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+1 Effective Level: The character gains a level in a class, acquiring the class features adn skill points for that class level, and inceasing his maximum skill rank by 1. He does not increase his base attack bonus, Hit Dice, hit points, or base saving throws. You cannot use effective levels to increase a character's class leevl above 20. You canot use effective levels to increase a character's level in a class that he abandoned (such as becoming an ex-cleric, ex-monk, or ex-paladin)....
+1 Ability: Add 1 to one ability score. This epic-level benefit replaces teh ability score increase taht characters normally get every four levels.
+1 Attack: Add +1 to base attack bonus. This bonus does not increase the number of additional attacks you get due to high base attack bonus.
+1 Bonus Spell Level: The character gains 1 spell slot per day whose level is oen higher than the highest level spell he can already cast in a particular class. This benefit is only available if a character already has 20 levels in a spellcasting class....No spells exist of a spell above 9th level for wizards, sorcerers, clerics, adn druids; 4th for paladins adn rangers; or 6th for bards. However, these spell slots can be used for lower-level spells or metamagic spells.
I omitted the examples. I think that is a tad less crazy than what the Epic Level Handbook presents, and may actually be what Wizards' original intent was, considering this was published before the ELH. Personally, I think I would allow two more abilities as follows:
+1 Epic Feat: Choose one feat that may be epic or otherwise. You gain the benefits of this feat.
+1 Saving Throw: Add +1 to your saving throw bonus for all saving throws.
I might even consider an epic-level benefit that grants an additional Hit Die, but none of the level-dependant benefits that go with it. So basically, you'd get only hit points from it. You'd also be creature with more HD, and thus not subject to as many spells.
Overall, I think it is an interesting varient for people who wish to venture into epics without the absolute insanity inherent in the Epic Level Handbook.

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