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Six Classes

#1 User is offline   Raven Bloodmoon 

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Posted 03 January 2007 - 01:22 AM

Well, I just wrapped up six classes I plan on using as core material adn would liek to see what you all think of them. I'm starting with these and may add more in the future, but these would be in place of all the crap WotC has offered us, not in addition to it.

Most importantly, I'd like to know what people think of the balance between these classes. I'd also like any comments on inconsistancy or flavor. And as always, any comments or questions are always welcome. Thanks all.

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#2 User is offline   RedSlayer 

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Posted 03 January 2007 - 02:10 AM

Upon first glance, I'd say its pretty good.

The rogue and the ghost blade could use capstone abilities. Rogues are kinda back-asswards that way, the better special abilities get picked up first, with the less useful last. (a la Witch from AE)

The reason I say ghostblade is because I could easily see someone dropping the last one or two levels for warrior ones.

Any particular reason Warrior is the only class with full BAB? I was surprised to see the Totem Warrior not have it. As it stands now, the Ghost blade totally trumps it in terms of power.
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#3 User is offline   Raven Bloodmoon 

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Posted 03 January 2007 - 02:45 AM

Okay, looks like when I made that, I accidentally just copy andpasted th eRogue tablea nd didn't change the BAB or save progressions. Sorry about that. It is fixed.

As far as capstone abilities, anyone have any suggestions?
This technique of RPG playing has been passed down the Bloodmooon line for generations!

Method Actor 83% Storyteller 83% Butt-Kicker 75% Power Gamer 67% Specialist 67% Tactician 58% Casual Gamer 25%
Elyria Campaign Setting

`\ o _,
...)
.< .\.
0

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