Axel's New World Inverse Steampunk - read and find out
#1
Posted 26 May 2006 - 12:26 AM
The basic premise is, using the basic D&D world, to design a campaign world closely based on the Old West. A world where the hand-crossbow is every cowman's weapon of choice, where a rancher will just as easily be raising unicorns as cattle, and a 4 foot prospector isn't at all unusual.
Well, now for some of the unique problems. I've got a good idea what the current setup will be on the frontier, but I need justification for it. I need a political structure that will allow something like the American West, an expansionist nation that is moving into a vast territory that isn't occupied by someone they will acknowledge as the rightful owners, ie: someone unable to fend of the assault either through technological inferiourity or from internal instability, or simply because they lack the numbers to do so. Or some combination thereof.
Now what I've been thinking is an imperial nation that uses a provincial structure and senate, which would allow local governors to handle day to day affiars without becoming a threat to the emperor. But I need to justify the sudden expansion and why any civilization that preceeded them is now gone or too weak to resist. Preferably without having to create an entire Old World and colonization period.
Read the Religion Netbook!
And my completed story: Lawman
#2
Posted 26 May 2006 - 06:24 PM
I've read some of Lawman but just for clarification, how technologically advanced are the people in your world? Also, is there much magic?
"Though these two kinds of devils wield terrible powers, they have different characteristics and appearances."
_____________________________________
The ALLCALMA* Act
1. No more posts in Word Games
2. No more replies on On-Topic threads unless it contributes.
3. No more Off-Topic replies on On-Topic threads.
4. No more talking to @lice.
*A Little Less Conversation A Little More Action: A new act with the prospect of posting less useless posts and more helpful ones. Anyone is free to join as long as the rules and this part is included in sig. The rules can be modified and updated on agreement.
_____________________________________
Storyteller = 92% Method Actor = 75% Specialist = 67% Power Gamer = 58% Butt-Kicker = 50% Casual Gamer = 25% Tactician = 8%
#3
Posted 26 May 2006 - 06:27 PM
As to the race that is lacking the abilitiy to fend off the humans? I would go elves. Think about it this way: Elves, with their long life spans and "haughty-esc" nature, would probably be pretty selective with who they breed with, and after a few thousand years, the bloodline has gotten weak. (i.e. constitution penality), and that the society has become more unstable, as the royals, who are even MORE selective, become mentally unstable, with out the ability to think forward or for the embetterment of their race.
I could imagine an elf king who is prone to fits of rage and often kills off his high ranking generals and advisors do to his paranoia (i.e. hitler, any meglomanic dictator). This elven country would be unable to defend itself, do to lack of leadership, ability to fight, and eventually, the will to fight. Of course, there would be some hard core groups that fought back, using human technology, but it would eventually become futile.
As to technology? With their culture failing, the elves are holding on to whatever tradition they can find. And, unfortunately, this leads to outdated weaponry and tactics, as well as certain domestic things. (exacerbated by lack of forward thinking leaders.) It allows anyone who plays an elf a tradgic backstory to begin with, offering numerous RP instances. (old tribe was wiped out, looking for the hidden "lost tribe", rise up to become a leader through revolution, etc...)
Anyways, just some initial thoughts....
He who fights alone dies alone, but those who battle as brothers will live forever.
"The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents." --H. P. Lovecraft
Who is to judge what is right and what is wrong? Great and powerful foes surround us; unknown miscreants gnaw at us from within. We are threatened with total annihilation. In days such as these we can afford no luxury of morality.
#4
Posted 28 May 2006 - 03:56 AM
RedSlayer, on May 26 2006, 01:27 PM, said:
As to the race that is lacking the abilitiy to fend off the humans? I would go elves.
Expansion could be due to an ever growing population and over crowding. Maybe the current emperor is greedy and land hungry.
Perhaps dragonslayers, hired by the would be expansionist government, recently slew an ancient wyrm that had been guarding the land from furhter exploration and settlement. You could possibly make an entire campaign around that and let it kick off the intro into your new world.
-Anonymous
=========================
The ALLCALMA Act
Age of Worms Campaign Blog
#5
Posted 29 May 2006 - 03:08 PM
The idea of a dragon presence does have potential. It would allow for an extremely limited number of adventurers to have explored the area before, without any potential for expansion. I've also considered the idea that another kingdom, perhaps dwarves, had until recently been blocking the passage out, but for one reason or another have begun to allow expansion. Or some magical advancement that could replace the railroad and allow for rapid expansion.
Read the Religion Netbook!
And my completed story: Lawman
#6
Posted 29 May 2006 - 05:29 PM
Additionally, this could backfire after the expansion has already begun, with the dwarves noticing and deciding to block it off again to help protect their friends, the centaur, whom they enjoy fine trading relationships with (tools & weapons for cloths & food).
Plenty of possibilities with this scenario...
