- Immunity to magic sleep effects
- +2 racial saving throw bonus against enchantment spells or effects.
- Low-Light Vision
- Martial Weapon Proficiencies (4 weapons)
- +2 racial bonus 3 skills
Your guys so far:
- +2 racial bonus on 4 skills
Low-light vision might not be bad, tieing into the feline aspect of the race. I'm tempted to take the whole cat thing a little further, and maybe add something like Catfall (can treat any fall as if it were 10' shorter), but you may not want to go that direction.
The magic "null" idea - rather than a class restriction, it could be a save bonus of some type, like the elves? Based on the race's history, would there be any particular school they might get a bonus against, or even narrower spell type they are immune to?
Ooo... as master craftsmen, how about a +2 on saving throw against magical effects originating from items (or even +4, as this will be a fairly rare save.)

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