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Magic Items: Cost

#1 User is offline   TBA 

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Posted 11 December 2003 - 08:29 AM

ok I have never player where we got to purchase magic items and most games I have been in the party was level one and didn't really encounter many magic items. I am not sure if i am adding up the costs of magic items right so if someone could just review how i added it up and tell me if its right i would be very grateful.

Ok to buy an Animated Large Steel Shield it would cost 9170 gp correct? 9000 for the animated and the +1 enhancement required to give the shield a special ability correct? then 170 for the masterwork shield, right?

If you can answer my question , thank you very very very much. If not thanks for your time.
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#2 User is offline   ladyofdragons 

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Posted 11 December 2003 - 02:19 PM

yeah that sounds about right. though if I were GM I'd sell it with at least a 25% markup. I mean, the magic shop dealer has to make a cut too. So that would make the price about 11,500gp.
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#3 User is offline   Shadowborn 

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Posted 11 December 2003 - 06:50 PM

Actually, that would be the mark-up. The actual cost to the creator of the shield is exactly half that (or 4500gp plus the cost of the masterwork shield, if the person enchanting it is purchasing the shield rather than crafting it himself).
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#4 User is offline   Rintaran 

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Posted 11 December 2003 - 08:38 PM

It all really depends on supply and demand though. If there's a large demand for things, but a low supply, for example if there's only one person that can make these blasted shields, they're gonna get a good chunck more than 4500gp for it, and the shopkeep is probably going to sell it for maybe quadrouple to quintuple that amount. A DM should ask him/herself just how common these magic items are in their world. Obviously, since they're being sold at an established shop, they aren't too rare. But since this is the case, then your foes quite likely have a few of them as well. Oh the agony of decided commonality! Magic high, or magic low? Item common, or item rare? Item normal magic, or item twisted magic {my fav}? I know this doesn't help, but it is something that should be considered.
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Posted 12 December 2003 - 07:17 PM

The item's cost, or actually, it's original cost would be abiout 9170 gp. However, details such as the availbility of magic items, and therefore the cost of them, should really be left to the discretion of the DM. For example, in the world that my group plays in, I have it so that magically enchanted items are rare, and more expensive than they usually are. However, I have this balanced out in other ways so as not to upset them.
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#6 User is offline   Celarnor 

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Posted 12 December 2003 - 07:19 PM

Urk! I forgot to log in again! ::Bangs his head against the desk repeatedly::
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#7 User is offline   Drakhaun 

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Posted 10 January 2004 - 03:24 AM

[COLOR=red]The Arms and Equipment Guide from WotC has a nice chart on how much to increase/decrease prices based on supply and demand.
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#8 User is offline   nimbralexpert 

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Posted 04 February 2004 - 02:33 AM

One thing that you need to remember is the size of the town and the level of the wizard required to enchant the shield. Then decide the markup/down.
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#9 User is offline   Starman IX 

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Posted 04 February 2004 - 06:04 PM

How about adding stuff to an item? If I had a +1 Flaming Frost Greatsword, how much would adding Shock cost? 32000 or 4000?
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#10 User is offline   Rintaran 

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Posted 04 February 2004 - 11:03 PM

If I were the DM, you'd end up going on atleast one special quest on behalf of the powerful mage that you just managed to find. But sure, if you just happen to have 32000 gp on you, that might do it. Though I'm not sure if that'd be the exact price. My DMG seems to have walked away on me. *shakes fist in direction of absent roommates* Anyhow, if it were cash straight up, I would charge the price of a +1 Flaming Frost Greatsword of Shock minus the price of a +1 Flaming Frost Greatsword and then multiply that fee by 4... But that x4 is only because I prefer magic-low campaigns.
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#11 User is offline   nimbralexpert 

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Posted 10 February 2004 - 05:00 PM

Make sure that your characters in the game are not going to get to powerful. Also realize the town that they are in and think about if they would even have a wide enough variety to find or have the weapon made. If you need any generators for town size and magic items let me know.
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#12 Guest_Rubberchikken_*

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Post icon  Posted 14 February 2004 - 01:50 AM

you low magic level campaign lovers blow my mind....
why leave out a major chunk of the game?
anyhoo, if i were a player in such a world iw ould take item creation feats and just make my own and sell them....if your mark-up is 400% then there should be a shoving match when anything comes on the market at 'only' triple cost.....
a creator should be able to make tonnes of money if you imbalance the game in this way....or your worlds economy would be totally unbelievable....
remember, you gotta obey the law of supply and demand!
what do you think of that?
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#13 User is offline   Rintaran 