----------------------------
Writing/DND Website: http://www.shawngray.ca
Carleton University English Literature Society Website: http://www.carleton.ca/els
#7
Posted 30 May 2006 - 01:42 AM
Axel, on May 29 2006, 10:08 AM, said:
The idea of a dragon presence does have potential. It would allow for an extremely limited number of adventurers to have explored the area before, without any potential for expansion. I've also considered the idea that another kingdom, perhaps dwarves, had until recently been blocking the passage out, but for one reason or another have begun to allow expansion. Or some magical advancement that could replace the railroad and allow for rapid expansion.
On the "didn't there used to be dwarves here?" scenario, if you don't think its too far fetched, you could use a scenario like the dwarves in Khazad-dum.
I still think the dragon idea fits well without being too far fetched. But wanting the expansion to come from a civilization that has had its roots there for a while, its probably a good idea to use a combination of any of the suggested events (ours or your own).
Such as...
1. With the dragon gone the Centaur population is growing - some come to trade, others come to war with the more advanced civilization.
Or
2. The dwarves who blocked the expansion route were tired of being harrassed by the dragon and roused it, but in the process it devistated their population-hence disrupting the trade with the Centaurs causing them to seek other folks to trade with.
Honestly, there are some good ideas in this topic, including your own Axel. Its just a matter of picking what you want.
As for me, I like what your doing so much I'm gonna use the idea myself. Although it may be a while before i get to it. My current campaign is really just now getting underway and after this I'm gonna run an all dwarven campaign. Why? Because dwarves rock, thats why!
-Anonymous
=========================
The ALLCALMA Act
Age of Worms Campaign Blog
#8
Posted 31 May 2006 - 02:42 PM
Read the Religion Netbook!
And my completed story: Lawman
#9
Posted 31 May 2006 - 05:57 PM
Method Actor 83% Storyteller 83% Butt-Kicker 75% Power Gamer 67% Specialist 67% Tactician 58% Casual Gamer 25%
Elyria Campaign Setting
`\ o _,
...)
.< .\.
#10
Posted 31 May 2006 - 06:30 PM
None of this would be done officially by the government but the government does nothing to discourage those who would wish to expand.
You could even have some group of humans take down the dragon and have the leader of this group be the figurehead of the expedition to expand. That way, the people of the kingdom would be "We killed it, we claim its territory" even though the centaurs were there from the beginning.
You might even be able to bring in old "legends" of times when the country spanned "from mountain range to mountain range/sea/ocean" that has helped to spread this entire nationalistic craze. Bards are being covertly hired by the Senate to spread these nationalistic tales and more people are joining the cause every day.
I am curious to know if there are any other countries that may be near by (other than the ones mentioned, specifically looking for human ones) that could play in role in helping as allies or hurting as saboteurs.
We are the saviours to our kind...
We are the devout...
We are the enlightened...
We are the true rulers by right...
We are Drow...
Beware us...
#11
Posted 31 May 2006 - 11:26 PM
And I can certainly get behind the idea of the famous dragonslayer leading the rush to the frontier. The start of pioneer tall tales, a legend in his own time. After all, a new land needs its own new folk heroes.
As to other kingdoms, I haven't decided on any, although any suggestions there are more than welcome.
I'm thinking that the dwarves should have a much larger kingdom than just the area taken by the dragon, though that should be a significant part of it. It would mean that they were severely weakened by it, while the human Empire grew. That would leave them in little position to defend themselves and little choice but to embrace their larger neighbor. That gives plenty of reason for some dwarves to abandon their failing kingdom and stake out their own claims on the frontier.
[WOMBAT], all we need now are some elves.
Read the Religion Netbook!
And my completed story: Lawman
#12
Posted 01 June 2006 - 12:41 AM
Alternately, you could have them making forays out of the jungles to the south (as per the expansion from south america), making them enemies of both the native centaur, and the expanding humans.
----------------------------
Writing/DND Website: http://www.shawngray.ca
Carleton University English Literature Society Website: http://www.carleton.ca/els
#13
Posted 01 June 2006 - 01:49 PM
Method Actor 83% Storyteller 83% Butt-Kicker 75% Power Gamer 67% Specialist 67% Tactician 58% Casual Gamer 25%
Elyria Campaign Setting
`\ o _,
...)
.< .\.
#14
Posted 03 June 2006 - 02:02 AM
Though, one of the big drives for expansion during the late 19th century was immigration. Problems and upheavals in Europe pushed refugees to America. Many remained in the cities and became the wage slaves that supported American capitalism, but others headed west in the search for cheap land. That would be a very easy way to add it any number of races, if we can come up with justification for them fleeing to the human controlled frontier from whatever their homeland is.
Read the Religion Netbook!
And my completed story: Lawman
#15
Posted 03 June 2006 - 08:45 PM
Method Actor 83% Storyteller 83% Butt-Kicker 75% Power Gamer 67% Specialist 67% Tactician 58% Casual Gamer 25%
Elyria Campaign Setting
`\ o _,
...)
.< .\.

Sign In
Register
Help


MultiQuote