a rangers limitations need help picking feats that don't suck
#1
Posted 19 July 2006 - 07:41 PM
additionally, at least one of the players is a powergamer: is there anything I can take that doesn't suck?
#2
Posted 19 July 2006 - 08:15 PM
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#4
Posted 19 July 2006 - 11:29 PM
P.S. The Great Scimitar is a bastard sword version fo the scimitar that deals 1d8 damage. Well worth the feat if you have it to spare.
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#5
Posted 20 July 2006 - 12:25 AM
twd is...not very good. if I spend 3 feats on it I get....+3 AC? +1ac ain't that great either
the suggestion for the dervish is a good one, but I really want to stick with urban ranger, and I'm only 3rd lv...about 12th lv is as far as I'm ready to plan atm
I'm considering a grappling range ranger...does that work with anything?
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#6
Posted 20 July 2006 - 01:31 AM
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And... how many other feats grant AC bonuses? Not many. And TWD has no drawbacks to it, unlike various flavors of Expertise, and applies all around, unlike Dodge. If I were getting a bunch of TWF feats for free, I sure as hell would be picking up AC bonuses, small though they might be.
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Uh... grappling with bows doesn't really work, no.
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#7
Posted 20 July 2006 - 01:48 AM
Dthclaw, on Jul 19 2006, 08:31 PM, said:
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Is this urban ranger a bounty hunter? Rough street survivalist? Law enforcement of any kind? Just wondering.
#8
Posted 20 July 2006 - 06:19 AM
as a grapple ranger, I would close to grapple range and then hit with twf and daggers or spiked gauntlets or the like. most enemies have trouble with grapple range, it helps the party rogue, and light weapons can be used. I know its hard to remember that grappling isn't neccesarily grabbing someone; the terminology used is confusing
details on my urban ranger class can be found in the class forum, but this char in particular is closest to a traveler and rough street survivalist
#9
Posted 20 July 2006 - 10:44 AM
Since you seem to hate two weapon fighting so much, why choose it?
You could always go for a different class or use ranged weapons. I know you said the other ranger took ranged weapons but 2 functioning attackers are better than 1 functioning and 1 problematic.
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#10
Posted 20 July 2006 - 01:52 PM
Sitraahra, on Jul 20 2006, 01:19 AM, said:
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As an aside, Improved Unarmed Strike seems like a wasted feat to me, since you can't have your hands permanently magically enhanced like normal weapons. And if you use gauntlets to get around this, why not just use spiked gauntlets and negate the need for the feat in the first place? [/rant]
Offensively, Weapon Focus with whatever weapon you're going to be normally TWF with is a good choice, even if it's Unarmed Strikes. Dodge is looking like your best bet for improving AC.
You might want to consider the Thug fighter variant from UA as well, which is a little more "street smart warrior", and isn't as reliant on Dex.
#11
Posted 20 July 2006 - 04:30 PM
If you have to play a ranger be a bowmaster becouse even though you have str-15 dex-12 you could use mighty composite longbow so you stay far from the enemies. Even if you do play a TWF ranger with this character you should have a mighty composite longbow becouse you can use it as an extra weapon who help keeping your foes awway from your low AC and low HP.
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#12
Posted 21 July 2006 - 07:59 PM
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#13
Posted 21 July 2006 - 11:43 PM
You can be a ranger using a 1 handed weapon and shield, or a 2 handed weapon, or just wands, or whatever. Just because rangers give TWF and ranged feats doesn't mean you 100% must use them.
Granted that in this case it would be wiser mechanics wise to just be a plain fighter or rogue or something similar, but I'm makig the suggestion in the case of Sitr deffinatly using ranger.
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_____________________________________
The ALLCALMA* Act
1. No more posts in Word Games
2. No more replies on On-Topic threads unless it contributes.
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#14
Posted 22 July 2006 - 01:08 AM
Its in UA.
He who fights alone dies alone, but those who battle as brothers will live forever.
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#15
Posted 23 July 2006 - 09:32 AM
while I still have to check what kind of a weapon the shield couns as [1 handed or light], it allows me to get AC and do damage [especially after improved shield bash].
other ideas I ended up rejecting were:
twf grapple range [thats range not ranged] - not allowed by the rules, specifically
2 bastard swords - good idea, just not my style [2d6 vs 1d10+1d10 and -2 to hit]
reach polearm with haft strike feat - really neat idea, but not very useful without more dex to make polearm aoo's worth it:
thanks for all your help and suggestions.
while for any other time, being the thug class [not familier with this - gotta check out the unearthed!] or various other classes to make a ranger like guy would be very cool, but I petitioned to have my version of the urban ranger [as posted int he classes forum] allowed, and I want to play it for more reasons then just in game effectiveness. My stats, for those not curious enough to download, are
Str 15 Con 11 Dex 12 Int 14 Wis 14 Cha 14
similiar to a rogue or bard, my skills, especially social interactive ones [especially as I track with gather information] are particularly ephasized. they need not be for every urban ranger, but its how I see him. I don't see this as wanting to be a rogue or bard, any mroe then wielding a big sword makes me a wanna-be-fighter or casting spells makes me a wanna-be-druid. its a unque varient...well, I discussed this elsewhere. thanks again

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