Hey everybody,
Normally I wouldn't bother ya'll with such a simple task, but my copy of Unearthed Arcana won't arrive for another...4-10 days, so I was wondering if someone would take the time to tell me what the rules on a variant XP system.
It is towards the back of the book, and it is based on giving XP based on the CR of a monster. I need to know what the XP is for attaining levels and how much to award for a givin CR.
Thanks in advance to whoever takes the time out to post it. I owe ya one.
Page 1 of 1
Need a quick favor... Variant XP Rule
#1
Posted 07 July 2006 - 06:34 PM
I'm prepared to passionately argue this point until nothing makes sense anymore!- RM
He who fights alone dies alone, but those who battle as brothers will live forever.
"The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents." --H. P. Lovecraft
Who is to judge what is right and what is wrong? Great and powerful foes surround us; unknown miscreants gnaw at us from within. We are threatened with total annihilation. In days such as these we can afford no luxury of morality.
He who fights alone dies alone, but those who battle as brothers will live forever.
"The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents." --H. P. Lovecraft
Who is to judge what is right and what is wrong? Great and powerful foes surround us; unknown miscreants gnaw at us from within. We are threatened with total annihilation. In days such as these we can afford no luxury of morality.
#2
Posted 08 July 2006 - 01:44 AM
I think this is what you're looking for... Seeing as how it's the only XP variant I see in Unearthed Arcana. Also, I don't know enough HTML to make this look good. So, here goes:
... ... ...
I never actually read it over before, but... I like it. I might use it for my campaign, whenever I can get everyone together for it.
I bet by the time I post this, someone else will have beat me to the punch. I'll admit, it was a slow-[CHAIR] punch... At least it looks better than I had expected. Hope it helps.
Quote
This variant replaces Table 3-2: Experience and Level-Dependent Benefits (page 22 of the Player's Handbook as a way of easing the DM's job of adventure design and the task of experience-point calculation at the end of a game session.
Use the following table to determine when a character gains new levels, rather than Table 3-2 in the Player's Handbook.
To advance to a new level beyond 20th, a character needs to gain doublt the amount of XP he needed to advance from two levels below his current level to one level below his current level.
For example, to advance from 20th level to 21st level, a character needs to gain double the amount of XP he needs to advance from 18th level to 19th level. Since he needed to add 500,000 XP to go from 18th to 19th level (1,800,000 minus 1,300,000), he needs 1,000,000 XP (500,000 x 2) to go from 20th level to 21st level (2,600,000 XP to 3,600,000 XP).
Experienced players may be alarmed--the XP totals on this table are gig numbers. But XP awards per monster are commensurely larger. Regardless of a character's level relative to the resto of the party, he gets the same numerical XP award, so the math at the end of the night is a lot easier. Table 2-6 on page 38 of the Dungeon Master's Guide is no longer used. Monsters just have flat XP awards, which are divided up among the participants.
For example, a frost worm (CR 12) is worth 19,000 XP. If four characters defeat it, they each earn 4,750 XP (19,000 divided by 4), regardless of their level.
It still takes thirteen encounters or so to attain a new level. There's still an automatic catch-up feature for PCs who lag behind the rest of the group; that 4,750 XP for the frost worm represents 8% of the experience points required to attain 13th level, but 14% of the experience points required to reach 11th level.
The following table gives the awards for a typical monster of each CR, irrespective of character or party level.
For monsters beyond VR 20, simply double the reward for a monster of that CR minus 2. For instance, a CR 22 monster is worth twice as much as a CR 20 monster, or 620,000 XP.
If you use this XP system, note that XP costs paid by characters to create magic items will represent a much smaller fraction of their total XP, and thus creating magic items becomes much less "expensive" overall. If you believe this to be problematic for your campaign, consider increasing the XP cost for crafting magic items as detailed in the table below.
Spells with an XP component also undergo a change in this variant, since the costs for those spells are set using the standard D&D experience points rules. The table below gives a quick conversion to help calculate the XP costs for spells when using this XP variant. Simply multiply the normal XP cost by the multiplier given on the table to find the new cost for the spell.
For example, the commune spell (a 5th-level cleric spell) normally costs 100 XP to cast. When using this XP system, it costs 200 XP, or twice as much. The Wish spell, a 9th-level spell, costs ten times the normal amount of XP to cast (50,000 instead of 5000).
