War Machine A little help in...
#1
Posted 22 October 2006 - 07:47 PM
Anyone here ever try something like that? If so, how'd you do and what would you change?
If not, does anyone know of any resources that may be able to help me?
#2
Posted 22 October 2006 - 11:46 PM
Heroes of Battle (for more traditional DnD style stuff; rules are decent)
Warcraft: Alliance and Horde Compendium (Sword&Sorcery published; may require some adaptation, but more in-depth rules for what you're looking for)
As a DM, I would try to avoid such a play style unless all your players want that kind of game. Such a system, regardless of what set of rules you implement, has the potential to bring a game to a show-stopping halt as the mechanics are worked on. Even with an intimate familiarity with the rules will not negate this, so be careful about making large-scale combat mechanically rather than narrative.
And welcome to the site
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#3
Posted 23 October 2006 - 05:45 AM
I'll take a look at those books, and thanks for the welcome!
Dthclaw, on Oct 22 2006, 04:46 PM, said:
Heroes of Battle (for more traditional DnD style stuff; rules are decent)
Warcraft: Alliance and Horde Compendium (Sword&Sorcery published; may require some adaptation, but more in-depth rules for what you're looking for)
As a DM, I would try to avoid such a play style unless all your players want that kind of game. Such a system, regardless of what set of rules you implement, has the potential to bring a game to a show-stopping halt as the mechanics are worked on. Even with an intimate familiarity with the rules will not negate this, so be careful about making large-scale combat mechanically rather than narrative.
And welcome to the site
#4
Posted 26 October 2006 - 05:58 PM
Method Actor 83% Storyteller 83% Butt-Kicker 75% Power Gamer 67% Specialist 67% Tactician 58% Casual Gamer 25%
Elyria Campaign Setting
`\ o _,
...)
.< .\.
#5
Posted 08 November 2006 - 07:55 AM
Sun Tzu's The Art of War is excellent, I always loved it.
Thanks again for the suggestions, and as I get a chance to play test this new system I've developed I'll be sure to put it out here for criticism.
#6
Posted 09 November 2006 - 02:49 AM
Method Actor 83% Storyteller 83% Butt-Kicker 75% Power Gamer 67% Specialist 67% Tactician 58% Casual Gamer 25%
Elyria Campaign Setting
`\ o _,
...)
.< .\.
#7
Posted 09 November 2006 - 07:19 PM
Read the Religion Netbook!
And my completed story: Lawman
#8
Posted 18 December 2006 - 11:00 PM
So...the ending of the campaign went well, having used the books recommended here and some of the ideas.
I ended up for basic units, treating them as a single character with a certain amount of HP, Armor, and Damage and applying standard rules, I found that to be the best for basic units (Infantry, Cavalry, Scouts).
Of course, each unit had it's own specialty on the battlefield, and would recieve bonuses depending on what unit/units they were attacking. (i.e. Cavalry vs Infantry gains +2 to BA, and +5 to AC, or something like that).
It was a very exciting, and fast paced 4 sessions for this battle/war to be worked out/resolved, and for an ultimately surprising ending.
Thanks for the help!
#9
Posted 18 December 2006 - 11:07 PM
Check out my art!
Dthclaw's Art!
Some people are like Slinkies. They're really good for nothing. But they still bring a smile to your face when you push them down a flight of stairs.
Dell: We're pleased to inform you that your order was shipped on 06/06/2006!
Me: Great, so now I have Satan in my computer. Like XP wasn't problematic enough.
"It was terrible. It had these big, pointy teeth."
--The Vault Dweller
The ALLCALMA Act
Mein Blog-o
#10
Posted 19 December 2006 - 01:55 AM
Method Actor 83% Storyteller 83% Butt-Kicker 75% Power Gamer 67% Specialist 67% Tactician 58% Casual Gamer 25%
Elyria Campaign Setting
`\ o _,
...)
.< .\.

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