OK thanks. Even though positive energy is more suitible for will of the living and negative energy is more suitible for will of the undead I partialy understand what you mean to say. The difference between earth and land is more clear to me.
Wind should be interesting as it is easier to make wind in an area (at least more than most other elements) becouse the come from somewhere to somewhere else.
My suggestion about the wind element is:
To create a windwall effect (as the spell) should cost 2 will points.
To blow down someone and knock him prone (reflex negate) should cost 1 will point.
The area modifiers for knocking down could be:
10 feet sphere(within medium range):+0
20 feet sphere(within medium range):+1
30 feet sphere(within medium range):+2
40 feet sphere(within medium range):+3
25 feet cone:+0
50 feet cone:+1
75 feet cone:+2
100 feet cone:+3
50 feet line:+0
100 feet line:+1
150 feet line:+2
200 feet line:+3
No save:+3
To bind someone with wind for a maxsimum of one round per caster level, each round making a wisdom check from the caster opposed by a strengh check from the victim to keep him binded and the world shaper may take +2 to the check on a round by using 1 extra will point. If the victim have a bonus to saves vs air spells he apply this bonus to his strength check and if the victim have the air subtype he get +4 to the strength check. If the victim win the check he is free to act on the round he release from this power and the wind no longer bind him. It the caster win the check the effect continue normaly. If it is a tie the victim is no longer binded but he cannot act at the round he break the effect. The cost of this effect is 2 will points. To cast this effect on multiple creatures at once you add +1 will point per extra creatures (but you can't use this power against more than one creature per caster level).
To create a wind that damage creatures in an area for 1d4 points of bludgeoning damage per caster level (fortitude half) the cost is 3 will points plus the area modifier:
10 feet sphere(within medium range):+0
20 feet sphere(within medium range):+1
30 feet sphere(within medium range):+2
40 feet sphere(within medium range):+3
25 feet cone:+1
50 feet cone:+2
75 feet cone:+3
100 feet cone:+4
50 feet line:+2
100 feet line:+3
150 feet line:+4
200 feet line:+5
To create a screech that inflict 1d4 sonic damage per caster level should cost 3 will points.
To create a screech that inflict 1d6 sonic damage per caster level should cost 6 will points.
area (unless stated otherwise there is a fortitude save for half):
touch:+0
ray(within medium range):+0
target(within medium range):+0
10 feet sphere(within medium range):+1
20 feet sphere(within medium range):+2
30 feet sphere(within medium range):+3
40 feet sphere(within medium range):+4
25 feet cone:+1
50 feet cone:+2
75 feet cone:+3
100 feet cone:+4
50 feet line:+1
100 feet line:+2
150 feet line:+3
200 feet line:+4
touch(no save):+1
ray(within medium range,no save):+1
target(within medium range,no save):+1
10 feet sphere(within medium range,no save):+4
20 feet sphere(within medium range,no save):+5
30 feet sphere(within medium range,no save):+6
40 feet sphere(within medium range,no save):+7
25 feet cone(no save):+4
50 feet cone(no save):+5
75 feet cone(no save):+6
100 feet cone(no save):+7
50 feet line(no save):+4
100 feet line(no save):+5
150 feet line(no save):+6
200 feet line(no save):+7
Yes, I know air have a lot of powers but the powers also cost more so I think it is ballancing. I hope you like the air effects.
World Shaper Base Class
#17
Posted 07 July 2006 - 12:39 AM
Can this class also work between worlds? Meaning, can this class can move stuff from one plane to another?
We are the scourge of the underdark...
We are the saviours to our kind...
We are the devout...
We are the enlightened...
We are the true rulers by right...
We are Drow...
Beware us...
We are the saviours to our kind...
We are the devout...
We are the enlightened...
We are the true rulers by right...
We are Drow...
Beware us...
#18
Posted 09 July 2006 - 04:41 PM
Hello, This time I will try to find something suitible for Will of minor physics so I could try to playtest it as soon as possible:
To haste or a creature for 1 round/level (as haste spell) the cost should be 2 will points with area modifiers of:
touch:+0
target(within medium range):+1
10 feet sphere(within medium range):+2
20 feet sphere(within medium range):+3
30 feet sphere(within medium range):+4
40 feet sphere(within medium range):+5
25 feet cone:+2
50 feet cone:+3
75 feet cone:+4
100 feet cone:+5
To slow a creature (as slow spell) for 1 round per level (fortitude negates) should cost 2 will points with area modifiers of:
touch:+0
ray:+0
target(within medium range):+1
10 feet sphere(within medium range):+2
20 feet sphere(within medium range):+3
30 feet sphere(within medium range):+4
40 feet sphere(within medium range):+5
25 feet cone:+2
50 feet cone:+3
75 feet cone:+4
100 feet cone:+5
To make someone invisible (as invisibility spell) for 1 minute per caster level should cost 2 will points with area modifiers of:
touch:+0
target(within medium range):+1
10 feet sphere(within medium range):+2
20 feet sphere(within medium range):+3
30 feet sphere(within medium range):+4
40 feet sphere(within medium range):+5
25 feet cone:+2
50 feet cone:+3
75 feet cone:+4
100 feet cone:+5
Do not fade after attacking (the same as improved invisibility): +2
To see invisible creatures for 1 minute per caster level should cost 2 will points to see invisible creatures in 90 feet radius and 3 will points to see invisible creatures in all line of sights. Add +3 will points if you want to see through all ilusions (as true seeing).
I know minor physics means also many other things but that what I have now.
To haste or a creature for 1 round/level (as haste spell) the cost should be 2 will points with area modifiers of:
touch:+0
target(within medium range):+1
10 feet sphere(within medium range):+2
20 feet sphere(within medium range):+3
30 feet sphere(within medium range):+4
40 feet sphere(within medium range):+5
25 feet cone:+2
50 feet cone:+3
75 feet cone:+4
100 feet cone:+5
To slow a creature (as slow spell) for 1 round per level (fortitude negates) should cost 2 will points with area modifiers of:
touch:+0
ray:+0
target(within medium range):+1
10 feet sphere(within medium range):+2
20 feet sphere(within medium range):+3
30 feet sphere(within medium range):+4
40 feet sphere(within medium range):+5
25 feet cone:+2
50 feet cone:+3
75 feet cone:+4
100 feet cone:+5
To make someone invisible (as invisibility spell) for 1 minute per caster level should cost 2 will points with area modifiers of:
touch:+0
target(within medium range):+1
10 feet sphere(within medium range):+2
20 feet sphere(within medium range):+3
30 feet sphere(within medium range):+4
40 feet sphere(within medium range):+5
25 feet cone:+2
50 feet cone:+3
75 feet cone:+4
100 feet cone:+5
Do not fade after attacking (the same as improved invisibility): +2
To see invisible creatures for 1 minute per caster level should cost 2 will points to see invisible creatures in 90 feet radius and 3 will points to see invisible creatures in all line of sights. Add +3 will points if you want to see through all ilusions (as true seeing).
I know minor physics means also many other things but that what I have now.
I wish only only happiness, good luck and health to all of you.
"life is the most dangerous thing. you will never come out of them alive."
"life is the most dangerous thing. you will never come out of them alive."

Sign In
Register
Help

MultiQuote