Frankly I'm Disgusted just bought the 3e DMG
#1
Posted 16 April 2004 - 09:22 PM
Then I bought the DMG, just this weekend. It was disgusting what I found. I had never understood before when someone said that magic was too acccessible in D&D, but now I do. Being an old 2e-er I got used to the phrase from Player's Option about magic. If you want a high magic campaign it your scenario, if you want low magic its yours. If you want no magic go ahead. But 3rd, I discovered, doesn't work like that. They expect you to use a level of magic predertined by them, the book flatly states that magic should be common. The longest chapter in the entire book was on magic items. It seemed that they never realized the game could be played in a setting with little to no magic.
Well, that's my rant of the week.
Read the Religion Netbook!
And my completed story: Lawman
#3
Posted 16 April 2004 - 09:45 PM
As a 3E DM, I run low (almost no) magic campaigns. I tweaked the alignment rules. I modified the critical hit stuff. And I've made countless other modifications. It takes forever to level in my campaigns because I don't give much experience for killing things because that isn't role-playing, it's roll-playing. They'll get experience ad hoc for staying in character, completing quests, and acting ability. That's the beauty of 3E, you take what you want, and throw out or modify the rest. I was heavily against 3E myself when I was given the PHB as a belated birthday present when it first came out. But my friends convinced me to go ahead and DM a couple sessions of it (the original 3.0 PHB came with a mini-DMG in the back), and I found that I liked it (mostly). So I highly suggest the same to you. Play it for a couple sessions (either as DM or as a player), you may just find that it grows on you... like a fungus...
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Writing/DND Website: http://www.shawngray.ca
Carleton University English Literature Society Website: http://www.carleton.ca/els
#4
Posted 16 April 2004 - 09:58 PM
it is nice to have rules to go by but this game, unlike many other, is very very flexible on how you play it and how you get exp.
I like the way Rin give out exp - I'll have to make the recomendation to my DM:
#5
Posted 17 April 2004 - 12:07 AM
Read the Religion Netbook!
And my completed story: Lawman
#6
Posted 17 April 2004 - 08:08 AM
Although the 3.0 ranger really sucked major puss infected donkey c***, the 3.5 was better.
Also, keep in mind the flexabilty and options that the supplement books have to offer.
Sorry about that whole ranger coment-had to throw in my 2 cents on it. The ranger class is probably my most fav.
-Anonymous
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The ALLCALMA Act
Age of Worms Campaign Blog
#7
Posted 17 April 2004 - 12:29 PM
#8
Posted 17 April 2004 - 06:55 PM
I supose it's a to each their own scenerio.
Gabriel
#9
Posted 18 April 2004 - 08:19 AM
Quote
Yes!!! Unearthed Arcana! A must have-in my opinion.
Our DM decided to incorperate the Gesalt style (found in Unearthed Arcana)characters in our current campaign. I am playing a Sorcerer, adn since my stats weren't so great, decided to add Bard (since it favors cha.). Basicaly the gesalt style lets you take the best of both classes when you level up, rather than leveling up one class at a time. It makes for some high powered characters (so the DM has to compensate).
It was difficult switching to the 3rd ed., even more difficult for our previous DM (who's now just playing a char. after 20 some years of being a DM), because of being so imersed in the rules. Then to change so much so sudden. But no one in our group regrets it.
-Anonymous
=========================
The ALLCALMA Act
Age of Worms Campaign Blog
#10
Posted 18 April 2004 - 11:50 AM
But as for 3.X ed, yeah, I can see the additions tend to favor a more magic prevelant game style, but look at the headlinning games. There is Greyhawk, where you can find more artifacts in Verbabonc than any other campaign setting. There is Faerun, where even peasants have minor items to house work like in harry Potter, and then there is Dragonlance, where magic items grow on Trees.
But, 3.X in my favorite respect gives the power back to the DMs. Back in 2nd ed, the players had most of the power over what their characters could or could not do and level thingies and such. Its nice to see the game balanced back to where everyone is equal. I even make premade stat blocks for PCs or use the point buy system. That way, I can expect and plan what my PCs are capable of.
Everything has a bit more of a rules explenation where it may take away from style, it does add for ease of play. The additions to the game let combat and rolls go faster so you can go back to the role-playing part quicker.
But, as has been said by others take what you want, and drop the rest. I always do, and have fun ever since.
#11
Posted 21 April 2004 - 09:12 PM
As for power to the DM, I think the power's always been there. Actually I think that 3e takes away some of that power, gives the players more control over character development statwise than 2e did.
But I refuse to shell out dough for any supplements, so there could be a difference in opinion caused by that.
Anyway I've found that the d20 Wheel of Time RPG is much better on the aspects that D&D fails in. Especially when it comes to coherent writing...
Read the Religion Netbook!
And my completed story: Lawman
#13
Posted 21 April 2004 - 09:25 PM
The point is noone wants to admit their paper is dirty, and so they will stick up for it through thick, and thin acomplishing nothing.
In the end it's still just tolet paper.
...
In the end is still D&D....
gabriel
#14
Posted 22 April 2004 - 07:05 AM
-acXth-
The ALLCALMA* Act
1. No more posts in Word Games.
2. No more replies on On-Topic threads unless it contributes.
3. No more Off-Topic replies on On-Topic threads.
4. No more talking to @lice.
*A Little Less Conversation A Little More Action: A new act with the prospect of posting less useless posts and more helpful ones. Anyone is free to join as long as the rules and this part is included in sig. The rules can be modified and updated on agreement.
Everyday is December 18th to me.
#15
Posted 22 April 2004 - 07:35 AM
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Writing/DND Website: http://www.shawngray.ca
Carleton University English Literature Society Website: http://www.carleton.ca/els

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