Wanted: Subplot Ideas for a War Campaign
#1
Posted 08 March 2004 - 03:37 PM
#2
Posted 08 March 2004 - 04:35 PM
Basically, if you can answer the above questions, you're starting to fill out the information necessary to make subplots. While it's not particularly a good thing to write out the campaign storyline in detail (your players will inevitably want to go another direction), the more background you know about the people involved, the more you'll know how to quickly react to situations and come up with details and subplots for the characters.
Be sure to continually ask yourself questions about your campaign. Explore the details and you'll be much happier with your campaign world, as will your players. Don't be afraid to ask your players their opinion of the why's and wherefores, they may have ideas that can spin you off into a whole new direction.
This is advice I learned from the greatest DM I've ever known, who continues even now after 7 years in his campaign world to surprise and delight me in-game because his mind is constantly thinking about his campaign world.
"I WASTE HIM WITH MY LONGBOW!!!" - Sara
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#3
Posted 08 March 2004 - 08:31 PM
Thats just one example of a side-plot, but remember, ANYTHING can be a side-plot. Have a favorite weapon store get robbed, and the rogues Short sword was stolen while it was being built, though the rogue even already paid. Have the party's cleric's church become engrossed in a ritual to banish a daemon and the cleric is needed as back up against the creatures it will summon. Latter on, the same daemon could come back, but on the side of the other army.
Those are some examples, but side-plots generaly are PC driven. If you flesh out the NPCs that are minor in the story, but are frequently interacted with by the party, side-plots become easier and easier. Try it out a couple times and you will see what I mean.
#4
Posted 09 March 2004 - 04:22 PM
I have also devised a ranking system that may add some intrest. What i did was have them roll 3d6 drop the lowest and /2 and that gives the rank. what the rank does is gives them money (one rank will give 100gp bi-weekly)
As for the "Are they in it solely for the money" i think that i will leave that up to then to decide ... who better? If they want to be bribed ...fine but they may end up fighting the other PCs that chose not to be bribed.
Doomdreamer do u mind if i use your idea almost exactly? i may just change the weapon around and make it the inn keeper but basicly the same.
#6
Posted 12 March 2004 - 02:31 PM
Read the Religion Netbook!
And my completed story: Lawman
#7
Posted 12 March 2004 - 03:12 PM
#8
Posted 12 March 2004 - 05:22 PM
In our every day lives good and evil may be hard to define, but we can read tolkien and know Sauron is Evil. King Arigorn is good.
Most every one inbetween has there shades of grey but it is nice ot have a corner of the my life where I can point and say "THIS IS THUS"
That is part of the fun of D&D to me. If it wern't so I could never hack an orc in good concious.
#9
Posted 12 March 2004 - 07:00 PM
As for fleshing out your campaign, yes! But not exactly in the way most people are hounding you to do so. First, find out why they are fighting, and make it so odd, your players will be pissed at the countries for fighting. I mean seriously, look at why most wars are fought. Helen of Troy, just cause some pervet wanted some play, we had a Trojan war. Napolean Bonepart wanted to see the world, Rome wanted to make sure they were rembered, Sparta needed new slaves, China's many wars to lower the amount of angsty single men running around in their country because female children are drowned at birth so a family can have more sons (If you do not believe me, look it up, I would start with Amnesty International. Infantcide is all too common around the world).
The whole basis of why they countries are fighting will actualy drive what happens in the game. I would also flesh each side's commanders, even going so far as to sheet them and write a back story about them.
In anycase, happy gamming.
#10
Posted 12 March 2004 - 08:58 PM
You can't say "this nation is good, this is evil. so they fight." That doesn't capture anything. What happened before the war started? How did it start? Was the "good" nation completely blind to the mobilization of their foe, or did they have spies behind the lines? Was it a sneak attack, or could any idiot see that war was inevitable?
What of the neutrals? Do they have plans? Perhaps after the other nations desimate each other the third plans to conquer what's left?
oh btw, such a police force would constitute an evil act. it would be self contradictory. And evil very rarely considers itself so, no evil ruler would use such a force to route out good.
Read the Religion Netbook!
And my completed story: Lawman
#12
Posted 13 March 2004 - 02:53 AM
First, no evil person ever considers himself so. Do you really think Hitler thought he was wrong? The "good/evil" alignment applies much more to how much, or little, the character cares for the good of others. The Machiavellian ruler is the prime example of lawful/evil, but he works for the good of his nation. His ruthlessness is matched only by his loyalty.
Second, any "truly evil" being would be almost by deffinition supernatural. There should be no other reason for it to be detectable, Clerics cannot read a person's heart anymore than the person themself. True a paladin (or dark paladin) may, because of his single minded devotion and powers, be considered a supernatural being in his own right, but most people will not fall into this category. Most people believe they are good, at least most of the time, and really are very far from totally good or evil.
Third, you most also remember that everything has a reason. On a national scale wars do not simply happen. Even the meaningless squabbles of medieval princes had sparks. Something had to begin the fighting, and something has to be keeping the countries at war. "Good vs. evil" sounds good in progoganda, but you'll find both sides refer to themselves as good.
Read the Religion Netbook!
And my completed story: Lawman
#13
Posted 13 March 2004 - 04:19 AM
In retrospect, I would admire some one who understands the true greyness between all aspects of morality, unfortunately, with the D&D system as it is, there is no current place with the alignment system. Now, if you were to impose house rules to change this state, you could argue greyness in morality.
#14
Posted 14 March 2004 - 03:24 AM
Read the Religion Netbook!
And my completed story: Lawman

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