Use a similar formula to calculate anything else that applies an XP cost. Divide the character's level by 2 and treat it as if it were a spell level, using the table above to find the proper multiplier.
Open Gaming Licence
Use the following table to determine when a character gains new levels, rather than Table 3-2 in the Player's Handbook.
Class Cross-Class
Skill Max Skill Max Ability Score
Level XP Ranks Ranks Feat Increase
1st 0 4 2 1st --
2nd 1000 5 2-1/2 -- --
3rd 3000 6 3 2nd --
4th 6000 7 3-1/2 -- 1st
5th 10,000 8 4 -- --
6th 16,000 9 4-1/2 3rd --
7th 24,000 10 5 -- --
8th 36,000 11 5-1/2 -- 2nd
9th 52,000 12 6 4th --
10th 76,000 13 6-1/2 -- --
11th 110,000 14 7 -- --
12th 160,000 15 7-1/2 5th 3rd
13th 220,000 16 8 -- --
14th 320,000 17 8-1/2 -- --
15th 440,000 18 9 6th --
16th 640,000 19 9-1/2 -- 4th
17th 890,000 20 10 -- --
18th 1,300,000 21 10-1/2 7th --
19th 1,800,000 22 11 -- --
20th 2,600,000 23 11-1/2 -- 5th
To advance to a new level beyond 20th, a character needs to gain doublt the amount of XP he needed to advance from two levels below his current level to one level below his current level.
For example, to advance from 20th level to 21st level, a character needs to gain double the amount of XP he needs to advance from 18th level to 19th level. Since he needed to add 500,000 XP to go from 18th to 19th level (1,800,000 minus 1,300,000), he needs 1,000,000 XP (500,000 x 2) to go from 20th level to 21st level (2,600,000 XP to 3,600,000 XP).
Experienced players may be alarmed--the XP totals on this table are gig numbers. But XP awards per monster are commensurely larger. Regardless of a character's level relative to the resto of the party, he gets the same numerical XP award, so the math at the end of the night is a lot easier. Table 2-6 on page 38 of the Dungeon Master's Guide is no longer used. Monsters just have flat XP awards, which are divided up among the participants.
For example, a frost worm (CR 12) is worth 19,000 XP. If four characters defeat it, they each earn 4,750 XP (19,000 divided by 4), regardless of their level.
It still takes thirteen encounters or so to attain a new level. There's still an automatic catch-up feature for PCs who lag behind the rest of the group; that 4,750 XP for the frost worm represents 8% of the experience points required to attain 13th level, but 14% of the experience points required to reach 11th level.
The following table gives the awards for a typical monster of each CR, irrespective of character or party level.
Monster CR XP Award 1 300 2 600 3 900 4 1200 5 1800 6 2400 7 3600 8 4800 9 7200 10 9600 11 14,000 12 19,000 13 29,000 14 38,000 15 58,000 16 77,000 17 120,000 18 150,000 19 230,000 20 310,000
For monsters beyond VR 20, simply double the reward for a monster of that CR minus 2. For instance, a CR 22 monster is worth twice as much as a CR 20 monster, or 620,000 XP.
If you use this XP system, note that XP costs paid by characters to create magic items will represent a much smaller fraction of their total XP, and thus creating magic items becomes much less "expensive" overall. If you believe this to be problematic for your campaign, consider increasing the XP cost for crafting magic items as detailed in the table below.
Market Price XP Multiplier 2000 gp or less x1 2001 gp to 20,000 gp x2 20,001 gp to 200,000 gp x4 200,001 gp or more x10
Spells with an XP component also undergo a change in this variant, since the costs for those spells are set using the standard D&D experience points rules. The table below gives a quick conversion to help calculate the XP costs for spells when using this XP variant. Simply multiply the normal XP cost by the multiplier given on the table to find the new cost for the spell.
Spell Level XP Multiplier 1st-3rd x1 4th-6th x2 7th-8th x4 9th or higher x10
For example, the commune spell (a 5th-level cleric spell) normally costs 100 XP to cast. When using this XP system, it costs 200 XP, or twice as much. The Wish spell, a 9th-level spell, costs ten times the normal amount of XP to cast (50,000 instead of 5000).
Use a similar formula to calculate anything else that applies an XP cost. Divide the character's level by 2 and treat it as if it were a spell level, using the table above to find the proper multiplier.
