Posted 07 August 2006 - 12:54 AM
I did finally have an idea for gnomes, beyond simply excluding them. (I'd appreciate opinions on which is the better option) At one point the dwarf kingdom blocked access to the frontier, although this kept humans and elves from moving into that territory, some dwarven adventurers and settlers did move out. When the dragon came it cut off their only access to their civilization, lacking the great forges of the cities, the knowledge of their priests and wizards, and their leadership the dwarves regressed. Survival became their foremost concern, isolated villages turned to farming, some others became hunter-gatherers. Their reasonably good relations with the Centaurs helped these Nomes, as the centaurs called them (for No-Home) survive on the frontier. Centuries later there is a marked difference between the Gnomes and Dwarves, Gnomes have spent most of their lives above-ground, although they prefer to burrow their homes into hilltops, and are more accostomed to light. They are also slightly shorter and thinner than their cousins, though what influence caused this is uncertain. Gnomes are scattered throughout the areas nearer the main pass that allows for expansion, though they were always careful to stay well away from the dragon's territory. Their reaction to the settlers ranges from those who view newcomers as intruders and those who try to join the growing society the Empire is building.
Also had some decent ideas for Giants, Ogres, and Trolls. According to legend, in the ancient days a race of huge men, called Giants roamed the land. They could traverse mountains as easily as a grown man climbs a hill, and never ceased wandering along the land, preying on those they encountered. They feared only the Elves, whose kingdom then was united and strong. Dwarves cowered in their tunnels at the approach of giants, coming out to fight only when the entrances to those tunnels were threatened. Humans could do nothing but try to flee, and hope the Giants contented themselves with what was abandoned. Until a large group of nomads, desperate for food after all the game had been killed or scared off, attacked a small Giant encampment in the dead of night. The tribe became known as Giantslayer, and attracted followers from the tribes who had been decimated by Giant attacks. The Giantslayer tribe began to roam the human lands, having gathered enough warriors to defeat even large Giant bands. The Giantslayers devoted themselves entirely to warfare, they kept themselves fed and stocked from the spoils of their war with the Giants and gifts from the grateful tribes they protected. The leader of the Giantslayers laid the foundation for the Empire by collecting a group of smaller tribes under his protection, he asked donations of food and other provisions for keeping his army prepared. He seperated the tribe into garrisons to protect the villages and hunt down other monsters within the area. Other warleaders began following his example, creating their own kingdoms and oligarchies, with groups of tribes banding their warriors together for defense. The River Guardian tribe, in particular, became known for having an army that rivaled even the Giantslayers. The humans soon declared all out war against the Giants, mercilessly hunting down all they could find. Giants began to fear Human lands as much as Elvish, and they had never gained anything by attacking Dwarves. The Kobolds at this time were unknown to the giants, living in hidden communities beneath the mountains and Orcs were also unkown, living beyond Elvish lands. The Giants all but died out, only a few held on in remote corners of the world, living as they could on wild game, until finally the Empire killed the last of them. This much is known and remembered by the Loremasters
On the frontier the Centaurs remember a race of a massive two legged beings who once roamed the world freely. The Centaurs called them Ogres, and had no fear of them. No ogre could run remotely fast, even a child could easily outpace them. But they did gobble up game and force the centaur tribes to move on. Sometimes a tribe would fight them, to keep the game in an area pletiful, but usually it was safer to run. But, inexplicably, their numbers began to shrink, and they took to hiding in the remote areas, on mountains on hills, in deep forests where it was hard to run. And they began to shrink, growing smaller even as their numbers did, until they were not much taller than a normal Centaur. The Centaurs called these strange, reclusive ogres, Trolls, and avoided the areas they inhabbited. Centaur legend holds that the gods grew angry with the Ogres for gobbling up all they did without thought for what would happen to others, or for if the game would ever return. In punnishment the gods made the game too fast for them to catch, so that they would starve and shrink. Trolls haunt the areas where their ancestors fled, hoping to prey on the unlucky and the unready, constant reminders of the price of greed.
"The approach is, literally, childish. Adults suspend disbelief; kids ask questions and require answers." ~Terry Pratchett
Read the Religion Netbook!And my completed story:
Lawman