dragonhand777, on Apr 18 2004, 02:32 AM, said:
Keep encouraging you players to play different classes. Learning to work together is part of role-playing as well as roll playing.
Its up to you (the DM) to provide the pc with a reason to go adventuring, and keep the players interested.
I agree , The Rogue is one of those must have classes in a well balanced party (Fighter , Wizard , Cleric , Rogue) , The one time you dont have a thief in the party is guaranteed to be the time you really need one
the rogue is invaluable for getting into places your not supposed to and doing it quietly , not just for picking lock but hideing in shadows and moveing silently to scout ahead to see whats around the corner etc.
The backstab ability is pretty useful as well , a good example is the current campaign im running , the PC's got jumped by a Young blue Dragon in the courtyard of a building they were trying to enter(Return to TOEE , the moathouse) , the Pc's won the intiative but they were in trouble , the fighter had done some damage , the Fighter/mage a heap more , the Cleric had done some but it didnt look like they could take it down without someone dying , when the Thief got her turn , she had ended up behind the dragon in the suprise round and it was between her and the party. she took her shot ,scored a critical and got a backstab as well , 40 hp later you saw her standing on top of the corpse of the dragon - The fighter had only managed to cause 20 points of damage
Encourage your players to use the thief more for scouting , spying etc
D
Its like the mouse in "The Green Mile" , it's too cute to kill and it just wont die
"Arrgh , Curse your sudden but inevitable betrayal"
Wash , Firefly ep 1 "Serenity"