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Mannacant Strange idea, looking for help

#31 User is offline   jack(tim) 

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Posted 04 December 2006 - 11:35 PM

This sounds a lot like blue mages from the FF series... I haven't been on for a tick... and have yet to get a chance to peruse the current system of things (because I have been working on my new Visum System for RPGs...)... Mayhaps this could be beneficial both ways...


***EDIT***

Suggested edits to the mannacant form abilites

Aquatic and Water subtypes joined.
Energy types to gain Resistance to energy type such as Fire type = Resist 5/Fire
DR 5/Material to read "or any other uncommon weapon material" instead of common.
Some of the abilities should be tied in with the subtypes that correspond to them... (See Energy resistance not above). The energy subtypes should come in different forms: "control energy", "resist minor energy damage", "resist major energy damage", "immune to energy damage". Whereas energy is to be replaced by the appropriate type (fire, positive, negative, cold, acid, etc.)

I'm kind of half-and-half on the difference in the cost of the size change abilites... not so certain that they should be so different. I would recommend -75 and 75 or something like that... But then again I could see how having that differential would be useful...

That's all I could think of looking at it... On the whole it looks really good... Nice work!
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#32 User is offline   Dthclaw 

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Posted 05 December 2006 - 03:54 PM

Thank you.

Quote

Aquatic and Water subtypes joined.


I considered it originally, but there are a number of differences between the two that merit the distinction. The aquatic sub-type normally changes a creature's default breathing mode as it's granting a swim speed. Water, on the other hand, does NOT automatically change breathing, and having an elemental sub-type also renders a creature immune/vulnerable to a great many distinct effects, as well as allowing the use of certain items that normally do not function or are far less useful in the hands of a creature not of that sub-type.

Quote

Energy types to gain Resistance to energy type such as Fire type = Resist 5/Fire


Por que?

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The energy subtypes should come in different forms: "control energy", "resist minor energy damage", "resist major energy damage", "immune to energy damage". Whereas energy is to be replaced by the appropriate type (fire, positive, negative, cold, acid, etc.)


I'm curious why you think there should be such a large difference in naming and separating out.

Quote

I'm kind of half-and-half on the difference in the cost of the size change abilites... not so certain that they should be so different. I would recommend -75 and 75 or something like that... But then again I could see how having that differential would be useful...


A lot of that has to do with munchkined test builds my friends came up with, with characters jumping up to Colossal for all the benefits by something like 3rd or 4th Mannacant level, then dumping everything else they gained from that point on into things like Con+, Str+, DR, regeneration, etc. The power boost from increasing size far, far outweighed the penalties for getting smaller, and a high cost for increasing size was the best trade off between nixing an ability that would be useful from an RP/mechanical stand-point and preserving balance.
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#33 User is offline   jack(tim) 

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Posted 06 December 2006 - 06:17 PM

Firstly about the Aquatic Water types.... I'm still ify about that... but oh well... I can get over it.

Quote

Quote

Energy types to gain Resistance to energy type such as Fire type = Resist 5/Fire


Por que?


Well... I didn't really see the point in gaining an energy subtype without the benefit of at least minor DR vs. that energy or a varying level of DR vs. that energy type... (with an accompanying energy weakness). What exactly is the benefit of an energy subtype?

Quote

Quote

The energy subtypes should come in different forms: "control energy", "resist minor energy damage", "resist major energy damage", "immune to energy damage". Whereas energy is to be replaced by the appropriate type (fire, positive, negative, cold, acid, etc.)


I'm curious why you think there should be such a large difference in naming and separating out.



That all ties back in with the prior comment about the DR 5/Energy type DR 10/Energy type and Immunity vs. energy type... I was just giving the names as examples... With control energy type as a new idea for an add-on to the existing abilites... Pyrokinesis for those of the fire energy type, and all that good stuff. It all really ties back into what I thought the benefits of an energy sub-type should tie into... and mostly just my curiosity about the benefits of said sub-types.

Quote

Quote

I'm kind of half-and-half on the difference in the cost of the size change abilites... not so certain that they should be so different. I would recommend -75 and 75 or something like that... But then again I could see how having that differential would be useful...


A lot of that has to do with munchkined test builds my friends came up with, with characters jumping up to Colossal for all the benefits by something like 3rd or 4th Mannacant level, then dumping everything else they gained from that point on into things like Con+, Str+, DR, regeneration, etc. The power boost from increasing size far, far outweighed the penalties for getting smaller, and a high cost for increasing size was the best trade off between nixing an ability that would be useful from an RP/mechanical stand-point and preserving balance.


I had figured that's why you did that... but supposing a character wished to regress back his normal size... would he be able to regain those form points or would he simply take the 50 pt penalty for back tracking?
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#34 User is offline   Dthclaw 

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Posted 06 December 2006 - 09:17 PM

Quote

What exactly is the benefit of an energy subtype?


Fire or cold grants immunity to the corresponding energy damage and vulnerability (+50%) damage to the other, per standard rules. The benefits of other elemental subtypes are primarily movement forms, as described under the Clean version of the Mannacant in the Class Compilation, and since there is no electricity/acid subtype, I'm just working on the existing subtypes.

Quote

It all really ties back into what I thought the benefits of an energy sub-type should tie into... and mostly just my curiosity about the benefits of said sub-types.


Ah. Unfortunately, subtypes for energy subtypes are not universal, so I'd probably reserve that as some sort of spell-like ability.

Quote

had figured that's why you did that... but supposing a character wished to regress back his normal size... would he be able to regain those form points or would he simply take the 50 pt penalty for back tracking?


That would fall under eliminating an existing ability.
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Some people are like Slinkies. They're really good for nothing. But they still bring a smile to your face when you push them down a flight of stairs.

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