, Ghostblade
-Minstrel: Rogue
-Sailor: Rogue, Warrior
-Swashbuckler: Ghostblade or Rogue
-Swordfighter: Ghostblade, Warrior
-Theif: Rogue
-Tinkerer: Sorcerer with right spells or rogue with right skills
-Woodsman: Shaman or Totem Warrior
The ghostblade is already pretty modular considering her wide use of combat moves and stances. Her selection would easily allow her to fill just about any roll she wants, from archery, to assaassination, to straight up swordfighting. The warrior does suffer from a little railroading, but I think the choice of moves and stances will still be able to make up for the general lack of modular build. Perhaps the non-feat abilities can become modular in nature. I'll think about it.
Does anyone have any archtypes or class ideas not covered? I only have 6 core classes right now and have no issues with adding more.
-Archer: Hawk Totem Warrior, Ghostblade with right combat moves
-Assassin: Rogue, Ghostblade or Warrior with right combat moves, Snake totem warrior
-Berserker: Ape or Bear Totem Warrior, Warrior who used specific combat moves
-Bodygaurd: Warrior
-Diplomat:Diplomat focused Rogue
-Dungeon Delver: Rogue
-Healer: Shaman, sorcerer with right spell list
-Knight: Warrior, or for more Asian Knightly Archetype, Ghostblade
-Minstrel: Rogue
-Sailor: Rogue, Warrior
-Swashbuckler: Ghostblade or Rogue
-Swordfighter: Ghostblade, Warrior
-Theif: Rogue
-Tinkerer: Sorcerer with right spells or rogue with right skills
-Woodsman: Shaman or Totem Warrior
The ghostblade is already pretty modular considering her wide use of combat moves and stances. Her selection would easily allow her to fill just about any roll she wants, from archery, to assaassination, to straight up swordfighting. The warrior does suffer from a little railroading, but I think the choice of moves and stances will still be able to make up for the general lack of modular build. Perhaps the non-feat abilities can become modular in nature. I'll think about it.
Does anyone have any archtypes or class ideas not covered? I only have 6 core classes right now and have no issues with adding more.
This technique of RPG playing has been passed down the Bloodmooon line for generations!
Method Actor 83% Storyteller 83% Butt-Kicker 75% Power Gamer 67% Specialist 67% Tactician 58% Casual Gamer 25%
Elyria Campaign Setting
`\ o _,
...)
.< .\.
Method Actor 83% Storyteller 83% Butt-Kicker 75% Power Gamer 67% Specialist 67% Tactician 58% Casual Gamer 25%
Elyria Campaign Setting
`\ o _,
...)
.< .\.
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