Open Gaming Licence
... ... ...
I never actually read it over before, but... I like it. I might use it for my campaign, whenever I can get everyone together for it.
I bet by the time I post this, someone else will have beat me to the punch. I'll admit, it was a slow-[CHAIR] punch... At least it looks better than I had expected. Hope it helps.
"I'm back, and starting all over again... Again."
My WIP Wiki and DeviantART pages...
Butt-Kicker/Storyteller 83%, Method Actor/Tactician 75%, Specialist 58%, Power Gamer 42%, Casual Gamer 33%
My WIP Wiki and DeviantART pages...
Butt-Kicker/Storyteller 83%, Method Actor/Tactician 75%, Specialist 58%, Power Gamer 42%, Casual Gamer 33%
#3
Posted 08 July 2006 - 03:12 AM
Thanks Joe, you just saved my [CHAIR]. You have my many thanks.
I'm prepared to passionately argue this point until nothing makes sense anymore!- RM
He who fights alone dies alone, but those who battle as brothers will live forever.
"The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents." --H. P. Lovecraft
Who is to judge what is right and what is wrong? Great and powerful foes surround us; unknown miscreants gnaw at us from within. We are threatened with total annihilation. In days such as these we can afford no luxury of morality.
He who fights alone dies alone, but those who battle as brothers will live forever.
"The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents." --H. P. Lovecraft
Who is to judge what is right and what is wrong? Great and powerful foes surround us; unknown miscreants gnaw at us from within. We are threatened with total annihilation. In days such as these we can afford no luxury of morality.
#5
Posted 08 July 2006 - 01:48 PM
I suppose I should remove it... But it does say this in the front of Unearthed Arcana:
...I think that means I'm safe. But just in case, I should get rid of it anyway.
Even better, since it is Open Content, we might want to put it up here somewhere and just post a link... But that's just me.
Quote
Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Gaming License version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters, deities, artifacts, places, etc.), artwork, trade dress, and the names and game statistics of the following monsters: beholder, displacer beast, gauth, githyanki, githzerai, mind flayer, slaad, umber hulk, and yuan-ti.
Open Content: Except for material designated as Product Identity (see above) and the githyanki/githzerai, slaad, and yuan-ti bloodlines in Chapter 1, the content of this Wizards of the Coast ® game product are Open Game Content, as defined in the Open Gaming License version 1.0a section 1(d). No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written promission.
Open Content: Except for material designated as Product Identity (see above) and the githyanki/githzerai, slaad, and yuan-ti bloodlines in Chapter 1, the content of this Wizards of the Coast ® game product are Open Game Content, as defined in the Open Gaming License version 1.0a section 1(d). No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written promission.
...I think that means I'm safe. But just in case, I should get rid of it anyway.
Even better, since it is Open Content, we might want to put it up here somewhere and just post a link... But that's just me.
"I'm back, and starting all over again... Again."
My WIP Wiki and DeviantART pages...
Butt-Kicker/Storyteller 83%, Method Actor/Tactician 75%, Specialist 58%, Power Gamer 42%, Casual Gamer 33%
My WIP Wiki and DeviantART pages...
Butt-Kicker/Storyteller 83%, Method Actor/Tactician 75%, Specialist 58%, Power Gamer 42%, Casual Gamer 33%
#6
Posted 08 July 2006 - 06:08 PM
Joe, yer fine. You correctly ID'd the XP variant as OGC, so nothing to worry about.
Level 5 Nebraskan
Check out my art!
Dthclaw's Art!
Some people are like Slinkies. They're really good for nothing. But they still bring a smile to your face when you push them down a flight of stairs.
Dell: We're pleased to inform you that your order was shipped on 06/06/2006!
Me: Great, so now I have Satan in my computer. Like XP wasn't problematic enough.
"It was terrible. It had these big, pointy teeth."
--The Vault Dweller
The ALLCALMA Act
Mein Blog-o
Check out my art!
Dthclaw's Art!
Some people are like Slinkies. They're really good for nothing. But they still bring a smile to your face when you push them down a flight of stairs.
Dell: We're pleased to inform you that your order was shipped on 06/06/2006!
Me: Great, so now I have Satan in my computer. Like XP wasn't problematic enough.
"It was terrible. It had these big, pointy teeth."
