Experience Points
#16
Posted 28 August 2003 - 02:47 PM
As far as letting the players know how much experience they have, I think it is important for them to keep track themselves. As a DM, I have enough to try and keep track of. In addition, what if you have a Wizard that has Craft Wondrous Item as a feat? He has to know how much XP he has available in order to create that item. I believe in letting the pc's have as much control over their own characters as possible...it makes less work for me.
#17
Posted 30 August 2003 - 09:48 AM
Somtimes XP should be awarded for charecter's who didn't get the chance.. there is a big differance on Ready... or willing...
As a DM you will must be law.. I have had the same problem as you have. It also boils down to AD HOC XP, if a fighter kills somthing with one hit he (in my opinion) should not get full XP for that critter. Why you ask? What is the fun in killing anything in one hit? There was one time and inexperianced DM allowed a 8 headed Hydra to dye by a single swing from a meadioker half-orc, while the rest of the party walked into the room just to veiw it spectacular display.
He got full XP for it bouncing him up 7 levels... I personally just looked at him and realized the fun was gone. Why try to do anything if the DM's favorite charecter killes something in one hit and even the guys preasent wasn't able to do anything about it. So it comes to the very contraversole point of "the universe has shifted." senario.
If a warrior charges into a wizerd suspended in mid air, rationalizing that there is a invisible bridge holding him up, as a DM you have one of two choices...
1. Allow an invisable bridge to actually appear, changing your encounter but allowing the PC to have his moment in triumph and changing the mage?
2. Allowing the fighter to fall to his death because there was never a bridge?
That is an extream example from your question.. but what do you do in the end? Your god you the DM.. it is your choice. There can be any amount of bikering after the fighter falles, because how do they know you "planned it?" I have had too many DM's try to "teach the players a lession" arguments to even give that point of veiw, but in the end it boils down to one thing... Does it make the story better.
Your mage mad because of the fighter killing everything in one hit.... here is a secret.. make the sucker last untill at least round two if there is only one monster... it might even get them to respect the lowly orc if this one has more than 4 hit points.
And if you think that they will end up fighting you on the "rules" of D&D remember that D&D has always stood on one thing... rules are guide lines. As in 3rd edition is missing one very important rule that was left out from 2nd. "These rules are just guide lind to make you world more realistic and make you job as DM more easier, if something doesn't fit... just tear, bend, straighten, or destroy them so they fit in your sessions."
man sometimes you miss the good ol' days. The game is about having fun, and the story. Combat should always be placed second so give them something tuff that the fighter can't kill, like puzzles and role-playing.
And HAVE FUN!
#18
Posted 30 August 2003 - 06:06 PM
Plus it helps keep players happy.
#19
Posted 08 October 2003 - 09:46 PM
It's a quandry!
#20
Posted 10 October 2003 - 03:43 PM
I've re-read my post, and while I realize that some of it may sound a little rude, i did not intend that. However, I cant think of a way to re-write it, so i'll have to give it to you like that. Many apologies.
-Overlord
#21
Posted 12 October 2003 - 06:40 PM
I understand about individual combat, to a point. Would Rgr6 vs. Rgr6 get 1800XP or some portion thereof?
Currently I use a formula for party experience as follows: INT(SUM(PClevel)/4)=Party Level {(6+6+6+6+6+5)/4=8}, CR6=1200[for an 8th level party]/6=200XP each.
Please respond to each point.
#22
Posted 12 October 2003 - 08:29 PM
A fighter is more geared up for battle in the main, and therefore is likely to get (i say likely but not definitely) get more of the kill from battle. Lets say a mage casts true strike on a fighter. He rolls a 19, he rolled well and would kill without the spell. Do you give the mage any or not ?
There are no hard and fast rules bar these for me;
1) You are DM, not the players - you reward XP, they take it and move on. Getting XP is only one reward from playing, or should be. )
2) Be fair in your distribution, it should not be focussed on one thing, XP all for battles fails, what about skills, roleplaying, spells, task completion, ideas, teamwork.
3) Reward them in other ways. Items, character engagement & plot, & most of all the enjoyment of the game.
4) I reward most for those who play their character - who roleplay, the battles i even out, the other areas i even out. If you are not sure then keep XP reward as even as possible. Arguments are less.
5) If all else fails then tell them their XP secretly. Any debates that ensue should be penalised, it reduces arguments !
Just my thoughts, no hard & fast rules, whatever keeps it fun. If they enjoy the night the Xp should be a bonus. Sometimes both as DM & player i have enjoyed the night so much i/we forgot XP.
cheers
#23 Guest_Silvarda_*
Posted 14 October 2003 - 04:03 PM
let's say the warrior and the rogue lure the trolls into a trap, ambush maybe, and dispose of them in some formidable manner. Well, then they get some XP, let's say 1000 xp. (no, we don't follow the XP rules of the books
this may be a bit extreme for groups that hacks and slashes through everything, but adjust the numbers as you see fit
the point of it all is, let fate have something to say in the XP. We've realized that usually, the dice let's us know who learned more, very accurately!
Good luck
Sil
#24
Posted 08 December 2003 - 01:39 AM
#25
Posted 08 December 2003 - 04:37 AM
----------------------------
Writing/DND Website: http://www.shawngray.ca
Carleton University English Literature Society Website: http://www.carleton.ca/els
#26
Posted 08 December 2003 - 08:32 PM
#27
Posted 09 December 2003 - 07:30 PM
#28
Posted 09 December 2003 - 07:53 PM
#29
Posted 10 December 2003 - 08:36 PM

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