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Post icon  Posted 14 February 2004 - 06:16 PM

Ha! Supply and demand has been the whole of this entire thread. Had you bothered to read it in its entirety, you might've realized that. But I'm not hear to quibble, only to point out how your money making scheme wouldn't really work. First off, it costs the creator XP and money to create the item. So you couldn't go off willy-nilly on an item creating frenzy and then sell it all for big bucks and live the high life. After a couple of items, you'd drop a level, then maybe you wouldn't be able to cast certain spells, or you'd lose a feat. Then you have to go through the hassle of gaining that level again. Now if you're Roll-playing and not Role-playing getting that XP may not be too much of a problem, though you can be sure you're next quest will be quite difficult for you, all your companions being atleast a level higher than you, and thus the CR of the monsters being that much greater. The point of the game is to have fun, not amass massive amounts of treasure. If you start doing that, then you'll need people to protect that treasure because you sure as hell can't walk around with 100000 coins on ya. So you buy a place, hire people to protect that place, you've become the bad guy because of your greed and now, we're into evil campaigns. As you're undercutting all the other merchants, you can bet they'll pool their resources and hire a group of strapping young adventurers to take care of you. Greed may be a small part of the game my friend, but exploitation has its own consequences, which, unless your GM is a buffoon, he/she will be sure to make use of those consequences. Thus, not only can a creator NOT make tons of money, but if they sacrifice all their XP, feats and skill points in order to do so, they may as well kick the bucket, because a group of 10th level characters isn't going to stand by their now 1st lvl greedy "friend" when a mob of merchants comes after him with hired their own set of adventurers in tow. Indeed, your jeleous party members might decide to off you themselves... Hmm... that could actually end up being a very interesting ending to a munchkin gamer.

Oh, two points of advice when posting in the future: a) read the whole topic first, and B) if you don't have anything new to contribute, don't bother. It just wastes everyone's time. Thanks.
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#14 Guest_Guest_*

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Post icon  Posted 18 February 2004 - 05:35 PM

wow...what a whiny little weasel...
first off i did read the whole post, there is nothing about supply and demand that you didnt post yourself you illiterate cretin, there is ALOT of how badly you screw players for magic items, the game was already made balanced moneywise and youve thrown it all off kilter for your own desires....
how much to you is alot of money in dnd? 10000?50000?
in your moronic economy a mage PC could make a 10000gc item...for a whopping 5000gc and your *enormous*sum of....bum bum ba bummmm....
400 whole experience points, and THEN sell it (only in your world) for 50000 gold....that is a 45K profit for 400 experience points....
if you were an average creator of around tenth level (JUST got to tenth(also level 10 is an example you used)) you could perform this feat an astounding 25!!! times before JUST dropping to level 9...
in case you are as incapable of multiplication as you are of reasoning that would amount to 1,125,000gc....a hefty hefty sum...
if MY reasoning were so reprehensible, then why arent the mages and merchants in your world already being gang raped and killed for their money and *greed* as the fate you would foist upon the pc's? why isnt their evil being mightily smited by adventurers everywhere?
i anxiously await your reply rintaran.... :P

P.S. you could take 16000 out of that incredible loot (or..80000 in your skewed world) and buy a lovely portable hole, which can easily hold the *impossible* to carry around 100000 gold coins you mentioned, it will actually hold a whole whole whole lot more....well over the million in coins i suggested.

also, a 9th level character w/ that much available to him wont have that much to worry about from CR10's...at least not any more than a tenth level character would...give him top notch items and he can rule your world given time, until another likeminded individual discvers how to 'break' your ridiculous economy and it truly THEN becomes an economy based on reality.

also, if im in a party in your world and a teammate is making my items at cost compared to 5Xcost, im his best friend....especially if hes the ONLY source in the WHOLE world. hed be protected like nothing else.

anyone else have anything to contribute? id like to hear it...for or against me.
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#15 User is offline   ladyofdragons 

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Posted 18 February 2004 - 05:55 PM

Excuse me everyone, but there will be NO flaming. You have all been warned. Be nice or my dragon will feast on your flesh and use your bones for toothpicks.
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