--The Vault Dweller
The ALLCALMA Act
Mein Blog-o
#7
Posted 12 July 2006 - 12:20 AM
Well, thanks again joe, but I guess my question is now, what d'yall think of the rule in general? I'm considering using it cause:
A. Im good at calculation CR's for monsters I make
B. Bad at determining XP awards. Always seem to give too much or too little.
A. Im good at calculation CR's for monsters I make
B. Bad at determining XP awards. Always seem to give too much or too little.
I'm prepared to passionately argue this point until nothing makes sense anymore!- RM
He who fights alone dies alone, but those who battle as brothers will live forever.
"The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents." --H. P. Lovecraft
Who is to judge what is right and what is wrong? Great and powerful foes surround us; unknown miscreants gnaw at us from within. We are threatened with total annihilation. In days such as these we can afford no luxury of morality.
He who fights alone dies alone, but those who battle as brothers will live forever.
"The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents." --H. P. Lovecraft
Who is to judge what is right and what is wrong? Great and powerful foes surround us; unknown miscreants gnaw at us from within. We are threatened with total annihilation. In days such as these we can afford no luxury of morality.
#8
Posted 12 July 2006 - 03:19 AM
Actually, I'm considering using it, too, for the same reasons.
I never understood the rules for determining EL, but I know CR determinations like the back of my hand. Actually, I've been kinda going by CR already, just not adjusting required XP amounts. Would explain why my group has, in two years of sessions, gone from ECL 4 to ECL 20
I never understood the rules for determining EL, but I know CR determinations like the back of my hand. Actually, I've been kinda going by CR already, just not adjusting required XP amounts. Would explain why my group has, in two years of sessions, gone from ECL 4 to ECL 20
Level 5 Nebraskan
Check out my art!
Dthclaw's Art!
Some people are like Slinkies. They're really good for nothing. But they still bring a smile to your face when you push them down a flight of stairs.
Dell: We're pleased to inform you that your order was shipped on 06/06/2006!
Me: Great, so now I have Satan in my computer. Like XP wasn't problematic enough.
"It was terrible. It had these big, pointy teeth."
--The Vault Dweller
The ALLCALMA Act
Mein Blog-o
Check out my art!
Dthclaw's Art!
Some people are like Slinkies. They're really good for nothing. But they still bring a smile to your face when you push them down a flight of stairs.
Dell: We're pleased to inform you that your order was shipped on 06/06/2006!
Me: Great, so now I have Satan in my computer. Like XP wasn't problematic enough.
"It was terrible. It had these big, pointy teeth."
--The Vault Dweller
The ALLCALMA Act
Mein Blog-o
#9
Posted 12 July 2006 - 03:53 AM
I second Dth's post completely.
EL based XP awards have always been a problem with me, so I use the CR XP system. I've found it to work fine.
EL based XP awards have always been a problem with me, so I use the CR XP system. I've found it to work fine.
The most worthless line of any RPG book EVER:
"Though these two kinds of devils wield terrible powers, they have different characteristics and appearances."
_____________________________________
The ALLCALMA* Act
1. No more posts in Word Games
2. No more replies on On-Topic threads unless it contributes.
3. No more Off-Topic replies on On-Topic threads.
4. No more talking to @lice.
*A Little Less Conversation A Little More Action: A new act with the prospect of posting less useless posts and more helpful ones. Anyone is free to join as long as the rules and this part is included in sig. The rules can be modified and updated on agreement.
_____________________________________
Storyteller = 92% Method Actor = 75% Specialist = 67% Power Gamer = 58% Butt-Kicker = 50% Casual Gamer = 25% Tactician = 8%
"Though these two kinds of devils wield terrible powers, they have different characteristics and appearances."
_____________________________________
The ALLCALMA* Act
1. No more posts in Word Games
2. No more replies on On-Topic threads unless it contributes.
3. No more Off-Topic replies on On-Topic threads.
4. No more talking to @lice.
*A Little Less Conversation A Little More Action: A new act with the prospect of posting less useless posts and more helpful ones. Anyone is free to join as long as the rules and this part is included in sig. The rules can be modified and updated on agreement.
_____________________________________
Storyteller = 92% Method Actor = 75% Specialist = 67% Power Gamer = 58% Butt-Kicker = 50% Casual Gamer = 25% Tactician = 8%
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